Logan23

The Return of.. Revenge of Revan

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36 minutes ago, Gaak78 said:

One question I had regarding this project, would the team ever reach out to the Star Wars Squard team, Burning Earth Productions, and Darth Varkor (who've created the Kotor YOutube movies) to help create the in-game cutscenes? 

I can say confidently right off the bat that @DarthVarkor won't be assisting because - as I have heard it - he has retired from the KOTOR Machinima space. Burning Earth Productions is primarily involved with the Loganverse - which has generally not been very forthcoming with any of its materials shared with modders. (Admittedly, I did get Varkor and Kevin to contribute their voices of their characters to two of my mods but that's a very rare thing.  Additionally, I did have to wait about 3 to 5 years for Kevin to do his lines for the mod he worked on so there's also that.)

I haven't any idea what the "Star Wars Squard team" is so that's a mystery.

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26 minutes ago, Sith Holocron said:

I haven't any idea what the "Star Wars Squard team" is so that's a mystery.

That's their official YouTube name, my bad! I forget they coin themselves the Loganverse team.

28 minutes ago, Sith Holocron said:

I can say confidently right off the bat that @DarthVarkor won't be assisting because - as I have heard it - he has retired from the KOTOR Machinima space. Burning Earth Productions is primarily involved with the Loganverse - which has generally not been very forthcoming with any of its materials shared with modders. (Admittedly, I did get Varkor and Kevin to contribute their voices of their characters to two of my mods but that's a very rare thing.  Additionally, I did have to wait about 3 to 5 years for Kevin to do his lines for the mod he worked on so there's also that.)

Oh that is a bummer, didn't know too much behind the scenes, only that of their recent projects. Might be worth a shot but considering how long you had to wait for your voice project, doesnt sound like an immediate available option. I don't think Unreal Cinema is an option either which is also a shame

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@Gaak78,considering that @Logan23 has not been communicating with own team for half a year - much less his own fans - I think collaboration with other folks is not going to happen.

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8 minutes ago, Sith Holocron said:

@Gaak78,considering that @Logan23 has not been communicating with own team for half a year - much less his own fans - I think collaboration with other folks is not going to happen.

Ah, I didn't know if @N-DReW25 or others were still working on the project. Was trying to provide some feedback to his questing workshop and a potential avenue to allow for creative freedom. Hadn't seen it mentioned before and thought I'd put my two cents my bad @Sith Holocron😕

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3 hours ago, Gaak78 said:

It would be interesting to see if in the future skill checks that were introduced with this mod could be implemented. That said, simple quests alone add to the immersion. 

What do you mean by "future skill checks"? There are already skill checks in dialogue that add more skill based dialogue responses should said skill be a certain level.

 

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would the team ever reach out to the Star Wars Squad team

So this is the Loganverse team's latest rebrand I take it?

As SH has already said, they seldom collaborate with others or share their own assets with modders.

 

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would the team ever reach out to Burning Earth Productions

I had no idea who this is, I tried searching for them on YouTube and the only thing that came up was a Let's Play channel.

 

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would the team ever reach out to Darth Varkor (who've created the Kotor YOutube movies) to help create the in-game cutscenes? Could help allow more creative freedom in the script and especially with interplanetary travel.

The thing about Kotor Machiminas is that what you see on screen isn't as deep or as complex as the scene itself depicts. You might see an awesome scene with combat and the like but in reality what's going on behind the scenes is that NPCs are being directed to do things via JC's Toolbox and what you might think is an epic cutscene might actually be 5 separate choppy in-game cutscenes that were recorded and edited together to look like one scene when in reality they aren't.

 

When it comes to any sort of animation, what isn't seen on screen doesn't need to be animated - this is especially true with 3D animation. I say this because something that might look cool in a Machimina might not actually work properly in-game as a mod. Remember how Revan and Kreia used Darth Malak's Lightsaber pose? In-game the ability to use blasters, the ability to use security on a door, or dialogue animations might be broken as those were never seen in the movie and thus could be left broken.

