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SLM 2.0
-------------
for TSLRCM 1.8.4/M4-78EP 1.2

 

For mod compatibilty with TSLRCM and M4-78EP using the STEAM VERSION of the game, you will need to install this mod into the directory of the base game, just as you would with TSLRCM. Do not use the workshop version of TSLRCM!!

C:/Program Files(x86)/Steam/SteamApps/common/Knights Of The Old Republic II

IMPORTANT: Upon installation of this mod you must also open the file called "swkotor.ini" found in the main swkotor folder and under graphics options, you must edit the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Options=1", simply putting spaces between words. If this is not done you will see lightsaber hilt textures disappear depending on camera angle. 


Author: Kaidon Jorn (formerly Qui-Don Jorn)
Date: Summer 2015

 

This is a large scale lightsaber mod which was designed to work with TSLRCM 1.8.4 with the option for M4-78EP compatibilty (1.2). This lightsaber mod will not work properly without the latest version of TSLRCM (1.8.4) installed.
In this mod, each party member that is trainable as Jedi will have a lightsaber to build on the workbench through new dialog options after they have become a Jedi. These initial dialogs will require color crystals to access but will then unlock that specific lightsaber to be built as many times as you like, as long as you have the crystals. These lightsabers can be used by anyone.
In version 2.0, lightsaber schematics have been redesigned so that they are usable items that you click on to learn. They are destroyed upon use and will open the workbench dialog option to create them. You will still need to have at least one color crystal in your inventory and you must have completed your lightsaber quest in order to open the workbench options for them, since completing your lightsaber quest grants you the power to learn a schematic.
There are now NINE additional lightsabers rewarded as 'boss loot' drops depending on the planet you are on, and perhaps multiple ones on the same planet. These lightsabers have very small bonus stats tied to them and most have unique TOR inspired blade colors.
The training sabers from the TOR Saber Mod I did have been integrated and are buildable on the workbench and come in three types for three models - ion, electrical and energy damage. There are minor skill checks to create them.
With the M4-78 compatibilty files installed, Master Vash and Kaah Otohk will brandish thier own unique lightsabers which are not available in normal SLM gameplay.
This is the final lightsaber mod I will make and it uses lightsaber models from different mods I've made over the last several years, though most come from what was going to be HotOR 1.7 before that mod was abandoned.

 

Install by running the .exe file called "SLM 2.0"
If also using M4-78EP, apply the compatibilty patch.
Removal:
1.) Open SLM's BACKUP folder - copy and paste all .MOD files into game's MODULES folder and let overwrite.
2.) Copy and paste party member .DLG files (including workbnch.dlg) and any .2DA files found in SLM's BACKUP folder into game's OVERRIDE folder and let overwrite.
3.) Copy and paste the dialog.tlk found in SLM's BACKUP folder into KotOR2's main folder. Let overwrite.
4.) Delete all saber files from the game's OVERRIDE folder. (tga's, .mdl's, .mdx's, uti's, and also Zez.utc)

 

Notes:
*Not compatible with any other saber mods (i.e. Varsity Puppet's Duplisaber, USM, HotOR, etc, etc) UNLESS it only changes the default hilt models. This mod uses (almost) every lightsaber model slot available (13 thru 255).
*As always, do not try to put a crystal that was made for a double-bladed saber into a single-bladed saber (except Apostle's) or vice versa because it will crash your game.
*Kaah's lightsaber will be the standard yellow, not "gold" as originally planned. Although yellow blades look a little more "gold" now.
*As previously stated, you will not find Vash's or Kaah's hilts unless you have M4-78EP (1.2) and the SLM compatibilty patch installed.
*For companions like Visas, Mira, and Kreia, it's probabaly a good idea to stand off to one side of them when starting their saber making dialogs. They may get stuck trying to pathfind.
*All 13 schematics should be in your possession after helping Talia or Vaklu on Onderon. All dropped saber loot should be in your possession after the Nihilus fight.
*If you want Nihilus' lightsaber you must ask Visas for it. It will come with the mask.
*Kreia's Peragus saber is lost after Sion cuts her hand off. Don't expect it back.
* Do not try to disassemble a hilt that is already equipped by a party member. If you want to switch a party member's saber, make the new one first, then equip it on them before disassembling the one they had (or be controlling the one you want to disassemble on). No clue why this happens but it will crash the game.
* At time of release, there may be a small bug in 903MAL where Sion dosen't walk to his spot where the assassins circle around him directly after the Atton fight. (903Kreia.dlg)

 

Credits:
Thanks to Fair Strides for all the scripting help, he basically came up with the force power script that allows you to learn a schematic. I just modified it to what I needed.
Thanks to VP (and all the Holowan Labs modders) for coding and general modding help over the years.
Thanks to Deadman for making the training sabers power on and off.
Thanks to DeadlyStream for hosting my mods.

