Revan's Hoodless/Maskless Flowing Robes For K1 1.2.1

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About This File

This mod changes the models for the robes you receive on the Star Forge (Darth Revan’s robes for dark side or Star Forge robes for light side) to a modified version with the cape and belts seen on the cutscene version, but without the raised hood and mask.

Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.

K1_Revan_Hoodless_Maskless_Flowing_Robes_Male_01_TH.jpg K1_Revan_Hoodless_Maskless_Flowing_Robes_Male_02_TH.jpg

 

K1_Revan_Hoodless_Maskless_Flowing_Robes_Female_01_TH.jpg K1_Revan_Hoodless_Maskless_Flowing_Robes_Female_02_TH.jpg

 

This mod relies on Sithspecter’s Revan's Flowing Cape and Belt Fix mod for the animations. You can download that mod from here:

http://deadlystream.com/forum/files/file/709-revans-flowing-cape-and-belt-fix/

Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder (you don’t need to install the rest of that mod’s files, but it is fine to do so). If you do not have this mod then you will not have any animations for the cloak or belts.

How to Obtain:
The mod retains the vanilla route to obtaining the robes, namely accessing the fabrication computer on Deck 2 of the Star Forge. However, in order to allow people to get the robes early, I have added a new fabricator on Dantooine. It is located inside the Aratech Mercantile room next to the Ebon Hawk's landing pad at the Jedi Enclave:

 

K1_Revan_Hoodless_Maskless_Flowing_Robes_Map_TH.jpg

In order to use this component of the mod, you must run the installer a second time and choose the option Dantooine fabricator from the drop-down list.

Notes:
This mod is not compatible with any other mod that changes/replaces the scripts for the computer on the Star Forge that grants you the robes, k_psta_replicat4 and k_psta_replicat5.

The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.

The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:

http://deadlystream.com/forum/files/file/466-revans-jedi-robes/

Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.

Known Issues:
There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.

Currently there are no limitations on the Dantooine generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like. I may change this in future.

If you are using the K1 Community Patch, the K1 Restoration mod, or another mod that has added danm13.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.

Acknowledgements:

  • Thanks to Sithspecter for the n_darthrevan flowing robes animations, without which this mod would not be possible.
  • Many thanks to Fair Strides and bead-v for looking over my scripts, checking for errors and streamlining syntax.
  • Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere).
  • Thanks to Salk for informing me of a missing ini config for one of the UTI files.

What's New in Version 1.2.1   See changelog

Released

  • Split out the Dantooine fabricator component into an optional secondary install.
  • Tweaked the setup of the Dantooine fabricator to make the item storage non-interactive when empty.
  • Slightly repositioned the Dantooine fabricator forcecage to minimise visible wall clipping.
  • Changed installer setup to pre-compiled scripts for better non-Windows compatibility.
  • Removed the optional Dantooine scripts for third-party mod compatibility reasons.
  • Added missing GFF list entry for one of the robe UTIs (thanks to Salk for informing me).
  • Like 4
  • Thanks 4



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The TGA is the texture. The TXI is the texture information that tells the game what environment map to use. The MDL/MDX is the model.

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Okay. Looks like I need to 

 

The TGA is the texture. The TXI is the texture information that tells the game what environment map to use. The MDL/MDX is the model.

Looks like I need to find the TXI file, but I don't see it in the mod for some reason. It's not the same as the TGA file, right? 

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You probably either need to change the appropriate envmap columns in appearance.2da from DEFAULT to CM_Baremetal, or edit the texture and change the alpha channel to solid white.

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You probably either need to change the appropriate envmap columns in appearance.2da from DEFAULT to CM_Baremetal, or edit the texture and change the alpha channel to solid white.

That is using Fred Tetra's KOTOR Tool, correct? I'll try both of these. 

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You probably either need to change the appropriate envmap columns in appearance.2da from DEFAULT to CM_Baremetal, or edit the texture and change the alpha channel to solid white.

Wonder which Evamp Columns I need to edit? 

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There's only one column. If you mean which row, at the very least the 3 rows for the player character you are using (if female these will be new Revan disguise rows added by the mod).

 

For editing the alpha channel of the texture, you need an image editor like Photoshop/Gimp/Paint.NET/etc.

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There's only one column. If you mean which row, at the very least the 3 rows for the player character you are using (if female these will be new Revan disguise rows added by the mod).

