KOTOR 2025 Mod Guide 1.1.0

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Provides complete instructions on modding KOTOR in 2025. Restores cut content, that the community patch does NOT restore, updates the resolution and UI, updates textures, fixes bugs and finally finishes the game. 


What's New in Version 1.1.0   See changelog

Released

I updated some formatting and created an automated version that takes as much of the leg work out of the process as possible. 

1.01 - I corrected a folder name in the create directories script, from 18 to 16.

1.1.0 - I replaced EZ Swoop Racing with Swoop Bike Upgrades, which is an immersive solution to making pod ra... I mean swoop racing easier. Personally I never used either one, except to test and validate. But some people seem to really struggle so it's included in the guide. You can always just not buy the upgrade parts. 

 

KOTOR 2025 Mod Guide! Get the full experience in one of the greatest games ever made!

Included in the mod is two different versions of the guide, one you do everything manually and the other is mostly automated. If one doesn't work, try the other. This build has been tested on many different systems and the majority of it has been tested regularly for about 10 years. I am aware that the community patch is new and people are interested in it but it doesn't restore a lot of things the Restored Content mod does bring back and the two are simply incompatible. Follow along step by step or let the scripts do the work, enjoy Knights of the Old Republic!

Summary of mods in build:

1. # KOTOR Restoration mod: https://www.nexusmods.com/kotor/mods/54 
2. # 1080p 60fps fix: https://www.nexusmods.com/kotor/mods/1287 

Patches

3. # Skyboxes: https://www.nexusmods.com/kotor/mods/69?tab=files 
4. # Pazaak Tournament fix: https://www.nexusmods.com/kotor/mods/1343 (This tournament is one of the best sections of the entire game.)
5. # Widescreen fade fix: https://www.nexusmods.com/kotor/mods/1379
6. # Repair HK-47 Fix: https://www.nexusmods.com/kotor/mods/1572 (Ignore Source folder.)
7. #Stars and Nebulas: https://www.nexusmods.com/kotor/mods/41
8. #Jedi Dialogue Enhancement: https://deadlystream.com/files/file/2428-jedi-choice-dialogue-enhancement/
9. #High Quality Lightsaber: https://www.nexusmods.com/kotor/mods/1126
10. # Better Bastila Textures: https://www.nexusmods.com/kotor/mods/1152
11# Sand ppl disguise fix: https://www.nexusmods.com/kotor/mods/51 Restores functionality present in the xbox version but not in the PC version.
12# Ebon Hawk animated screen: https://www.nexusmods.com/kotor/mods/1296 (Winrar required to extract. 7Zip will not work.)
13# Ebon Hawk Transparent cockpit: https://deadlystream.com/files/file/2354-ebon-hawk-transparent-cockpit-windows-for-k1/
14# Escape Pod upgrade: https://deadlystream.com/files/file/2435-lts_escapepod-hd/ (Winrar extraction.)
15# Rune covered pillar: https://www.nexusmods.com/kotor/mods/1597 

16# Czerka on Korriban: https://www.nexusmods.com/kotor/mods/1577 Czerka doesn’t wear Sith uniforms, they dress in Czerka uniforms.
17. Optional # Easy Pazaak:https://www.nexusmods.com/kotor/mods/1154 Copy to override and replace existing files. Pazaak is rigged and
even with this you won't always win. I use this. (Also: https://pazaakonline.com/ lol.)

Upgrades and Updates

18. # Swoop Bike Upgrades: https://deadlystream.com/files/file/2473-kotor-swoop-bike-upgrades/
19# Jedi Justice:https://deadlystream.com/files/file/1056-kill-marlena/
20. # Bastilla has Battle Meditation: https://deadlystream.com/files/file/2379-bastila-has-tsl-battle-meditation/
21# CinematicMusic: https://www.nexusmods.com/kotor/mods/1286 (Winrar Extraction.)
22# Tarisdueling arena enhanced: https://deadlystream.com/files/file/1404-taris-dueling-arena-adjustment/
23# PartyConversation Guarantee: https://deadlystream.com/files/file/2284-party-conversations-on-ebon-hawk
24# Force Buff Duration Fix: https://www.nexusmods.com/kotor/mods/1420
                (Brotherhood of Shadow is a fan made, voice acted, 2+ hour expansion to the game.)
25. Optional # Brotherhood of Shadow: https://www.nexusmods.com/kotor/mods/95
26Optional # Yavin 4: https://www.nexusmods.com/kotor/mods/1335 (Adds Yavin 4 as a usable planet.)

