PapaZinos

MOD:Robes With Shadows For TSL

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Robes With Shadows For TSL


There is nothing more central to a Jedi's life than a cool outfit, except maybe a sweet saber to boot. So why put on robes with missing textures on their backsides when you could be impressing Sith Lords with your nice getup? Why settle for the shadow of a limberjack when a cool silhouette is half the reason you don the cloak? Let's fix up the game's robes!

This mod will provide you with some fixed up versions of all the game's robe models -- that's both the thicker and thinner variants of the Jedi robe, the Jal Shey armor, Kreia and Visas' robes, and the Handmaiden's hooded robe. All models will have various issues fixed up, as well as fitting shadows. Any outfit that uses one of these models, regardless of texture/color, will be improved for you, and that includes any new robes from any other mods (just make sure they don't replace one of the listed models in the below Included Files). Fans of Movie-style Jedi Master robes by DeadMan or of svösh's Robe Collar should read the Compatibility section below for how to install the included patch that makes these mods work together.

This mod also fixes the floating shadow head issue when dual-wielding melee weapons, as well as a minor game error caused by a mismatched model name. As of version 1.3, I have also fixed a base game glitch where female robe models had twitching hands -- the animation's clipping fix is still there, just without the twitching issue. 

And since it's 2024, I figured what the heck: as a bonus, all included models are now higher-poly (slightly). The boots, as well as some spots by the knees and shoulders which looked especially blocky now look smoother and more in tune with the rest of the model. See the above pictures for the difference.

Installation:
Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux.

For those who have the Aspyr patch, once in-game, I recommend turning on soft shadows if you have not already (OPTIONS->GRAPHICS->ADVANCED GRAPHICS->SOFT SHADOWS). Note that this may impact game performance.

If you have TSLRCM installed, check the Included Files section below for any file listed with an asterisk (*). These files are already in your override after installing TSLRCM, so you should delete those versions in order for the new ones to work. The new versions already include all the changes made in the base TSLRCM version, and I have included a folder labeled "TSLRCM backup" which contains those older versions should you need to back them up. If you installed TSLRCM via Steam, you can find the relevant files to delete in "Steam\steamapps\workshop\485537937\override".

Uninstallation:
Place the files included in the "TSLRCM backup" folder into your override if using TSLRCM, and then remove "Ultimate_Robes_Repair_For_TSL" from your override. 

Included Files:

Spoiler

-P_HandmaidenBB.mdl*
-P_HandmaidenBB.mdx*
-P_HandmaidenBD.mdl*
-P_HandmaidenBD.mdx*
-P_Kreia1hBB.mdl*
-P_Kreia1hBB.mdx*
-P_KreiaBB.mdl*
-P_KreiaBB.mdx*
-P_VisasBB.mdl
-P_VisasBB.mdx
-PFBIM.mdl
-PFBIM.mdx
-PFBMM.mdl
-PFBMM.mdx
-PFBNM.mdl*
-PFBNM.mdx*
-PMBIM.mdl
-PMBIM.mdx
-PMBMM.mdl
-PMBMM.mdx
-PMBNM.mdl*
-PMBNM.mdx*

*A version of this file is included with TSLRCM installations. The versions of these files included here need to replace those in order to work. See Installation section above for more details.

Compatibility:
This mod is fully compatible with any mod which does not replace any of the files listed above. If a mod does include any such models, you will have to pick which version to use, and remove the other from your override. If using TSLRCM, make sure to install that mod first, and make sure that any files listed with an asterisk above are successfully replaced by this mod. See the Installation section for more details.

This mod is compatible with head mods such as Visas Reduced Model Clipping.

Any texture mods that add new or alter robe skins are compatible with this mod. However, many robe mods will attempt to replace model files (.mdl/.mdx) as well, rather than just textures (.tga/.tpc), so keep an eye out for what files are included with other mods.

For fans of Movie-style Jedi Master robes, DeadMan was gracious enough to allow me to create a compatibility patch for anyone who would like to use that mod alongside this one. Simply take the files included in the Compatibility Patch folder out into your override in place of the versions included in the main mod folder. Make sure these versions also replace the ones used in the Movie-style mod and TSLRCM. I have similarly created a patch for svösh's Robe Collar and any mods which use it. The patch merges all of our edits. Installation is the same as for the Movie-style patch. It should work for mods such as Achilles TSL Robe Mod (TSLRCM Edition).

Compatible mods include Jedi Journeyman Robes by Stormie97, which uses a different model as its basis, and much of Effixian's work, such as Effixian's Lore Keeper's Robes, Strider Robes, and Handmaiden Clothing Reskin.

Acknowledgments:
Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank DeadMan and svösh for allowing me to make use of their models to create a compatibility patch for this mod and their respective ones.

I would also like to thank muitafruita for pointing out some additional issues with Kreia's robe models that needed fixing, and DarthParametric for being the one to recognize how to fix them.

This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
 


  • Submitter
  • Submitted
    05/10/2022
  • Category
  • TSLRCM Compatible
    Yes

 

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On 5/31/2022 at 1:42 AM, Salk said:

Hello, PapaZinos!

Great mod! I was wondering if you may be game to do the same for JC's port here

Cheers! :cheers:

I like this idea, I will look into it!

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On 6/10/2022 at 8:44 PM, darthbdaman said:

Could we get a patch for the models in this mod?

I will contact Achilles about it, and if they are good with it, I can create a patch.

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Awesome. I think the models are actually identical to the Padawan models from Svosh Collar Fix found here.  (I'm not 100% sure though, you would have to check)

Appears that you are free to edit the models as long you give credit. Not sure how many people still use those, but the master robe models might be worth doing as well.

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Version 1.3 is out, new and improved! Here's what's new:

-- All included models are now slightly higher-poly to make some of the blockier-looking parts look more consistent with the rest of the model. You can see this in the newer pictures around the boots, knees, and shoulders

-- The base game female robes had their own unique idle animations so as to reduce clipping, but a bug caused some weird arm twitching. I've fixed the animation to get rid of the twitching while still keeping the clipping adjustment

-- Fixed some issues with clipping while running for thick female robes and while dual-wielding for thin male robes

-- I have added a compatibility patch for any mods using svösh's Robe Collar version of the robe models. Because the UV changes were pretty minor, I have merged all edits by me to the models with theirs, including the higher-poly parts, animation and clipping fixes

 

On 6/15/2022 at 7:39 PM, darthbdaman said:

Awesome. I think the models are actually identical to the Padawan models from Svosh Collar Fix found here.  (I'm not 100% sure though, you would have to check)

Appears that you are free to edit the models as long you give credit. Not sure how many people still use those, but the master robe models might be worth doing as well.

I can't confirm whether or not the models are the same, but there is now a compatibility patch for svösh's Robe Collar. You could try and see if it works for Achilles' mod. I haven't heard back from them yet, so if there are any differences I can't make a patch for Achilles' mod as of yet.

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Absolutely awesome, thank you so much. I'll give it a test and report back

 

Edit: I can verify that Achilles robe textures work fine with the new models. Thank you again

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8 hours ago, darthbdaman said:

Edit: I can verify that Achilles robe textures work fine with the new models. Thank you again

Sweet, glad to hear it. I'll update the mod description

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