High Quality Aliens: Rodians 1.1.0

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About This File

DESCRIPTION

This mod is the second entry in my modding series attempting to replace KoTOR's alien models with high quality ones created from scratch. It effectively replaces the old Rodian 3d model with a custom one, along with its 5 texture variations.

You may follow the development of this series here. Please note that this series is a work in progress and creating such characters takes a lot of time.

COMPATIBILITY

Any mod altering the model or textures of the vanilla K1 Rodians will be incompatible with this one.

A compatibility patch for DP's Jedi Diversity on the Star Forge mod has been added.

K1R compatibility has not been tested and therefore cannot be guaranteed.

KNOWN ISSUES

None (yet ;)).

INSTALLATION

Download and extract the contents of 'HQA Rodians.zip' somewhere on your PC. Navigate to the extracted 'HQA Rodian' folder and run TSLPatcher.exe. Let the installer do its magic but give it a hand if it can't find its way into your KOTOR game folder by its own.

If you also use DP's Jedi Diversity on the Star Forge mod, download and extract the contents of 'Jedi_Diversity_on_the_Star_Forge_Rodian_Compatibility_Patch.7z' into your Override folder. Click 'Yes' to overwrite files when prompted.

CREDITS

bead-v: KOTORMAX and MDLEdit
stoffe & Fair Strides: TSLPatcher
seedhartha: KotorBlender
SithSpecter: High quality blasters (used for the thumbnail render)
Philip Trautmann: Thumbnail font (Prequel)
Darthparametric: For creating a compatibility patch for his Jedi Diversity on the Star Forge mod.

SPECIAL THANKS

@Marius Fett For the unlimited supply of feedback provided and testing the models in-game.

@DarthParametric For providing much needed constructive criticism and advice, as always, and for creating a compatibility for one of his mods (see above).

PERMISSIONS

Anyone is allowed to re-use the assets of this mod, including those contained in the modder's resources archive (coming soon), in any way or form they would like for their own modding objectives. I only ask to be properly credited for the assets used.
However, I explicitly and strictly forbid anyone to directly re-upload this mod or any of its contents to any other site than Deadlystream.


What's New in Version 1.1.0   See changelog

Released

Modified a row in placeables.2da to replace the static sitting Rodian entry to use this new model. Thanks @Effix for bringing this up!

Added a compatibility patch for created by DarthParametric for his Jedi Diversity on the Star Forge mod so that the Rodian jedis use my model instead. Thank you @DarthParametric for making this!

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12 minutes ago, DarthParametric said:

Are they single full body models like the vanilla Rodians, or do they have provision for armour?

Full body, yeah. I'll soon publish .mdl files containing the head (including skin weights) as a modder's ressource if anyone wants to create a playable Rodian or whatever. The hands are separate meshes so it should be relatively easy to replace those on vanilla armour models.

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Placeable sitters use the regular N_Rodian model, so as long as one of Stormie's model additions replaces that then no further action is required.

As to corpses, I don't think there are any placeable Rodian corpses, are there? The only alien ones are Twi'leks and Wookiees as far as I know. Anything else is presumably just a regular UTC with a spawn dead OnSpawn script. So that should work seamlessly with the vanilla appearance row replacements.

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4 hours ago, DarthParametric said:

Placeable sitters use the regular N_Rodian model, so as long as one of Stormie's model additions replaces that then no further action is required.

As to corpses, I don't think there are any placeable Rodian corpses, are there? The only alien ones are Twi'leks and Wookiees as far as I know. Anything else is presumably just a regular UTC with a spawn dead OnSpawn script. So that should work seamlessly with the vanilla appearance row replacements.

I don't remember what happened (I'll deny any involvement) but at some point there's a corpse inside the Republic base on Manaan.
The Rodian model in this mod gets a new filename, but a simple change in placeables.2da fixes things for the sitting ones and with that the corpse (which uses the sitting placeable).
afbeelding.png.75631241c909ba4bf9250850779f4258.png

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Ah, killing Lorgal for the Genoharadan quest. I forgot all about that.

The UTP is set to animation state 3, which I gather is "dead" (placeables and creatures both use the same die and dead anim names).

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2 hours ago, Effix said:

I don't remember what happened (I'll deny any involvement) but at some point there's a corpse inside the Republic base on Manaan.
The Rodian model in this mod gets a new filename, but a simple change in placeables.2da fixes things for the sitting ones and with that the corpse (which uses the sitting placeable).
afbeelding.png.75631241c909ba4bf9250850779f4258.png

Thanks Effix, I'll include that in the next update!

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would it be possible to make more realistic textures for the model? current textures look a bit cartoony?

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