Logan23

The Return of.. Revenge of Revan

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Hi everyone,

 

I know it has been a long ..long time since I last posted here.


 

I have been thinking about getting back into modding…  

Over the past few months I have been looking over the Revenge of Revan mod and seeing if I will return to it.

 

Then came the new Kotor Level Editor (KLE).. which changed everything..

 

Also tweaked the story for the mod to help with the pacing. 



 

I decided to return to finish Revenge of Revan.

 

The mod will be released in sections

There will be no human VO till after the mod is fully complete.

Using the KLE (Kotor level editor) to build the mod.

 

 

Will be looking to build a team.

I am looking for individuals to join the team - this would be for dialogue and quest writing.

The writing team members will be using the dlgeditor.

You will be adding your text in the dlg editor and once I have the file, I will add in the scripting to the dlg, for example jrl entries, LS/DS points, etc.

 

If your interested in joining the writing team, send me a message 😃


 

Team members: 

Writer : N-DReW25

Art: Redrob41

 

Also included a video showing off the new kotor editor and showing how it will help in production.

 

 

 

 

 

Logan23

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This looks great :) Love the video on KLE as well, it’s a great demonstration of the level editor.

I’m definitely prioritising features and bug fixes that are causing issues for RoR.

Regarding the writing workflow, I’d suggest that you use DLGEditor to create the base dialogs, and then debug them with KLE’s visual dialog editor (which should reduce the amount of time you have to hop in/out of the actual game). I’ll prioritise adding the ability to open DLG files directly (rather than loading them from a module) for this purpose, if you like.

Can’t wait to see how the project continues to develop. Great work :)

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10 minutes ago, lachjames said:

This looks great :) Love the video on KLE as well, it’s a great demonstration of the level editor.

I’m definitely prioritising features and bug fixes that are causing issues for RoR.

Regarding the writing workflow, I’d suggest that you use DLGEditor to create the base dialogs, and then debug them with KLE’s visual dialog editor (which should reduce the amount of time you have to hop in/out of the actual game). I’ll prioritise adding the ability to open DLG files directly (rather than loading them from a module) for this purpose, if you like.

Can’t wait to see how the project continues to develop. Great work :)

 

Thanks!

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Hello there, Sith Holocron said I should chat you up regarding dialogue writing. I did do a dialogue pack back in the Holowan Labs days on KOTOR 1. Added about 20 pages worth of (subtitle only) dialogue. Good times.  I also tended to tweak dialogue for other modders. 

What kind of help do you need in that regard?

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On 11/27/2020 at 6:08 PM, Allronix said:

Hello there, Sith Holocron said I should chat you up regarding dialogue writing. I did do a dialogue pack back in the Holowan Labs days on KOTOR 1. Added about 20 pages worth of (subtitle only) dialogue. Good times.  I also tended to tweak dialogue for other modders. 

What kind of help do you need in that regard?

Looking for someone interested in writing dialogue for npcs. 
Also looking quest writers as well. 

 

The idea is that we would either go over an existing quest or a new one we both decide to add.

Then you would write the dialogue for the scenes while i build the quest. Once your done with the writing,.. i replace my dummy dialogue file with yours and add in the scripts, jrl entries, etc so its fully playable.

 

Let me know if this interests you 😃

thanks

Logan23

 

 

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Sounds like fun. I would need to look more into your mod's storyline, maybe play through whatever you have. If you have any notes on character concepts and such, that would be great as well. Is there a current link to what you've got? You can send it to my gmail account of Allronix1 

 

Edited by Allronix
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If you're looking for some dialogue or storyline details, I can help out as well. My interests generally lie in the realm of editing, but I can see about making something consistent with your planned story.

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Hi there! Glad to see this mod is back, although especially in 2020 make sure you're still looking after yourself! It really is amazing how KLE works! I sadly don't have any of the skills you're looking for, but I'd strongly recommend advertising on r/kotor (https://www.reddit.com/r/kotor/) if you still need people to fill in any positions. Whilst this mod is probably on a smaller scale team-wise and would handle dialogue differently, you may want to check out how the Tamriel Rebuilt and Project Tamriel mods assess candidates for their team. The respective links for that can be found here: https://www.project-tamriel.com/viewtopic.php?f=66&t=588 and https://www.tamriel-rebuilt.org/content/development-guides 

 

Best of luck with the mod and may the force be with you!

Edited by Theta_Campanile
Accidentally referred to Project Tamriel as Province Tamriel

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Glad to see this project getting resurrected. 

I haven't modded KotOR in so long and I've pretty much forgotten how so I'll be of no help there but if you ever need someone to voice a minor and inconsequential character, I might be down for that! haha

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Hey @Logan23. I wouldnt mind helping where you need it. I have experience coding, mainly in web based code like java, js, html, css etc. but i know at least the general premises of other languages like C, C++. I could help out wherever you need it ideally. I have a system that can handle the game quite well.  I got my degree in March of 2020 in software development let me know mate! 

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Hey @Logan23, glad to hear you are back. I'm really happy that you want to finish the mod, but be sure to look after yourself, your health and putting in some selfcare first and foremost. That said, I'm willing to put in some work, as you said you needed some with quest and dialogue writing. (I can also support you with other things though I need to mrntion I have no previous modding experience. But I'm sure it's possible to learn e.G. the KLE if any help is needed on that front as well. But off course, first things first. I'm finishing my masters thesis approx. until the 1st of march, so before that there won't be a lot of time, but afterwards I'll have plenty. Ist there some platform you use as a modding team, like a discord or telegram channel?

Cheers, 

Marc

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Hi everyone,

 

I wanted to let you guys know we are hard at work on the mod.

I have a tutorial video on the KLE ( kotor level editor ) , where I show you how I'm placing in npcs, the dlg and the animation.

In the beginning of the video you will see the Hutt Lounge on Nar shaddaa fully populated and animated.

The tutorial is for you guys to see the inner workings of building a mod like this.

I hope the video is helpful for other modders, giving them a work flow using the KLE in their projects.

 

 

 

Second tutorial video is on setting up a combat level using KLE and Fair Strides's NPC Auto-Leveller 1.0.

Logan23

 

 

 

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On 3/13/2021 at 8:51 PM, mauraoobolado said:

Hey man, is there a date for the mod to be released in full? I'm very anxious.

Yo dont do this. I see it all the time on iOS jailbreak forums and it just usually irritates the devs. 

Real talk though im hyped for RoR, it looks really great so far! Keep it up!

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