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About This File

Install TSLRCM before installing this mod, as it relies on some of its content 

 

Enhance your Citadel Station experience with this Medical Unit Quest Mod, which adds a specialized medical droid to the Citadel Station Medical Unit, along with a brand new quest line and additional environments to explore.

 

Mod Features:

  • New NPC: Medical Droid:
    • Adds a unique medical droid to the Medical Unit on Citadel Station.
    • The droid serves as a central point for the mod's new questline.
  • New Questline:
    • Introduces a branching questline centered around the Medical Unit.
    • Offers distinct light and dark side choices, impacting the quest's outcome.
    • Explores and adds lore to the Medical Unit, Czerka Corporation, and Citadel Station.
  • NPC Appearance Changes:
    • Adds new visual appearances for commoner NPCs around the different areas of the Station.
    • This will try to add a more unique feel to each area.
  • Enhanced NPC Dialogue:
    • Implements new dialogue options for commoner and Ithorian NPCs throughout Citadel Station.
    • These new dialogue lines attempt to add more ambient information and world building to the station. 
    •  Dialogue's may also reflect the players actions.

 

About This Mod: The goal of this mod is to make Citadel Station feel a little less empty than it originally does. It attempts to tie in some lore to the
Medical Unit, Czerka, and Citadel Station, and opens up three previously inaccessible areas. It also aims to change up some of the NPC's on Citadel Station by giving them more varied appearances and dialogue options, attempting to remove some of the cloning effect found in the original game. It adds a few alien commoners around the station with new dialogue, and also changes the appearances of a few of the human commoners. In addition, some of Ithorians in the compound have been changed so that they're not all blue. There are new lines of dialogue given to each of the Ithorian's as well so that all five of them don't repeat the same three lines.

This mod also features an alternate version of Kreia's Assorted Robe Collection 1.1, by modder: ChAiNz.2da. It acts as sort of a compatibility patch for this mod, removing the questline, while keeping most of the same charm that the original mod offers. Instead of crafting the shroud armor for Kreia, you can now find it located in the Secret Tomb. 
 
                                                                       
                                                                       
                                                                       

Disclaimer: Requires TSLRCM to be installed first, as it relies on some of its content.

It is also recommended to install any mods that make changes to the appearance.2da file BEFORE installing this. Examples include mods like M4-78, Expanded Galaxy Mod, Calathan improvement project etc.... Your mod installation order should look something like this: 1.) TSLRCM,2.) M4-78, 3.) Expanded Galaxy/Coruscant, 4.) Calathan, 5.) This mod.

If you already have Kreia's Assorted Robes Collection installed, just remove (kds_204_medcomm.utp) from the override folder, then install the alternate version/patch to make them compatible 

 

3/09/2026 - The sealed module door can now be opened in the entertainment module, but due to the way the walkmeshes work between the two models that connect these specific areas, you can only go into/through the sealed module door, and not back.

This means that you may get stuck if you get too close to the door without being able to open it. It requires 10 security to open, so I would advise to keep a save before approaching that door, or when entering the entertainment module. If you don't have 10 security and you get too close to the sealed module door, you will be stuck. I have included a transition back to the residential module as a work around for when the area is unlocked. 


I also want to apologize for any issues and or conflicts from earlier versions, and if anyone's mod install was nuked at some point. This is my first time creating a mod for this game, so please bear with me. :)

It should be compatible with most other mods now after making some much needed TSLPatcher changes. Please DM me here or leave a comment regarding any issues you may have so that I can assist you. These things are usually simple fixes.

 

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For future reference, I may try to make more quest content and new models/modules. If I can get voices to work in game, I plan to add new voices for the droid and possibly human voices for the commoners to have more dialogue. I also plan to include more custom armor/weapons at some point.

I also wanted to give a big shout out to modders SAO1138, N-DReW25, and JC, for helping me through this process, and for teaching me the basics of KOTOR modding. This wouldn't have been possible without them. Also huge shout out to ChAiNz.2da, for making such a cool mod that I had no idea existed until recently. My inspiration for this mod came down to the fact that I couldn't find any other mods that used this area. I didn't expect a Kreia mod of all things to do so! 

