JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4

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About This File

Summary

This is a mod resource of my various cloaked robe ports, including Cloaked Jedi Robes, Cloaked Hybrid Robes, and Cloaked Party Robes.

I've included all the textures I made for these mod releases as well as the Photoshop Document (PSD) files I used to make them. The PSDs have different layers for the overlays, masks, and each robe variant. Anyone who wants to make new textures for this model or do anything else with it may do so and is strongly encouraged to.

You'll need to use the Supermodel Port (also included) for the robes to animate properly in K1.

Compatibility

The Supermodel Port is super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.

This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.

These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.

Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models.

Credits

KOTOR Tool – Fred Tetra
NWMax – Joco
KOTORMax & MDLEdit – bead-v
waifu2x – nagadomi

Permissions

Mod
JC's Supermodel Port for K1

Mod Author
JCarter426

Game
Star Wars: Knights of the Old Republic

Source of Ported Assets
Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment

Attribution Preference
"Supermodel Port by JCarter426" or "uses JC's Supermodel Port" or some other reasonable phrasing.

This mod resource is released under the following licenses:

  • Attribution Only License
  • Ported Content License

Attribution Only License (AOL)

* You've got mods! *

  • The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are permission is not required provided the terms of this license are followed.
  • The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.)
  • The user must include any additional credits as indicated.
  • This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.)
  • Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.

Ported Content License (PCL)

  • This mod contains ported assets. The original source of these assets must be attributed in the same manner as the mod creator is. (For example, "This mod contains assets ported from Star Wars: Knights of the old Republic II - The Sith Lords by Obsidian Entertainment.")

Final notes

Any edits to these files are going to be fundamentally incompatible with any other edits. While I'm releasing this as Attribution Only, I do ask that you don't release edited versions of the supermodels unless needed. The supermodels are fragile and difficult to troubleshoot, and even I don't entirely know or remember how these work, so it would make things a lot easier if you don't make any further edits unnecessarily; that way we know the source of any problem and there is less to troubleshoot.

Ideally, you'll only need to include the supermodels for animation support, and only edit using the Modular Supermodels to add any extra animations.

I'll stand by as maintainer of the sacred ported supermodels to apply any fixes or other updates.

In the event that I lapse in ability to perform this task, I authorize the transfer of power to another candidate following one year and one day of non-response on my part. Whosoever is willing to take up the role may do so if the community wills it. Should there be multiple contenders, they shall duel for the right to succeed me in a manner of their choosing (possibly to the death).

Donations

If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.

For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.

I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.


What's New in Version 1.4   See changelog

Released

  • Fixed head turning issue on S_Female03.
  • Reduced arm clipping for female models.
  • Added Cloaked Party Robes to mod resource.
  • Added Cloaked Hybrid robes to mod resource.
  • Like 1
  • Light Side Points 5



User Feedback

Recommended Comments

Hi, JCarter426! Hope you're doing fine.

I am here to confirm that the package inside this resource is the same with what is there in the mod, which means there is no resource [Photoshop Document-PSD] included here.

Many thanks for considering this. :cheers:

  • Like 1
  • Thanks 1

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Let's say if I had a TSL robe mod which added a reskinned variant of the normal robes. If I were to port that reskinned variant to K1 using this mod would that work out for me?

 

Also, I can understand why you wouldn't want to do this but by any chance can a K1 to TSL robe pack be made where the K1 Brown, Blue, Red and Black robe variants be ported to K2? Most of the files already exist in TSL so I imagine it'd be easier than this mod.

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No, any textures made for either the original K2 models or a different edit of them (like svösh's fix) won't work as-is. They'll need some adjustments to fit my new texture mapping. I didn't change a whole lot, as little as I could, but it was necessary to fix the collar. That's not to say they won't work at all, though. They probably wouldn't need to be redone done from scratch - just some touch-ups, maybe some parts moved around.

I'm going to release a K2 version of the model (including a corresponding mod resource) once I've finished fine-tuning the textures.

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I seem to be having a bug. When I add the robes via KSE and equip them in game they don't show. It just shows my character in his underwear, standing around naked in the breeze. I uninstalled the mod and still have the same problem. Does anybody have any idea what I should do?

