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About This File

A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.6.1 Release Date: 12.05.2024


Installation:
This mod requires the Kotor 1 Community Patch to be installed FIRST before ANY other mod: https://deadlystream.com/files/file/1258-kotor-1-community-patch/

Alongside the "Readme.txt" file will be the following folders:

"Override Mods"
"TSLPatcher Mods"

* To install Override Mods, open the Override Mods folder and select which mod you'd like to install and simply copy the files within the mod folder into your swkotor "Override" folder.
* To install TSLPatcher Mods, simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic (Do note: This mod, as of version 1.0.0, only has a single TSLPatcher mod). 


Description:
9 years ago, Pavijan357 released their Unofficial TSLRCM Tweak Pack. That mod changed numerous aspects of TSLRCM based on Pavijan's personal tastes including, but not limited to, the removal of Kaevee or the restoration of Saedhe's original generic head.

This mod uses that concept and applies it to the K1 Community Patch where I change, revamp or remove certain features of the K1 Community Patch based on my own personal opinion on that particular feature.

Features:

  Reveal hidden contents


Known Bugs:
This mod shouldn't have bugs but if there is report it on Deadlystream.com


Incompatibilities:
Report further any incompatibilities to me on Deadlystream.com


Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.

Do NOT claim credit for the K1 Community Patch or any of its integrated mods, please consult the K1CP developers for permission to utilize their assets in your own mod.


Thanks:
A Future Pilot: For kickstarting the K1 Community Patch mod!
DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!

DarthParametric again: For improving the mod logo on the main download page!
Bioware: For such an amazing game!
Stoffee: For TSLPatcher!
Fred Tetra: For Kotor Tool!
Everyone who downloads the mod!


Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.8.0   See changelog

Released

1.8.0

* 5) Higher Quality Textures- Replaces various low quality textures with identical higher quality textures throughout the game (For example, the starfield outside the Endar Spire has been replaced with higher quality stars found elsewhere in the game).

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Nice tweaks. Some of the creative decisions like the one regarding Gendar's clothing change somewhat bothered me in the K1CP, and additional fixes are always appreciated.

The readme included for the tslpatcher seems to be for the Proper SIth Assassins mod.

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  On 5/15/2022 at 12:38 PM, Taki17 said:

Nice tweaks. Some of the creative decisions like the one regarding Gendar's clothing change somewhat bothered me in the K1CP, and additional fixes are always appreciated.

Thank you! When I was preparing the mod I kept thinking things like to myself "this readme is so messy", "the feature list looks like a word salad" and "the screenshots aren't good enough". Glad to see the players seem to have found them useful (Especially the Gendar screenshots, I was fully expecting people to comment "bUt I cAn'T tElL tHe DiFfErEnCe BeTwEeN tHe TwO!").

 

  18 minutes ago, Taki17 said:

The readme included for the tslpatcher seems to be for the Proper SIth Assassins mod.

I'll have that fixed shortly, it seems to be an old 'info.rtf' file from 2017... oh, the memories!

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The version of TSLPatcher you have included with the bug fixes option is outdated, and this is causing an issue in the Taris Cantina Dueling scene. Basically some of the scripts have a "+" at the end of them, and the TSLPatcher is removing those from the script names, which will break the dueling quest (the Gerlon fight is unable to start). If you grab the TSLPatcher included with the community patch it will fix this issue.

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  On 6/8/2022 at 1:48 AM, darthbdaman said:

The version of TSLPatcher you have included with the bug fixes option is outdated, and this is causing an issue in the Taris Cantina Dueling scene. Basically some of the scripts have a "+" at the end of them, and the TSLPatcher is removing those from the script names, which will break the dueling quest (the Gerlon fight is unable to start). If you grab the TSLPatcher included with the community patch it will fix this issue.

I actually noticed this but I thought it was happening with another mod I was developing and testing.

 

I'm short on time right now, but I'll go through my mods and update as many TSLPatchers as possible!

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No, it's not the version here on DS. I believe that one is the one that was altered to be compatible with the Steam Workshop, but potentially it is still retains the filename bug. You'd have to test it. Regardless, Fair Strides has been made aware of the issue and a revised version will no doubt be uploaded in due course.

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This appears to be backwards. N_CommMD/FD01 is 512x512 while N_CommM/F07 is 256x256. The dirty commoner appearance rows use the MD/FD for their texa/texb columns while Gendar's unique appearance row uses just M for his texa/texb columns. K1CP ports the TSL versions of N_CommM/F07 which are 512x512.

Edit: I realised that K1CP erroneously replaced N_CommF07/M07 with TSL's F11/M11, which is the dirty version of their repainted F01/M01. That has been revised to renamed copies of FD01/MD01 for v1.10.

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In addition to this fix, another fix has been made to Gendar in particular. In the vanilla game, the Outcast NPC's use the 512x512 resolution "N_CommM/F07" texture for their clothing whereas Gendar uses the "N_CommMD01" texture for some reason.

The problem with "N_CommMD01" is that it's 256x256 in resolution which is the same quality as the original XBOX. This fix will also replace the "N_CommM/FD01" textures with the default 512x512 textures (With the before mentioned glove/finger fix).

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Other good inclusions would be removing darthbdaman's skill swap (I get wanting to improve Sentinels' lot but that thing's just too clumsy IMO), and reverting the Czerka staff on Korriban.

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