About This File
Install TSLRCM before installing this mod, as it relies on content from the docks.
Enhance your Citadel Station experience with this Medical Unit Quest Mod, which adds a specialized medical droid to the Citadel Station Medical Unit, along with a brand new questline and additional environments to explore.
Mod Features:
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New NPC: Medical Droid:
- Adds a unique medical droid to the Medical Unit on Citadel Station.
- The droid serves as a central point for the mod's new questline.
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New Questline:
- Introduces a branching questline centered around the Medical Unit.
- Offers distinct light and dark side choices, impacting the quest's outcome.
- Explores and adds lore to the Medical Unit, Czerka Corporation, and Citadel Station.
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NPC Appearance Changes:
- Adds new visual appearances for commoner NPCs around the different areas of the Station.
- This will try to add a more unique feel to each area.
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Enhanced NPC Dialogue:
- Implements new dialogue options for commoner and Ithorian NPCs throughout Citadel Station.
- These new dialogue lines attempt to add more ambient information and world building to the station.
- Dialogue's may also reflect the players actions.
About This Mod:
The goal of this mod is to make Citadel Station feel a little less empty than it originally does. It attempts to tie in some lore to the Medical Unit, Czerka, and Citadel Station, and opens up previously inaccessible areas.
It also aims to change up some of the NPC's on Citadel Station by giving them more varied appearances and dialogue options, attempting to remove some of the cloning effect found in the original game. It adds a few alien commoners around the station with new dialogue, and also changes the appearances of a few of the human commoners. In addition, some of Ithorians in the compound have been changed so that they're not all blue. There is also new lines of dialogue given to each of the Ithorian's, so that all five of them don't repeat the same three lines.
Disclaimer:
Install TSLRCM before installing this mod, as it relies on content from the docks.
Please only use the latest versions of 1.0.0, or 0.98e.
There are still skill checks in this mod that will just automatically succeed each time. I will try to fix the code/scripts relating to these skill checks if possible, but for some reason, KOTOR 2 does not like to use the scripts/code that it usually does for these things while using Holocron Toolset.
I also want to apologize for any issues and or conflicts with other mods. This is my first time creating a mod for this game. It should work with most mods, but please DM me here or leave a comment regarding any issues you may have while using this mod, so that I can assist you. Usually these things can be simple fixes.
For future reference, I might try to add these characters later into the game at some point for a brief appearance or two. If I can get voice acting to work in game, I plan to add new lines of dialogue to the human commoners as well.
Installation: Just run TSLpatcher.exe, and then put the files from the override folder into the games override folder. Requires TSLRCM to be installed first, since it relies on content from the docks. You must start a new game or load an end of Peragus save for the mod to work.
I also highly recommend using this mod below, if you want to get rid of some of the cloning effect even further in other areas of the game. Use it in conjunction with this mod if you want even more NPC variety on the station.
What's New in Version 0.98b See changelog
Released
Changed/fixed the appearances of the TSF officer and cantina patron in the 201 Docks, 202 Entertainment, and 207 Cantina modules.
With version 0.98b:- Download
