About This File
Restored Content for K1CP [DEMO]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.9.0 Demo Release Date: 19.02.2025
Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!
Once you click on the INSTALL.exe, you'll be given five options.
Main Mod- This is the installation which installs the RC-K1CP mod.
Lite NPCs Restored- This restores the Lite NPCs that were removed in the K1CP, install this option if you want these back in your game.
Restored Gloveless Clothing- Left over textures and pre-release screenshots suggests that the commoner clothing didn't always have gloves that hid the NPCs hands, with this option installed all the generic NPCs will have exposed hands that correspond with the skin color of that NPCs race (White, Black and Asian). This option is fully compatible with the K1 Clothing Pack but is incompatible with Dark Hope's Commoner Clothing reskins.
Restored Sith Officer Uniforms- Restores the unused Sith Officer uniform variants throughout the game, this option is incompatible with Heyorange's Sith Uniform Reformation.
Restored Party Dialogue- As of right now, this option restores unused lines for Canderous' dialogue about Korriban. This option is cripplingly incompatible with mods that edit "k_hcan_dialog.dlg" so don't install this option if that file is already in your Override folder.
Restored Unique Blaster- Restores unused textures for Carth's Blaster and the Baragwin Ion-X Weapon. These are an optional install as they are incompatible with the High Quality Blasters mod by Sithspecter.
Description:
The Kotor 1 Community Patch (K1CP) is the biggest bug fix mod for Kotor 1 and is arguably the number one go-to mod for Kotor 1, similar to TSLRCM for Kotor 2. The Kotor 1 Restoration (K1R) mod is NOT compatible with the K1CP and as such players have to pick between hundreds of bug fixes offered by the K1CP or the restored content of K1R, they couldn't pick both... until now!
Restored Content for K1CP is a restoration mod for Kotor 1 which has been developed for use alongside the K1CP mod, with this mod installed you shall experience restored content alongside the bug fixes of the K1CP mod.
This mod also does not follow the same "rules" as K1R, that means this mod might restore cut content that K1R didn't restore either because the original K1R Dev Team didn't want to restore it or because they didn't know about it.
This mod is an INDEPENDENT project developed by a single modder (and any future contributors) with no connection to the original K1R mod, everything in this mod was developed from scratch as getting permission to use K1R assets is impossible due to the disappearance of the K1R team leader. This mod is a DEMO meaning it does not restore all the cut content that K1R restores, future updates shall add more content and fix any bugs present in the mod.
Whilst this mod is a Demo, it is not necessarily incomplete... what little restored content this mod has to offer is complete and will not standout as unfinished (in terms of the mod itself, your opinion on the cut content might be different).
If you have feedback or any bugs to report for the next update, I urge you to report these to me so that the Restored Content for K1CP mod may be the best it can be!
Restorations:
Item Restoration:
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SithRevan (RIP): Beginning the restoration effort for K1!
K1R Team: For developing the original K1R mod!
Leilukin: For granting me permission to integrate her Juhani Dialogue Restoration mod into the RC-K1CP!
SpaceAlex: For making the Bastila's Extra Dialog on Tatooine and allowing modders to use it freely!
A Future Pilot: For kickstarting the K1 Community Patch mod, for making the Sith Soldier Texture Restoration mod and for allowing modders to use it freely!
Sekan and Seamhainn: For including the source scripts in their Garrum and Tar'eelok Restoration mod which allowed me to recreate the restoration of those characters in this mod!
DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
DarthParametric, th3w1zard1 and Salk: For valuable feedback!
Sith Holocron: For the mod logo!
ElevenLabs Website: For the custom AI VO service!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
What's New in Version 0.9.0 See changelog
Released
Taris
* Kandon Ark's Twi'lek Bodyguard will now drop all her loot, including her Energy Shield, armor and implant. She wore Echani Fiber Armor and a Response Package in vanilla but will instead drop a Zabrak Combat Suit (as it's both weaker and more balanced for Taris) and a Cardio Package (as Kandon Ark already drops a Response Package).
Tatooine
* Restored Bastila lines when recovering her father's holocron.
Yavin
* Restored the unused green Breath Mask texture for the Advanced Bio-Stabilizer Mask.
* Restored the unused Ion Rifle texture and icon for the Baragwin Ion-X Weapon.