                                                                       
                                                                       
                                                                       
                                                                       
                                                          
Installation:

1.) Place the files from the Override folder, into the games override folder. 

2,) Run TSLPatcher.exe from the TSLPatcher folder to install the modules.

You must copy/install the override files BEFORE installing the modules with TSlPatcher.


IGNORE THE WARNINGS DURING INSTALLATION. IT IS JUST OVERWRITING THE MODULES.


If you plan to use the alternate version of Kreia’s Robe Collection, install it after.

 

 

I also highly recommend using this mod below, if you want to get rid of some of the cloning effect even further in other areas of the game. Use it in conjunction with this mod if you want even more NPC variety on the station.  

 

 

 

 

 

Edited by Doodmane444


What's New in Version 0.98e   See changelog

Released

 

 

-Added a new area to the Medical Unit. The locked door/area in the Medical Unit can now be opened and explored. 

-Moved the questline to this new area. 

-Added a bonus investigation quest that ties into the Vital Data quest. 

-Changed the appearance of one of the sitting travelers in the docks 

 

( 5-17-2025 ) -Removed g_tresmilhig006.utp, and g_tresmilhig006.dlg from the override folder, which was causing the medical supplies container to appear throughout other areas of the game. 

 

 

If you decide to use any other version from the changelog, only use the very latest version of 0.98d, and just remove g_tresmilhig006.utp, and g_tresmilhig006.dlg from the override folder.  Otherwise, just use this newer/latest 0.98e version, which moves the quest to a new area.

Those are the only two working versions that don't break the game at certain points.  You will also need to start a new game, or just load a save right after Peragus, in order for the mod to take effect. 

More to come in future updates.

  • Like 4

User Feedback

You may only provide a review once you have downloaded the file.


Emil8000

   1 of 2 members found this review helpful 1 / 2 members

I don't want to be a downer, and this mod is definitely a good idea on the surface, the medical area on Telos is absolutely barren and underutilized, but it has been an unmitigated disaster for my modlist (no, expanded galaxy is not on that list). Multiple NPCs are the wrong ones: the Ithorian in the exchange has the wrong dialogue, the masked attacker looks like Bastila and the Czerka mercs that attack at the end of the Ithorian route? Half of them are non-hostile. I also stole the medical supplies and was accosted by a TSF officer, who I had to kill. I have no idea what to do with this item. I later found dialogue on Sahman Dobo seemingly hooking into the smuggling quest, however completing it bricks the original quest-line. Removing this mod fixes the mercs at least, however I will be restarting Telos station as the save has been screwed too badly for my liking.

Response from the author:

Thank you for bringing this to my attention, I will try to fix these issues sometime this week. 

 

 

Update: After doing some tests to see what was causing these issues, I found that I had accidently deleted the row for the masked attacker in the appearance.2da file. I added the row back, and he now appears as he did before. You will likely need to start a new game to fix the conflicts between the Smuggling and Vital Data quests, but everything else should be fine now. 

Rusinio

  

I just want to say that the mod adds more life to the Telos Citadel Station, but I found a major issue when reaching the Telos Academy. The Handmaiden Sisters have been replaced by random men in default clothing. Check that out, and there's one NPC in the cantina who is missing his head.

Response from the author:

I apologize for the somewhat late reply. Are you using any other mods alongside this one and the overhaul mod? I just tested it with a clean install, and using only TSLRCM + the two mods. I'm unable to recreate those issues on my end. Do you know by chance which NPC was missing their head in the cantina? It's possible that there could be another mod that conflicts with the changes made to the appearance.2da or heads.2da files in the override folder. 

If you could DM me here a couple screenshots showing the different appearances/heads, that would be super helpful to see if I can determine what could be causing it to happen. And also whatever mods you have/had installed during that time, just in case something could be causing a conflict. 

EDIT 2/28: Okay so after doing some more tests I was able to replicate the issues. I'm not sure how, but some of the handmaiden and head models were not appearing in the modules. I added their appearances back into the override folder, so they should be resolved now. If you find anything else please don't hesitate to let me know. 

Jeff1742

  

Fun quest, i had issues but the mod builder has subsequently resolved them

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