# Textures: 
Download the compressed versions. No noticeable improvement on uncompressed
and less stable. 
Use Winrar to extract all of these. 7 zip doesn’t work. Safe to ignore errors.


27.Ultimate Character Overhaul:https://www.nexusmods.com/kotor/mods/1282
28.unknown world: https://www.nexusmods.com/kotor/mods/1369
29.Kashyyk: https://www.nexusmods.com/kotor/mods/1365
30. Manaan:https://www.nexusmods.com/kotor/mods/1366
31.Endar Spire: https://www.nexusmods.com/kotor/mods/1370
32.Korriban: https://www.nexusmods.com/kotor/mods/1367
33.Dantooine: https://www.nexusmods.com/kotor/mods/1368
34.Tatooine: https://www.nexusmods.com/kotor/mods/1364
35.Taris: https://www.nexusmods.com/kotor/mods/1360

KOTOR Save GameEditor: https://www.nexusmods.com/kotor/mods/103

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Great timing mate, I was just getting ready to replay KotOR after 20 years :)

This list looks great. Does this make the Community Patch obsolete, or I should apply that at the end? Thanks

Edited by luj1
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Included in the mod is two different versions of the guide, one you do everything manually and the other is mostly automated. If one doesn't work, try the other. This build has been tested on many different systems and the majority of it has been tested regularly for about 10 years. I am aware that the community patch is new and people are interested in it but it doesn't restore a lot of things the Restored Content mod does bring back and the two are simply incompatible.

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I know that the Community Patch and Restored Content mod are incompatible

But which one of them does your guide support? Restored Content mod?

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On 3/27/2025 at 3:53 PM, luj1 said:

Great timing mate, I was just getting ready to replay KotOR after 20 years :)

This list looks great. Does this make the Community Patch obsolete, or I should apply that at the end? Thanks

Community Patch is obsolete. Or at least, a completely different build. This build is targeted at original developer intent. CP does a lot of stuff I don't think should be done. 

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@Hraith I'm afraid you're wrong. K1R is the one that's obsolete. K1CP still gets updates while no one's been working on K1R for several years. K1CP is also way more vanilla friendly than K1R as its intent is not to add content but to fix glitches, bugs and other issues within the game. You can see the whole list of changes here. Also, you might want to take a look at this if you like restored content. Come in the DeadlyStream Discord server for more information (PM me if you want the link to join).

@luj1 The K1CP is by far the most important KOTOR mod in 2025. It fixes a tremendous amount of glitches, bugs and other issues, while K1R only adds some (some good, some not very vanilla friendly) content. Its main goal is to restore content. The K1CP is not only newer and a better companion for your game, but it has this if your thing is restored content. Then you can add as many mods (restored and added content included) as you want, since most of the mods here and on NexusMods are compatible with the K1CP but not K1R. K1R is in fact incompatible with quite a lot of things, which is why I'm restoring the Manaan Pazaak tournament as a standalone mod in order to give the possibility to players to have it in their K1CP installation. Furthermore, there are already things the K1R restores that can be restored independently, which means on a K1CP installation. For example, this one. For the best game experience, follow this guide for Widescreen and high resolution (if you have any issue, you might want to look at this), then download the K1CP and the RC-K1CP then you can get back to this guide for the textures, skyboxes and everything else. You should also download this amazing and underrated cinematics overhaul.

May the Force be with you both, and if you need more help, I'm here.

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22 hours ago, The_Chaser_One said:

@Hraith I'm afraid you're wrong. K1R is the one that's obsolete. K1CP still gets updates while no one's been working on K1R for several years. K1CP is also way more vanilla friendly than K1R as its intent is not to add content but to fix glitches, bugs and other issues within the game. You can see the whole list of changes here. Also, you might want to take a look at this if you like restored content. Come in the DeadlyStream Discord server for more information (PM me if you want the link to join).

