About This File
Improves the AI of KotOR 2.
Changes:
	- Enemy forceusers now use Saber Styles and Force Forms if they have one (unfortunately by default most NPCs don't have any)
	- Enemy forceusers now use all force powers that they have (previously the AI ignored some force powers completely)
	- Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...)
	- NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target
	- Enemys reactivate shields after 200s
	- Some minor bug fixes
	- Jedi Support AI reworked
	- NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack
	- NPCs use the highest level of feats and force powers available to them
	- Bao-Dur now uses his Shield Breaker during combat
	- The AI now uses feats granted by items
	- Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete
	- T3-M4 now automatically uses his Shock Arm and Renewable Shield
	- Companions now heal every team member properly not just the one controlled by the player (injury check fix)
	- Companions now use all types of force buffs (Jedi Support AI: uses buffs that apply to the whole team, Other AI styles: use powers that only buff the caster)
	- Version 1.2.3 and higher supports plugins
	- Grenade target selection fix
List of supported plugins:
	- all of darthbdaman's mods
	- add_feat plugin (more enemies will have active feats like Critical Strike, Power Attack ect...)
	- add_shield plugin (enemies will more often use energy shields)

 With version 1.0.5: