DarthParametric Posted November 17, 2017 Posted November 17, 2017 I gave it to Quanon to texture. Then he was eaten by a space slug. The end. 7 Quote
JDub96 Posted November 17, 2017 Posted November 17, 2017 I gave it to Quanon to texture. Then he was eaten by a space slug. The end. Someone should mount a rescue attempt. 1 Quote
isa0005 Posted November 22, 2017 Author Posted November 22, 2017 Ah well, it happens. Dw Admin, won't be commenting on this anymore, you can relax haha Quote
Dark Hope Posted October 14, 2019 Posted October 14, 2019 Good afternoon. I do not want to be intrusive. But I could try to work on the texture. 2 Quote
DarthParametric Posted October 14, 2019 Posted October 14, 2019 Sure. I haven't looked at it for 2 years, so knock yourself out - https://www.darthparametric.com/files/kotor/k1/[K1]_Carth_Comics_Overcoat_Beta.7z 2 1 Quote
Dark Hope Posted October 14, 2019 Posted October 14, 2019 I must say that the model has a shadow problem. Quote
DarthParametric Posted October 14, 2019 Posted October 14, 2019 I'm not sure that's particularly relevant to the job of making textures. It will need a proper custom shadow caster at some point, but for now I'm sure you can live with the standard skeleton shadows. Redownload from the above link. 1 Quote
Dark Hope Posted October 15, 2019 Posted October 15, 2019 I have no complaints about this. I just noticed it. I made a preliminary sketch. 9 1 Quote
ebmar Posted October 16, 2019 Posted October 16, 2019 8 hours ago, Dark Hope said: I made a preliminary sketch. That looks 🔥 Quote
DarthParametric Posted October 16, 2019 Posted October 16, 2019 Is that a stretching issue on the lower "skirt" part on the back there? Quote
Dark Hope Posted October 16, 2019 Posted October 16, 2019 4 hours ago, DarthParametric said: Is that a stretching issue on the lower "skirt" part on the back there? Do you mean the cut on the coat? The cut falls into "stretch". Quote
DarthParametric Posted October 16, 2019 Posted October 16, 2019 The mesh needs more subdivisions, at least on that back part. And the split should just be done as actual geometry. I don't have the time or interest to spare in remodelling and remapping it at the moment though. Quote
Dark Hope Posted October 16, 2019 Posted October 16, 2019 [K1]_Carth_Comics_Overcoat_Beta.rar 9 1 Quote
MasterKriebel Posted July 21, 2020 Posted July 21, 2020 (edited) Looks amazing! I am pretty new with mods, so I apologize for asking what might be a dumb question: is this beta version something that I could try installing for my next KOTOR playthrough? Edited July 21, 2020 by MasterKriebel Forgot to ask my question 1 Quote
Dark Hope Posted August 2, 2020 Posted August 2, 2020 On 7/21/2020 at 10:23 PM, MasterKriebel said: Looks amazing! I am pretty new with mods, so I apologize for asking what might be a dumb question: is this beta version something that I could try installing for my next KOTOR playthrough? Why not? Quote
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