 

2 hours ago, Gaak78 said:

Oh that is a bummer, didn't know too much behind the scenes, only that of their recent projects. Might be worth a shot but considering how long you had to wait for your voice project, doesnt sound like an immediate available option. I don't think Unreal Cinema is an option either which is also a shame

Even if you ignore the fact that SWST and Varkor take their time making VO, there only value as voice actors for the ROR mod is for the character Revan and we aren't even up to writing that character's dialogue let alone finalizing his script.

 

There will definitely be voice acted characters before Revan, so why would we want famous examples like SWST and Varkor for those characters when we can have unsung actors play these roles and do a good job at those roles (and not take 3-5 years to produce the lines for those roles too).

 

And should by some miracle we do finish the entire mod and get to voicing Revan should these two be unable, unwilling, or no longer be here to voice the character we will inevitably have to look for different people.

 

56 minutes ago, Gaak78 said:

Ah, I didn't know if @N-DReW25 or others were still working on the project. Was trying to provide some feedback to his questing workshop and a potential avenue to allow for creative freedom. Hadn't seen it mentioned before and thought I'd put my two cents my bad @Sith Holocron😕

We are working on Episode Two and the patch for Episode One, though SH is right in saying that a collaboration at this stage is very very unlikely.

 

I can assure you, work for Episode Two is well underway and it is going well without a major collaboration at this present time.

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On 11/17/2025 at 3:13 AM, N-DReW25 said:

What do you mean by "future skill checks"? There are already skill checks in dialogue that add more skill based dialogue responses should said skill be a certain level.

I definitely did not elaborate nor punctuate properly, sorry team! I had intended to say: "It would be interesting to see if, in the future, skill checks that were already introduced with this mod could be implemented [in this proposed side quest or future small additions]" One of the things I highlighted in the review was how these checks really made the mod stand on its own, it would be great to see them implemented in these smaller quest additions.

On 11/17/2025 at 3:13 AM, N-DReW25 said:

So this is the Loganverse team's latest rebrand I take it?

I had no idea who this is, I tried searching for them on YouTube and the only thing that came up was a Let's Play channel.

It looks they might've, and under their videos Burning Earth Productions is listed as a collaborator (to what extent I'm honestly unsure but wanted to reference the full team in case anyone was familiar).

On 11/17/2025 at 3:13 AM, N-DReW25 said:

The thing about Kotor Machiminas is that what you see on screen isn't as deep or as complex as the scene itself depicts. You might see an awesome scene with combat and the like but in reality what's going on behind the scenes is that NPCs are being directed to do things via JC's Toolbox and what you might think is an epic cutscene might actually be 5 separate choppy in-game cutscenes that were recorded and edited together to look like one scene when in reality they aren't.

In regards to cutscenes I again failed to reference properly but I meant just the planetary arrival and space shots. The cutscenes between NPC's in the mod is really good already, definitely no need for the Machinima animation!

Would you or the team be interested if someone volunteered creating planetary arrival cutscenes in Unreal Engine like the shots in @CapitaineSpoque's mod from the defunct Unreal Cinema project? Enhanced Tatooine arrival cutscene - Kotor Mods - YouTube

Really appreciate the labour and love you put into this project @N-DReW25, it's shown in these updates and in the mod itself! Apologies again for not conveying things adequately 😓

 

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@Gaak78 Keep in mind that none of those HD footages are my work. I've mostly used Unreal Cinema project footage and HobbitVFX aswell for hyperspace transition.

I could reuse the hyperspace transition arrival for anything else. I was wondering about maybe doing the same work for Kotor 2 TSL, as i know some people would enjoy this. The same philosophy could be applied to other mods as an optional install.

Atm kinda busy with my own things but still a possibility. If anyone can find some 3D artists that are willing to do some HD footages, i'd be extremely interested aswell especially for a Sleheyron thing :)

Cheers,

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