About This File
This mod adds the Darksaber, a unique lightsaber seen in the Clone Wars and Rebels TV shows, to Star Wars: Knights of the Old Republic II - The Sith Lords.
The Darksaber comes with a custom hilt and blade effect.
The Darksaber's stats are better than the standard lightsaber's (+2 Charisma and +1d10 Universal damage) but the item cannot be upgraded.
I have integrated the item into the game, but I'll keep the how a surprise. One hint: You must search through the possessions of a certain Mandalorian.
If you want to get it through playing the game, you'll have to start a new game. Otherwise, you can cheat it in. The item is "jc_darksaber".
What's New in Version 1.2 See changelog
Released
- Updated blade textures using the After Effects plug-in Saber.
- Rotated the hilt to match the way it is held in the TV shows. Thanks to @JustABitAgroed for pointing that out.
- Corrected the hilt's normal map. The Y-axis was inverted.
- Converted all textures to compressed TPC format.
- Cleaned out unused file.
- Added source code for a_meetmand_cs.