 

For editing the alpha channel of the texture, you need an image editor like Photoshop/Gimp/Paint.NET/etc.

I did look at the texture of the mod and found that on the metallic parts, a checkerboard pattern was noticeable. Maybe it's a mistake by the modder, not me. 

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for DarthParametric

Very nice MOD and very good work!!!!! 

As you suggest I've downloaded/installed  http://deadlystream.com/forum/files/file/709-revans-flowing-cape-and-belt-fix/ and I've found a weird but interesting thing. I have installed  https://deadlystream.com/files/file/85-revan-items by ChAiNz.2da (with its own graphic glitch wich shows the feet crossing through the cape when PC moves, and NO FLOATING CAPE) before to install your MOD. Arrived to Dantooine I was wearing these robes from that MOD and... SURPRISE!!!!!!! the cape is floating nice when moving (no more crossing feet).

After get the Starforge robes from the fabricator, obviuslly, I dress it ...and the crossing feet glitch is there again with the new robes. If I change to Revan's Items robes again, the glitch disappears. Thinking that I was dressed with these robes when I''ve installed the flowing cape fix, just to check I've dressed with Starforge robes, Saved the game and re-installed the floating fix but has not worked. Revan's Items Robes looks floating cape but Starforge Robes no.

Anyway, congrats for the job.

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On 8/2/2017 at 12:39 AM, DarthParametric said:

If you just mean the appearance, the easiest option would be to extract a copy of the DS texture, PMBJ01, rename it to PMBJ02 and put it in the Override folder, overwriting when asked.

Hey, I was trying to do this, but there wasn't a PMBJ01 anywhere in the mod's tslpatchdata. Is it located somewhere else?

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9 hours ago, DarthParametric said:

The mod doesn't include any textures, it just uses vanilla ones. PMBJ01 is the vanilla Revan texture.

Alright, I've got it figured out now. Thanks for the help!

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you sure you can't provide uti files without the allignment requeriment? it kills roleplaying neutral characters and thus immersion. I don't care about what devs intended or game balance.

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I see you've gotten my question about the transparency a lot. I will look into your solutions & try them. Sorry to bombard you, I just saw these.

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Hi,


I installed your mod but my Revan Robes still appear as vanilla game look (no cap, no hood, no belt etc.). I don't know why....

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Is it possible to set the male version (and movements) as the female one to retain the figure shown in the cutscenes for the female player? Would swapping the models through KTool work?

EDIT: Never mind, I figured it out. You really can play God and change anything you want with the 2da editor, huh? Still realizing it now.

For anyone wanting to do the same, set the model to small. Otherwise, it's gonna look unnatural.

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Good day! Is your mod compatible with Jc'S Fashion Line I: Cloaked Jedi Robes for K1 and the other two similar Jedi robes mods? I would love to use it, but I'm afraid that these mods are not compatible.

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Should be. JC's mods are a different thing entirely. They change the Jedi robes (I model), they don't touch Revan's robes (J model). And the supermodels are designed to work with all K1's other models.

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7 hours ago, DarthParametric said:

Should be. JC's mods are a different thing entirely. They change the Jedi robes (I model), they don't touch Revan's robes (J model). And the supermodels are designed to work with all K1's other models.

I tested the compatibility of this modification (with the built-in "Revan's Flowing Cape and Belt Fix" mod (I tried it first without it, but it does not work correctly, therefore, as you correctly indicated in the description, it is necessary)) with the modification C's Fashion Line I: Cloaked  Hybrid Robes for K1 and they turned out to be compatible!  Most likely, there is compatibility in the cases of using JC's Fashion Line I: Cloaked Jedi Robes for K1 and JC's Fashion Line I: Cloaked Party Robes for K1.  It is noteworthy that the animation of Revan's cloak looks like in the original game, however, this will make him unique! The animation of the other clothes and armor looks to fit the new supermodel.

Quote

 

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I'm trying to mod my friend's game to be spoiler free, is it possible to remove the Fabricator? Or remove the ability to interact with it because it looks kinda cool in the droid shop:)? Ty for the awesome mod, I use this with Revans Robes Revisioned textures and Revan's Flowing Cape and Belt Fix so I now have the ability to Un-Mask/hood and Re-Mask/hood :D

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Seems like I can probably split the Dantooine component out into a separate optional installation. I'll take a look at it over the weekend and upload an updated version.

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