@luj1 The K1CP is by far the most important KOTOR mod in 2025. It fixes a tremendous amount of glitches, bugs and other issues, while K1R only adds some (some good, some not very vanilla friendly) content. Its main goal is to restore content. The K1CP is not only newer and a better companion for your game, but it has this if your thing is restored content. Then you can add as many mods (restored and added content included) as you want, since most of the mods here and on NexusMods are compatible with the K1CP but not K1R. K1R is in fact incompatible with quite a lot of things, which is why I'm restoring the Manaan Pazaak tournament as a standalone mod in order to give the possibility to players to have it in their K1CP installation. Furthermore, there are already things the K1R restores that can be restored independently, which means on a K1CP installation. For example, this one. For the best game experience, follow this guide for Widescreen and high resolution (if you have any issue, you might want to look at this), then download the K1CP and the RC-K1CP then you can get back to this guide for the textures, skyboxes and everything else. You should also download this amazing and underrated cinematics overhaul.

May the Force be with you both, and if you need more help, I'm here.

KR1 isn't being worked on anymore because it's done. It's not obsolete, it's complete.  I can only assume you didn't link to the "other things that can be added to K1CP" because you couldn't find them either. I'm thinking of simple little things like the drinking contest on Manaan. K1CP doesn't include that, the developers intended it to be there, and there is no stand a lone mod to put it back. Some of the dialogue options are different, much worse, less real. It's cool that you're putting the pazaak tournament together for K1CP, but all the restored content in K1R is supposed to be there. Including Impossible difficulty. It's all Vanilla. I reject that claim entirely. That K1R isn't vanilla. It is the definition of Vanilla. The stock PC version of this game is the abomination. They cut so much stuff! We can still play the Xbox version to even see! Bastilla's bright blue eyes and slightly see thru lingerie, these things are vanilla and were on Xbox!

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@HraithPlease read the whole post before answering. As I said, K1R has a main goal which is to restore content. K1CP fixes way more things, but it doesn't add everything K1R adds, obviously. Is K1R done ? Is it not ? Depends on the definition. You have no idea exactly what Bioware cut and what they didnt. K1R only restores what its team knew the existence of. Anyway, I'm pretty sure you didn't look at all of my links because I sent you to the Restored content project for K1CP which is in development right now. It already adds quite a lot of things actually, including this image.png.b216061683deb2cc0d3372ae9735f7ae.png You should take a look at it. I linked it to you in my first post. So no, it doesn't restore everything. But yes, K1CP+RC-K1CP is a better idea than K1R. "I can only assume you didn't link to the "other things that can be added to K1CP" because you couldn't find them either". Again, depends what we're talking about. I linked to the Iriaz restoration, because for me it's one of the best things, makes Dantooine way more alive, but I'm pretty sure there are other things out there, I'm just too lazy to look for them, however you can do it yourself. I feel like I'm providing enough here. You're not even looking at everything I link to anyway. K1CP is also way better because of compatibility. It's basically compatible with everything. Not K1R. I'm making the Pazaak tournament come back with a better quality and compatibility, so yes, there is restored content for K1CP, already existing and coming out regularly. If you really want the beer contest stuff, you can directly ask @N-DReW25 who's currently working on the RC-K1CP and he might include it. Perhaps I can make it myself, and include it as an option to the Pazaak Tournament. I just need permission to use the files. K1CP is a work in progress to make the game better, in bug and other issues fixing for K1CP as well as in content restoring for RC-K1CP, and it does that perfectly.

Again, you can play the game with K1R, it's fine. It's actually what I'm doing on my phone. But do your computer a favour, make your PC installation K1CP / RC-K1CP.

And bro, please tell me you're not the kind of guy who's saying this seriously : "Bastilla's bright blue eyes and slightly see thru lingerie"...

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4 hours ago, Hraith said:

KR1 isn't being worked on anymore because it's done. It's not obsolete, it's complete.

Hraith, you are partially correct in that K1R isn't obsolete and that it is complete. However, K1R isn't receiving content updates because its lead developers have vanished and the mod has several critical bugs in it (game breaking Lashowe bug etc), it is for this reason why the K1CP mod, a bug fix mod, didn't bother making their mod compatible with K1R.

 

Since we can't get permission from the K1R team to make their mod compatible, I made RC-K1CP from scratch as an alternative to K1R for those who use K1CP. As The_Chaser_One pointed out, K1CP is very popular despite the lack of restored content and if I never made RC-K1CP thousands of players would prioritize K1CP over K1R. If you aren't going to use K1CP, you might as well use K1R if you're willing to tolerate the bugs - I'm not here to make you change your mind.

 

4 hours ago, Hraith said:

I'm thinking of simple little things like the drinking contest on Manaan. K1CP doesn't include that, the developers intended it to be there, and there is no stand a lone mod to put it back.