 

Permissions: This mod and all my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may rerelease it whereever/however you like. I do however, expect to be credited as the original author in the readme.

 

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.


What's New in Version 2.0   See changelog

Released

  • 1.0 - 2.0 changes list
  • ======================
  • *Redesigned lightsaber schematics into usable items that you "learn". Learning the schematic sets the boolean to "true" so it is memorized in the workbench dialog file, and the schematics are no longer cluttering up your inventory.
  • *It is no longer possible for Disciple to get stuck on the MedBay wall inside the Ebon Hawk since I made him jump to the workbench like Atton does. He will still walk back to the MedBay.
  • *Further developed party member saber building dialogs of all party members so alignment will matter. Added new scenes so that Kreia and Visas will now meditate on their crystals.
  • *Adjusted hit points or stats on some of the added bosses.
  • *Updated the dialog for Atris' Telos Academy schematic crate.
  • *Integrated Apostle Saber Addon patch and renamed them to "Solace", gave them unique blade color, made a new encounter for them in Dantooine Enclave sub-level. Returned them to the original chrome texture (baremetal didn't look right). Updated icons.
  • *Integrated Training Sabers from my TOR Sabers Mod. Credit to Darth Deadman for adding the energy fields that power on and off like a lightsaber on those.
  • *Added new double-bladed saber "Elite Assassin's Saberstaff".
  • *Made assassins in Sith Academy on Korriban wield double-bladed lightsabers.
  • *Remade alot of lightsaber icons. Updated textures on several saber hilts.
  • *Cut down on the use of chrome hilts alot. Reshaded most of the ones that still use it.
  • *Eloquence now has a cerulean blade. The cyan core/blue one from 1.0 was not up to par with the rest so I got rid of it.
  • *Master Vash now has an entirely new model from the archives, she now wields the 'Aggressor'. Updated all necessary files.
  • *Renamed Vrook's saber to 'Vigilance'. Updated all necessary files.
  • *Fixed Saquesh not giving the Alderaanian Battle Saber schematic as he should have been if you help the Exchange.
  • *Fixed Kreia taking the long way around to the workbench.
  • *Finally retired my beautiful 4900 poly Acheron Saber and gave Sion an old RandomSabers model ("the Banshee") with a "scratched up" texture, a much larger scaling and a deeper red blade/pinker core.
  • *Added new powerup and powerdown sounds for sabers.
  • *Renamed the old 'Warrior's Lightsaber' found in the Korriban Tomb to 'Fury'.
  • *Rewrote and rescripted the dialog for the Sith Ghost encounter in the Korriban Tomb.
  • *Added 'Infernal Warrior's Lightsaber' with a dark orange blade and a new boss in the late game Citadel Station to beat you over the head with it.
  • *Rescaled and reskinned Revan's TOR saber. Made a new saber mod (Revan's Canonical TOR Sabers) as a seperate add-on that is compatible with this one as the way to get that saber model - *though it will replace 'Mandalorian War Leader's'*.
  • *Readjusted stats on a few of the dropped sabers.
  • *Wrote descriptions for Master's sabers.
  • *Buffed Darth Traya (Atris) for Telos Academy fight and Darth Nihilus just a little.
  • Like 3
  • Light Side Points 1



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A request if I may...your old HOTOR had a nice feature where it gave us updated looks to some of the party members and gave Atton (possibly others, but Atton for sure) a new icon for the his ribbed jacket.  I tried to figure out how to put the new icon back in but I'm just not sure which files I need.  If you could either add that to SLM or release that as a seperate mod, I for one would be very excited.  Thanks for all your hard work.

 

Minor question:  I know this is TSLRCM 1.8.3 compatible...is it also TSLRCM 1.8.3B compatible?

 

Other than my minor question and equally minor request...great mod so far. = )

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Disreguard my message, I had to talk to Kreia again for her to regain her lightsaber.

Correct.

In SLM, the saber that Kreia has at first on Peragus and in the Harbinger is left on the floor of the Harbinger after getting her hand cut off by Sion.