Edit; I figured out that it's definitely something in my override folder, I just can't figure out what it is. So I made a new override folder, reinstalled the content and it worked wonderfully. At the cost of deleting everything else...

Edit; Ok, so I figured out that this mod, for whatever reason, is not compatible with Quanon and djh296's armor pack. I guess that maybe it has something to do with overlapping file types? Idk, I'm no expert. 

Edited by Vigilante120

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5 hours ago, Vigilante120 said:

Ok, so I figured out that this mod, for whatever reason, is not compatible with Quanon and djh296's armor pack. I guess that maybe it has something to do with overlapping file types? Idk, I'm no expert.

Hmm, I remember the WIP thread for that but I never realized it was released and never tried it, so I'm not familiar with the technical specifications. But I took a look at the mod description and I don't believe there should be any compatibility issues. Mine should be compatible with any mod that doesn't alter the game robes, and this one doesn't. My guess is there's something else wrong with your appearance.2da file, maybe due to improper installation of one or both of them.

Also, this is the mod resource version and not the mod release, which is here.

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On 3/13/2019 at 7:03 AM, JCarter426 said:

Hmm, I remember the WIP thread for that but I never realized it was released and never tried it, so I'm not familiar with the technical specifications. But I took a look at the mod description and I don't believe there should be any compatibility issues. Mine should be compatible with any mod that doesn't alter the game robes, and this one doesn't. My guess is there's something else wrong with your appearance.2da file, maybe due to improper installation of one or both of them.

Also, this is the mod resource version and not the mod release, which is here.

That could be it, You're probably right. I spent the last 3 hours deleting mods and reinstalling them to figure it out. then when i deleted all of the armor pack mod it suddenly worked. I think the problem was that when I installed it I didn't bother to back up the appearance.2da file because I've been Todd Howarding my way through mods for the past couple days. Well lesson learned. haha. I absolutely adore this mods btw, and the bones work beautifully. 

And yes I am aware this is the resource version, I commented here because I needed the super model port and I'm a lazy piece of sh#t. Thanks for the mod btw!! everything I've wanted for this game since sith lords came out. :)

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SO I have a Revan Robes mod and would like to use the supermodel so that the skirt and cape don't clip with the feet. How would I go about doing that? (I'm new to modding, so if I can just repurpose stuff I'd rather do that)

Edited by RiftWalker112

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I am using Linux and am not an advanced mod user. I was wondering if there is a way to get these files not in a .exe file and just able to be placed into the override folder? If it isn't possible I am wondering what the .exe does. I have quite a few mods i want to play and I would rather learn how to convert it to Linux than run a virtual machine. Thanks for making these they look rad.

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@JCarter426 Why do the Party Jedi Robe Modder's Resource have a ".001" and ".002" extension?

What's weird is that just before the numbers the two files end with have ".7z.001" and ".7z.002" suggesting they're meant to be 7zip files.

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On 12/17/2021 at 6:29 PM, tkogiah said:

I am using Linux and am not an advanced mod user. I was wondering if there is a way to get these files not in a .exe file and just able to be placed into the override folder? If it isn't possible I am wondering what the .exe does. I have quite a few mods i want to play and I would rather learn how to convert it to Linux than run a virtual machine. Thanks for making these they look rad.

This is a mod resource, not a mod. It's not meant to be installed.

But you are probably referring to the TSLPatcher executable. I believe it will run via Wine, but I didn't make it, so I can't say much more than that.

9 hours ago, N-DReW25 said:

@JCarter426 Why do the Party Jedi Robe Modder's Resource have a ".001" and ".002" extension?

What's weird is that just before the numbers the two files end with have ".7z.001" and ".7z.002" suggesting they're meant to be 7zip files.

I don't know why. The Party Robes archive was much bigger than the others, despite the source being smaller. I had to split it in two, but... why?

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4 hours ago, JCarter426 said:

I don't know why. The Party Robes archive was much bigger than the others, despite the source being smaller. I had to split it in two, but... why?

Try downloading it on your end and see if you can extract either of them. In my experience, I wasn't able to extract either of them probably because the file ends with "001/2" instead of "7z".

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