K1CP will never include that because K1CP is a bug fix mod, not a restoration mod. RC-K1CP will eventually have it, but for now you are correct in that K1R is the only mod that currently has it.

 

However, the logic of "the developers intended it to be there" is a bit disingenuous. My RC-K1CP mod restores a bunch of things that K1R doesn't, like both Impossible & Very Easy difficulties, upgradeable Davik's War Suit, female Republic Soldiers, gloveless commoner clothing, Carth's cut theme, the 4th Black Vulkar who threatens Calo Nord in the Lower City Cantina, Chadra-Fan on Tatooine, party dialogue for Kashyyyk Star Map, the green breath mask texture, restored armors and weapons etc.
 

 

K1R isn't less complete because it doesn't have those I listed above, and K1R isn't bad because Major Hurka's appearance is fan made, the bartender in the Vulkar Sublevel is fan made, and 95% of the Pazaak Tournament is fan made.

 

4 hours ago, Hraith said:

Including Impossible difficulty. It's all Vanilla.

RC-K1CP includes both Impossible and Very Easy difficulties, I'm not going to turn around and trash talk K1R because it didn't include the Very Easy difficulty even though the "developer intention" logic applies to it.

 

4 hours ago, Hraith said:

The stock PC version of this game is the abomination. They cut so much stuff! We can still play the Xbox version to even see! Bastilla's bright blue eyes and slightly see thru lingerie, these things are vanilla and were on Xbox!

I would like to say that the see through glitch with Bastila is probably because all the Xbox textures were 256x256 and were low-res, it's possible that the Bioware developers messed up something when they upscaled Bastila's textures thus causing the transparency glitch.

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15 minutes ago, N-DReW25 said:

it is for this reason why the K1CP mod, a bug fix mod, didn't bother making their mod compatible with K1R

Not really. When AFP first started it and it was just a collection of pre-existing fixes, there was no issue because the scope was pretty limited. It wasn't until JC and I got involved and the project changed from a collection of other people's mods to custom fixes that encompassed every facet of the game that incompatibilities started to creep in. It was just an inevitability when faced with two mods both trying to make fundamental changes to the same crucial components like OnEnters, plot-critical DLGs, and so forth. Add to that, once JC and AFP went AWOL and control of the project was ceded to me, there was never going to be any effort to try and address the incompatibilities simply because I have zero interest in K1R and what it does.

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7 hours ago, Hraith said:

K1CP doesn't include that, the developers intended it to be there ... all the restored content in K1R is supposed to be there.

I, as other have said, understand your viewpoint as regards restored content and how you would like to have as much of it as possible. There's no issue with that, or with recommending such content to other users. However, with that being said, saying something specifically like this does not do your viewpoint any favors, because realistically what you're suggesting is almost certainly false. To my knowledge--and I have had many, many years to look--no KOTOR developer has ever come forth and stated that any content cut from the basegame was removed due to time constraints. There is reasonable indication that SOME of the content was cut due to technical limitations (be they engine or enduser hardware) or persistent bugs/unintended consequences with attempts to implement them (such as the Iriaz), but the amount of content to which that does--or even could--apply is miniscule as compared to the volume of restorations that K1R makes.

As @N-DReW25 pointed out, fundamentally there are several parts of K1R which simply cannot be "intended" because there was not enough in the game files to even restore and most of the content as implemented is fanmade. But for the sake of making a good-faith argument I'll ignore those cases and focus solely on fully developer-produced content that K1R restores. Unlike in the case of KOTOR 2's development, KOTOR was not rushed. Indeed, far beyond not being rushed, BioWare actually deliberately took an additional six months of development time before the game's release to iron out bugs, polish content and ensure that the game released in a completed state. And I am not talking about the six-month delay after the Xbox release of the game before it was ported to PC, I am referring to a very well-documented six-month delay prior to the game's initial release, which BioWare employees specifically said was undertaken in order to deliver a fully polished and well-made product, even though the game was already A-Z playable at the time of the original intended release date.

With this in mind, why would all this cut content exist? Sure, perhaps there would be some here or there that BioWare couldn't have gotten around to in the six months of extra time they had, but not the amount left lying around that K1R has available to restore, and as Drew notes K1R doesn't even restore everything there is! Why might this be?