It's gone. She wont get that one back.

She will build another one later in the game.

 

 

 

 

A request if I may...your old HOTOR had a nice feature where it gave us updated looks to some of the party members and gave Atton (possibly others, but Atton for sure) a new icon for the his ribbed jacket.  I tried to figure out how to put the new icon back in but I'm just not sure which files I need.  If you could either add that to SLM or release that as a seperate mod, I for one would be very excited.  Thanks for all your hard work.

 

Minor question:  I know this is TSLRCM 1.8.3 compatible...is it also TSLRCM 1.8.3B compatible?

 

Other than my minor question and equally minor request...great mod so far. = )

 

That Atton skin from HotOR 1.6 was done by Dak Drexl, and although I did have permission back then to use his reskins I do not now.

I could, of course, just put it in without asking, but that wouldn't be right. I haven't even seen that guy around in years and don't even know if he still mods.

 

SLM 2.0 will be fully compatible with both TSLRCM 1.8.3B and M4-78EP 1.1B.

Also with a new system for schematics and new encounters and general improvements.

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Sorry if it's rude, but we got an eta on the update?  I'm not finishing the story until it is, so i'm having to content myself with Trove and SWTOR until then.  Also can't review the mod till I actually play the mod :/.

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Sorry if it's rude, but we got an eta on the update?  I'm not finishing the story until it is, so i'm having to content myself with Trove and SWTOR until then.  Also can't review the mod till I actually play the mod :/.

i'm testing it now, if anyone wants to test it out send me a pm

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I'm sorry I'm asking for an ETA for an update but I wanna tell you - that I have both DHRM and SLM... and (as you know most likely) SLM isn't working. Latest versions of everything here - TSLRCM 1.8.4, M478EP, DHRM 8.0, SLM 1.0 and some other misc mods.

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I'm sorry I'm asking for an ETA for an update but I wanna tell you - that I have both DHRM and SLM... and (as you know most likely) SLM isn't working. Latest versions of everything here - TSLRCM 1.8.4, M478EP, DHRM 8.0, SLM 1.0 and some other misc mods.

What about it isn't working? What version of the game do you use? What other mods?

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A word of warning, it appears that SWKOTOR does not work with windows 10.  It gets to the opening screen, but as soon as you start playing, the game does that whole "[insert thing here] has stopped working" where the only option they give you is closing the program.  Hopefully windows acknowledges their stupidity and fixes that.

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Im having an issue for when i want to have Bao-Dur make his lightsaber, right at the very end he walks right into the back wall of the ebon hawk and doesnt finish his dialogue 

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A word of warning, it appears that SWKOTOR does not work with windows 10.  It gets to the opening screen, but as soon as you start playing, the game does that whole "[insert thing here] has stopped working" where the only option they give you is closing the program.  Hopefully windows acknowledges their stupidity and fixes that.

guess we are all screwed then.

 

 

Im having an issue for when i want to have Bao-Dur make his lightsaber, right at the very end he walks right into the back wall of the ebon hawk and doesnt finish his dialogue 

So he walks to the workbench but then his dialog aborts?

Have you tried to build any party member sabers besides Bao-Dur's and did they do anything similar?

4cd version or Steam version..or another ?

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Guest marcrusa

Posted

If this really is your last lightsaber mod, then it looks like you went all out with a bang. Good work!

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I seem to have some glitch with this mod. My sabers are only solid coloured hilts, the blades are fine. The hilts have to pattern to them. Any ideas?

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I know this is a silly request seen as how its on this site..but is it possible this can be made to work as a workshop item

 

I mean you can copy all the files into a existing folder...but the convenience of it would be amazing

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Just added an instruction for permissions in the READMEs' of all my mods here on DeadlyStream, which honestly didn't occur to me to do so before, since I really didn't think anyone would be arrogant enough to download my mods from here and repost them somewhere else without my permission.

I mean, if I wanted to sign up to Steam and post all my mods there for people to use I would have, right? But since I don't use Steam and don't care to, I didn't. Besides, I would like all my mods in one place from here on out. So that I can always have one place to check if people like it, hate it, are reporting bugs, compatibility issues etc etc.. also if I decide to delete my mods from my computer to free up space, I can always come back to this one site to get all my own mods redownloaded for myself to use if I would like.

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anyone else had this problem? Learn a LS schematic but it doesn't appear on the workbench option?

 

Send me the installlog.rtf that was created when you installed the mod. It's in the SLM folder.

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