General:
* Restored all the unused Czerka appearance variants.
* Restored all the unused Sith Officer appearance variants.
* Restored all the unused Republic Soldier appearance variants.
* Restored the female Republic Soldier variants as background NPCs, for a more in-depth restoration try the Female Republic Soldier Restoration mod.
* Further restored K1CP's restoration of the male orange Twi'lek appearance for more Twi'leks.
* Restored the Lite NPCs from the vanilla game [OPTIONAL]
* Expanded Canderous' lines about Korriban. [OPTIONAL]
* Restored the unused Sith Officer uniforms across various Sith Officers found across the galaxy. [OPTIONAL]
* Gloveless Commoner Clothing. [OPTIONAL]
* Unique Blaster model & texture for Carth's Blaster Pistol. [OPTIONAL]
Endar Spire
* Carth's cut theme now plays in the Starboard Section of the Endar Spire when not in combat.
Taris
* Anchorhead combat music has been replaced with Taris Upper City combat music inside the Taris Apartments.
* The ambient music labelled "mus_area_townsus" has been replaced with Lower City ambient music inside the Hidden Bek base.
* The ambient music labelled "mus_area_townsus" has been replaced with Lower City ambient music inside Gadon's Personal Quarters.
* The Taris Swoop Track played Lower City combat music when outside of combat, the Taris Swoop Track now plays Lower City ambient music when outside of combat.
* The Sith Base has a unique combat music track called "mus_bat_sithbs" though the matching ambient music track is missing, the music that is played in the Sith Base is called "mus_theme_cult". In the ambientmusic.2DA file, there are two instances of "mus_area_valsith" on 2DA line 12 and 25. Since the track "mus_bat_valsith" is on 2DA line 45 and "mus_bat_sithbs" is on 2DA line 32, it is safe to assume that the missing "mus_area_sithbs" should've been on 2DA line 12. Whilst I can't restore an absent "mus_area_sithbs" music track, I can change the Sith Base music to use "mus_area_valsith" just like how it is used for the Sith Embassy on Manaan.
* The Sith Governor's office had no ambient music, it has now been given the same ambient music as the Sith Base.
* Davik's Estate had Lower City ambient music and Upper City combat music, the Upper City combat music has been replaced with Lower City combat music.
Ebon Hawk:
* The Ebon Hawk used Anchorhead ambient music, it now uses Bastila's theme just like the Taris Apartment hideout.
Dantooine:
* Restored the arguing master and apprentice, Tar'eelok and Garrum, in the Jedi Enclave.
* The Jedi Enclave Interior and Exterior have ambient and combat music tracks labelled "Acad/Academy" whilst the Matale Planes, Sandral Planes, and Grove uses the music tracks labelled "Out/Outback". The ambient Outback music is used in these three modules but the Academy combat music is used instead of the Outback combat music. The Outback combat music has been restored to these modules.
Tatooine
* The Desert combat music would play in the Tatooine Hangar if you entered combat, entering combat in this area wasn't possible in vanilla but since K1CP made it possible to fight Xor here Hangar it became possible to hear this music. The Desert combat music has been replaced with Anchorhead combat music.
* All Tatooine interior modules have been assigned the Anchorhead combat music in-case other mods you use add combat sections to these modules.
Kashyyyk
* The Czerka theme now plays in the Kashyyyk landing pad module.
Korriban
* The Sith Academy ambient music is labelled "Valsith/Valley Sith" in the music track whilst the combat music labelled "Sithbs/Sith Base" is used. The ambient music has been replaced with the music theme labelled "cult" whilst the combat music has been replaced with the "Valsith/Valley Sith" combat music. The music theme "cult" used to be used in the Taris Sith Base, though it has been removed from that module and is now used here.
* The Valley of the Dark Lord's doesn't have any ambient music whilst the combat music labelled "Sithbs/Sith Base" is used. The ambient and combat music tracks labelled "Valsith/Valley Sith" are now used in the Valley of the Dark Lords.
* The Sith Tombs on Korriban now play the ruin ambient and combat music tracks.
Leviathan
* The Leviathan no longer plays the Sewer ambient music, it now instead uses the Cult theme that is played in the vanilla Taris Sith Base.
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