The most probable answer is quite simply that most of that content was cut entirely purposefully. This happens in game development literally all the time--if a sequence doesn't flow well (such as dragging on, or having an impact on the game's balance due to its existence); if a particular item is nonsensical or overbalanced; if a character is seen as superfluous or distracting. Game developers are not gods. Often they design things that they believe will be impactful and well-received at the point they design it only to discover in live testing that the implementation is simply poor, or functioning unintentionally. And game developers (especially game developers in the early 2000s, driven by a razor-thin profit margin) do not operate under the same philosophy of "any content is good content" that some modern players do. They have the entire scope of the playerbase to bear in mind, many of whom would prefer a trimmer, leaner and more coherent experience than one with more content but less direction. So what do they do in those cases? They cut anything they can which they believe doesn't work and would leave behind an ultimately more balanced, coherent and enjoyable experience.

Given that no BioWare dev I have ever seen has discussed any content cut from the game due to time constraints; the simple fact that the game lacked any meaningful time constraints at all, and even had an additional half-year of development time; and the reality that many of the things which K1R restores are sequences which one can easily see a dev viewing as disruptive (the third level of the Vulkar base would drag on to a casual player; the pillar reward on Lehon was overpowered; Major Hurka allows the player to bypass most of the Leviathan, which trivializes the game's design in that area, just to name a few), it is overwhelmingly likely that at least 50% of K1R's restorations, and likely much more than that, were cut fully deliberately.

This is not to say that that content is bad, that you are wrong for wanting to use it, or that others should not use it if they have a mind. Users should always play with what they want to. However, it is unreasonable to cite developer intent when wanting to use K1R where parts of K1R are entirely fanmade and at least half of it was quite probably restored in spite of the developer's intent, not in line with it. I say again: there is NOTHING wrong with wanting to use that content. The developers are not infallible, and the game they designed was, at the end of the day, the game they believed would be best-received by the widest audience. For those who view any amount of new content as a blessing, K1R is wonderful. But saying that it's all as the developers wanted is simply an unreasonable claim, unless you can dig up an example of a BioWare dev actually arguing that there were significant cuts made to the game that they didn't intend for.

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13 hours ago, The_Chaser_One said:

K1CP+RC-K1CP is a better idea than K1R.

@The_Chaser_OneYou omitted Brotherhood of Shadow: Solomon's Revenge mod, which is suggested in this guide. BoS:SR is big and good content mod, loved by most of the people who played it, and was considered to be the best content mod for KOTOR. If we add it to your formula, we get K1CP+RC-K1CP < K1R+BoS:SR.

I'm very excited for RC-K1CP, but it alone is not enough and, moreover, is far from complete. It was a good attempt to get people on the K1CP side by introducing the Crashed Republic Cruiser mod in mod builds (even praising it as the best content mod), but K1R+BoS:SR is still intriguing combination.

 

On 5/26/2025 at 4:34 AM, The_Chaser_One said:

The K1CP is by far the most important KOTOR mod in 2025. It fixes a tremendous amount of glitches, bugs and other issues

What kind of scary, game-affecting, unpleasant or at least noticeable glitches and bugs are we even talking about? Sure, KOTOR has serious issues nowadays, but they are hardware-related and can't be fixed by K1CP anyways. Not counting 'permanent status effects' bug, I remember Z-E-R-O bugs after a dozen of playthroughs in the past.

K1CP fans love to brag about these supposed 'hundreds of various fixes and improvements' as if KOTOR is unplayable mess without them, like Gothic 3, Sacred 2 and Pathfinder: Kingmaker were on release. But this is not true.

As Snigaroo wrote in a post below yours, KOTOR was not rushed, and even had an additional half-year of development time to iron out bugs, polish content and ensure that the game released in a completed state. And received 4 patches after.

While some things K1CP fixes/edits are cool, others wiill only be noticeable to purists with microscope. Rotated NPC by 10 degree? Fixed incorrect battle soundset of some random thug? Good. How much will this improve gaming experience? Debatable. And younger gamers will still not be 100% satisfied, because KOTOR will never have graphic and animations like modern games.

To say that I'm in awe of DarthParametric's titanic work, scrupulous determination and dedication is an understatement. But is such self-sacrifice even necessary when most people won't see a difference?

 

9 hours ago, N-DReW25 said:

K1CP is very popular despite the lack of restored content and if I never made RC-K1CP thousands of players would prioritize K1CP over K1R.

K1CP is very popular in 2025, but the question is, how much of K1CP popularity is related to 2 things:

  • Releasing/abandoning games with serious bugs became a norm, so gamers have learnt to seek Community Patches before playing a game (even older ones). They see the magic words: Community Patch, they download it without a second thought.
  • A few influential individuals in Discord, Reddit communities, sing praises and actively advertize K1CP, include it in very popular KOTOR Mod Builds (even pointing out that bugfixes are important to KOTOR as much as TSLRCM to KOTOR 2, which is questionable statement, to say the least) and guide people looking for mods towards it, while simultaneously turning people away from K1R.

If we aknowledge these factors, which one really comes first in terms of people's interest? Most likely Community Patch would win over Restored Content. Still, didn't N-DReW25 started RC-K1CP, because saw a big demand for K1R content?

 

15 hours ago, The_Chaser_One said:

K1CP is also way better because of compatibility. It's basically compatible with everything.

While technically correct, K1CP is still in active development (hundreds fixes throughout the game in each version), modders have to check their mods for compatibility every time a new version is released. Is a mod that was listed as compatible with K1CP 2 years ago and hasn't been updated since, still compatible? Who knows, probably not. K1R is, at least, finished.

 

This is the guide specifically for K1R. So maybe it would be better to just correct Hraith by saying that K1CP isn't obsolette, but an alternative core mod, and leave it at that.

P. S. This post is not directed against you, The_Chaser_One, but more like an explanation, why, in my opinion, K1CP shouldn't be aggressively adverized as an ultimate answer.

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@LoneWandererI get what you mean, even though I don't agree with everything you said. As I wrote in one of the posts up there, you can definitely play with K1R, even more if you count BOSSR, which we indeed didn't talk about. Yes, people are indeed looking for restored content, for which K1R is a good solution for most once in a life time KOTOR players. From what I've understood though, there are issues with the K1R, reported by users. for example, this one :

image.png.4f18ffed66247244c11b60a578c75ad4.png

This comment was under the RC-K1CP mod and is apparently approved by many other users. This proves your point, because yes, people want restored content, but also mine in which K1R does have big issues that if you're not blind you are going to notice.

So imo, people want the K1CP because it actually fixes issues that were in the vanilla game (without counting the ones K1R and BOSSR bring). People want K1R because it restores content, yes, but if you look more closely, the RC-K1CP is becoming bigger and bigger and as I said earlier, K1CP + RC-K1CP > K1R. Now BOSSR is indeed an interesting point. To be very honest though, BOSSR apparently brings many issues, especially on other devices than PC, such as mobiles. Which is why I think people are expected to play it once (the guy who did it even included a save especially to do that) and that's it. So finally, it's up to users what they prefer. This guide doesn't have any issue imo, it's just that an alternative with K1CP could be made. I think the debate K1R/K1CP is still worth it though. I might try to mess around with BOSSR files to see if I can make some kind of compatibility patch. Apparently there aren't that many issues between K1CP and BOSSR. Perhaps @DarthParametric or @N-DReW25 could do it themselves ?

Edit : For BOSSR, a compatibility patch doesnt cause any permission issue (yes, it is definitely going to take time though lol), and for the drinking contest, I have permission from FairStrides. For now @LoneWanderer, you can still be right. Soon, there won't be any place for disagreement heheheha ! Oh and one more thing : @SAO1138's Sleheyron story mode will be compatible with K1CP, but I'm not sure about K1R. :D

Pazaak Tournament incoming !

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6 hours ago, LoneWanderer said:

What kind of scary, game-affecting, unpleasant or at least noticeable glitches and bugs are we even talking about?

Off the top of my head, the most egregious bug that K1CP fixes is probably with Xor. There have been many attempts before, but none of the previous mods actually fixed him. Hell, I'm still not 100% sure even K1CP's multiple revisions of fixes have finally solved the problem permanently. Beyond that, there are a couple of minor soft-locks that people somehow manage to get themselves into, the Sand People disguise glitches, and things like that. But you're correct that there's no one big earth-shattering fix that makes K1CP indispensable. Rather, it simply tries to smooth out some of the rough edges. If people don't really notice, then that's actually a compliment. After all, the idea is to keep the game in line with the original developer-intended experience as much as possible.

6 hours ago, LoneWanderer said:

But is such self-sacrifice even necessary when most people won't see a difference?

It keeps me amused and off the streets.

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