todevuch Posted January 4, 2021 Posted January 4, 2021 Recently I ran into an interesting issue that was not noticeable until the installation of the "Ebon Hawk Camera Replacement" modification, which changes the camera view to Ebon Hawk. The essence of the problem boils down to the fact that at a certain position of Revan inside the ship, textures disappear in some of its parts. It really does not interfere with the game, but the aesthetics, alas, are spoiled. Perhaps this problem was originally in the original game itself, since we could not see these flaws due to the close-up. When using "Ebon Hawk Camera Replacement", this problem is visible, most likely, it is not a consequence of the installation of this modification. I saw several flaws: 1) the texture separating the cockpit and the adjacent corridor; 2) the texture connecting the main hall and the corridor from the hyperdrive side; 3) the texture connecting the left room (Revan's room) and the corridor. Is there any way to fix this? Screenshots: Quote Quote
DarthParametric Posted January 4, 2021 Posted January 4, 2021 It's not a texture issue, it's a module VIS issue, i.e. the file that dictates what rooms are visible from each other. The engine doesn't render any rooms not listed as visible from the current room you are in to save on memory (since the game was designed for the original Xbox with 64MB of RAM). The fix is pretty simple, since a VIS is just a text file. Edit: Here @todevuch, try putting this in your Override. It should fix the pictured issues I think. m12aa.vis 1 Quote
todevuch Posted January 5, 2021 Author Posted January 5, 2021 20 hours ago, DarthParametric said: It's not a texture issue, it's a module VIS issue, i.e. the file that dictates what rooms are visible from each other. The engine doesn't render any rooms not listed as visible from the current room you are in to save on memory (since the game was designed for the original Xbox with 64MB of RAM). The fix is pretty simple, since a VIS is just a text file. Edit: Here @todevuch, try putting this in your Override. It should fix the pictured issues I think. m12aa.vis 1.78 kB · 1 download Thank you! The inconveniences around the cockpit and Revan's room are gone! The only downside was the location that connects the common room and the hallway leading to the hyperdrive. The first two screenshots show the walkthrough with the fix file included. Quote These two screenshots show the absence and presence of a problem in the different position of the main character. Quote Quote
DarthParametric Posted January 5, 2021 Posted January 5, 2021 Ah, missed the corridor outside the engine room. Try this: m12aa.vis 1 Quote
todevuch Posted January 5, 2021 Author Posted January 5, 2021 23 minutes ago, DarthParametric said: Ah, missed the corridor outside the engine room. Try this: m12aa.vis 1.79 kB · 1 download Thank you again! The problem of this topic is completely solved thanks to you! At least I ran my Revan all over the ship and found no similar problems! Please, when you have time, publish this fix to the "Ebon Hawk Camera Replacement" mod as your modification, although it is not as large-scale in terms of quantity or quality, but its value is unconditional. Surely people will encounter this problem more than once and will skip this topic. Quote 1 Quote
Salk Posted January 5, 2021 Posted January 5, 2021 It would be better to have the author of the original mod ( @LDR) release a new version to include the .vis file. Quote
Thor110 Posted January 5, 2021 Posted January 5, 2021 There are quite a few around the games levels, I made a pack that fixes any left in the second game : https://deadlystream.com/files/file/1706-visibility-file-fixes/ But I realise this is the first game, however if it annoys you like it did me perhaps you will require fixes for TSL in the future also :) 1 1 Quote
LDR Posted January 6, 2021 Posted January 6, 2021 16 hours ago, DarthParametric said: Ah, missed the corridor outside the engine room. Try this: m12aa.vis 1.79 kB · 5 downloads 15 hours ago, Salk said: It would be better to have the author of the original mod ( @LDR) release a new version to include the .vis file. Had no idea this occurred until now. @DarthParametric would I be able to include your .vis fix in an updated version and credit you? Quote
DarthParametric Posted January 6, 2021 Posted January 6, 2021 Sure, go ahead. Just warn people that there will be a hard incompatibility with any other mod that edits that file. It can only be resolved with manual merging, since TSLPatcher doesn't allow for dynamic patching of VIS files (or LYTs). 1 Quote
LDR Posted January 6, 2021 Posted January 6, 2021 New version is up. Thank you so much DP for letting me add your fix to it. Quote
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