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Help to HK-47


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#1 Roth9

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Posted 07 June 2017 - 02:37 AM

I want to request a mod that includes another HK unit to help HK-47 during the attack to the HK factory in restored content.



#2 Todd Hellid

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Posted 07 June 2017 - 04:57 AM

That would be great since it takes too long fighting all the HK droids.



#3 SithKitten

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Posted 09 June 2017 - 09:58 AM

What about T3?

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#4 N-DReW25

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Posted 09 June 2017 - 10:50 AM

Why not make HK-47 activate a disabled HK-50/51 droid to join your party (Probably replacing Kreia or Bao Dur)



#5 ChrisC26

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Posted 09 June 2017 - 05:02 PM

I just edited HK's .utc file to make him even more bad ass. And I edited the skill.2da file so that he would earn more feats overall.



#6 Roth9

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Posted 09 June 2017 - 08:14 PM

Why not make HK-47 activate a disabled HK-50/51 droid to join your party (Probably replacing Kreia or Bao Dur)

I had the same idea, it could be that HK-50 that blows at the entance to the hk factory.

I found this mod: http://www.nexusmods...tor2/mods/463/? that adds an HK-49 but I am afraid it will conflict with TSLRM.



#7 Sith Holocron

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Posted 09 June 2017 - 08:51 PM

That would definitely conflict with TSLRCM.
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#8 TheRealDarthRevan

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Posted 02 September 2017 - 12:23 AM

I could definitely make this mod, the only problem is I can't seem to get the HK Factory to accept a party member(because it's locked). If someone could tell me how to do that I will be done with this mod(I also can't seem t get HK-51 to not have Kreia's party portrait...Hmm)


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#9 LucyTheAlien

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Posted 02 September 2017 - 10:17 AM

Someone help @TheRealDarthRevan with this please, it is honestly something about TSLRCM that really sucks, especially if your HK-47 isn't optimised. 


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#10 N-DReW25

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Posted 02 September 2017 - 01:23 PM

Someone help @TheRealDarthRevan with this please, it is honestly something about TSLRCM that really sucks, especially if your HK-47 isn't optimised. 

Honestly, I'd just pull a lazy and spawn a few boxes with a few high-level weapons, droid armor and repair kits in the munitions area, the place where the HK-50's say "Why is he going in the munitions area, he's already fully armed" to which the other HK-50 says "Fully armed? One can never be 'fully armed' enough. Not even the HK-47 unit is outdated enough to not understand this". It'd make a lot of sense and make the place easier.



#11 LucyTheAlien

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Posted 02 September 2017 - 02:44 PM

Honestly, I'd just pull a lazy and spawn a few boxes with a few high-level weapons, droid armor and repair kits in the munitions area, the place where the HK-50's say "Why is he going in the munitions area, he's already fully armed" to which the other HK-50 says "Fully armed? One can never be 'fully armed' enough. Not even the HK-47 unit is outdated enough to not understand this". It'd make a lot of sense and make the place easier.


That's a good idea.
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#12 DarthRevan101

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Posted 02 September 2017 - 03:24 PM

I thought this was a cool idea so I made something like this. It adds a "HK-48" to the little room in the munitions area that joins your party. It's not in a state that I'd want to release but if people want it I could work on it some more (I have plenty of free time at the moment...). 

 

I also assume I should ask permission from one of the TSLRCM team if I'm going to make a mod that modifies the HK Factory?



#13 Sith Holocron

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Posted 02 September 2017 - 04:49 PM

Not required if you're not using any of theirs. Yours is simply an add-on, right?
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#14 DarthRevan101

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Posted 02 September 2017 - 05:37 PM

Yours is simply an add-on, right?

 

Yeah, although it would edit one of the dialogs to attach the script that spawns HK-48 in (hk50mun.dlg to be specific). 



#15 Malkior

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Posted 02 September 2017 - 05:45 PM

I thought this was a cool idea so I made something like this. It adds a "HK-48" to the little room in the munitions area that joins your party. It's not in a state that I'd want to release but if people want it I could work on it some more (I have plenty of free time at the moment...).

I also assume I should ask permission from one of the TSLRCM team if I'm going to make a mod that modifies the HK Factory?


A little while ago, I downloaded a mod that adds a gold HK48 into your party (he was pretty much the antithesis to 47 IIRC so it was a fun addition) , but it unfortunately conflicted with my mod setup, so it was lost to time. You wouldn't happen to be connected to that possibly? as I'd love to see it again.
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#16 DarthRevan101

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Posted 02 September 2017 - 09:35 PM

A little while ago, I downloaded a mod that adds a gold HK48 into your party (he was pretty much the antithesis to 47 IIRC so it was a fun addition) , but it unfortunately conflicted with my mod setup, so it was lost to time. You wouldn't happen to be connected to that possibly? as I'd love to see it again.

 

I'm afraid that wasn't me.



#17 TheRealDarthRevan

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Posted 02 September 2017 - 11:25 PM

Someone help @TheRealDarthRevan with this please, it is honestly something about TSLRCM that really sucks, especially if your HK-47 isn't optimised.

Relax, I have this all under control 😉

I thought this was a cool idea so I made something like this. It adds a "HK-48" to the little room in the munitions area that joins your party. It's not in a state that I'd want to release but if people want it I could work on it some more (I have plenty of free time at the moment...

If you want to work on it instead of me that is alright but I am getting new textures and portrait made so...

 

Your modding skills are much better than mine(I have seen what you did with Maxis, great stuff 😊) I still want to make this mod. It would give me something else to do instead of other boring stuff


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#18 Mutilator57

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Posted 02 September 2017 - 11:42 PM

A little while ago, I downloaded a mod that adds a gold HK48 into your party (he was pretty much the antithesis to 47 IIRC so it was a fun addition) , but it unfortunately conflicted with my mod setup, so it was lost to time. You wouldn't happen to be connected to that possibly? as I'd love to see it again.

Yeah, I remember this one too. I'm pretty sure it was called something like 'HK-Factory Localised' (?) or something like that. Cool mod.


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#19 DarthRevan101

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Posted 03 September 2017 - 12:10 AM

If you want to work on it instead of me that is alright but I am getting new textures and portrait made so...

 

Mine does too, but it doesn't have to be one or the other. If we work to make both mods compatible then everyone wins; two extra companions are better than one! 

 

 

Your modding skills are much better than mine(I have seen what you did with Maxis, great stuff )

 

 Thank you, but believe me I'm not that good - I've just had massive, massive amounts of help from all the nice people around here.



#20 TheRealDarthRevan

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Posted 03 September 2017 - 01:42 AM

Mine does too, but it doesn't have to be one or the other. If we work to make both mods compatible then everyone wins; two extra companions are better than one! 

 

 

 

 Thank you, but believe me I'm not that good - I've just had massive, massive amounts of help from all the nice people around here.

 

Two new companions would be great, excellent idea.

 

I suggest that we make them different enough that people want both

 

How did you go about making the HK Factory available for party members?


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