N-DReW25 1,337 Posted March 17, 2017 File Name: Heavy Weapons Feat Restoration File Submitter: N-DReW25 File Submitted: 17 Mar 2017 File Category: Mods TSLRCM Compatible: Yes A Mod for Star Wars Knights of The Old Republic II The Sith LordsAuthor: N-DReW25Release Date: 17.03.2017 Installation:Double Click the TSLPatcher.exe and let it do its magic Uninstallation:Remove or Delete the "p_baodur.utc", "p_disciple.utc", "p_handmaiden.utc", "p_hk47.utc" and "p_mand.utc". When the TSLPatcher installs the mod correctly it generates a backups folder within the Heavy Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the"baseitems.2da" and "feat.2da" to the override folder overriding the Heavy Weapons Feat Restoration files If you have any problems be sure to contact me for support Description:Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However, if you have sharp eyes you might notice the Heavy Weapons Feats are not in game, instead heavy repeating blasters have the blaster rifle feat instead. This is likely intentional by Obsidian as a heavy repeating blaster is technically a blaster rifle but when I discovered the icons I made itmy priority to restore this small bit of cut content that TSLRCM doesn't even mention. WARNING: In the TSLPatcher I had an error message saying "Warning: Invalid column label "File1" encountered! Skipping entry..."! I have no idea what this means but it doesn't look to be too bad in game. If any problems do arise or if you knowthe reason behind this message please tell me immediately so I can hope to fix it Currently, only Bao Dur, Handmaiden, Disciple, HK-47 and Mandalore have the feats. If you want your main character to have the feats you must give it to them on the level up screen Also, ALL heavy repeating blasters will require this new feat instead of the Blaster Rifle Feat. This means there is a low chance of an NPC having no weapon since it doesn't have the new feat and cannot wield his heavy repeating blaster. If you spot these please let me know so I canfix them Recommendations: I highly recommend using Kainzorus Prime's TSL Fixed Proficiency/Focus Feat mod in conjunction with this one- http://deadlystream.com/forum/files/file/420-tsl-fixed-proficiencyfocus-feat-icons/ Known Bugs:this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities:The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme Permissions:Do NOT claim credit for this mod and do not use it in your own mods without my permission Thanks:Bioware for such an amazing game, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod. Legal:THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file Quote Share this post Link to post Share on other sites
jc2 581 Posted March 17, 2017 Your little fixes always surprise me N-Drew25! Where do you find these things? ;P Quote Share this post Link to post Share on other sites
N-DReW25 1,337 Posted March 17, 2017 Your little fixes always surprise me N-Drew25! Where do you find these things? ;P In Kotor Tool...I have more up my sleeve so stick around! Quote Share this post Link to post Share on other sites
jc2 581 Posted March 17, 2017 In Kotor Tool...I have more up my sleeve so stick around! Ahahha, it was a rhetorical question, actually! ;P But more you say? Intriguing. Quote Share this post Link to post Share on other sites
superSzym 155 Posted March 21, 2017 Why do we have to use Kainzorus Prime's mod for proper icons? Much more people use TSLRCM, which fixes the Proficiency and Focus icon order, and using the full version of the aforementioned mod would unfix the bug. For fixing this to be fitting with TSLRCM, we need to copy only heavy weapons icons from Kainzorus' mod? 1 Quote Share this post Link to post Share on other sites
N-DReW25 1,337 Posted March 22, 2017 Why do we have to use Kainzorus Prime's mod for proper icons? Much more people use TSLRCM, which fixes the Proficiency and Focus icon order, and using the full version of the aforementioned mod would unfix the bug. For fixing this to be fitting with TSLRCM, we need to copy only heavy weapons icons from Kainzorus' mod? It's included? It doesn't say that on the TSLRCM mod page? Quote Share this post Link to post Share on other sites
superSzym 155 Posted March 22, 2017 It's included? It doesn't say that on the TSLRCM mod page? But it's written on page of Kainzorus' mod, informing that in 1.8.5 the issue was fixed through feats.2da. Quote Share this post Link to post Share on other sites
N-DReW25 1,337 Posted March 22, 2017 But it's written on page of Kainzorus' mod, informing that in 1.8.5 the issue was fixed through feats.2da. I did not know that! Install this mod first and see if my mod has fixed icons if not...copy the heavy weapon feat icons from primes mod into your override folder. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted March 22, 2017 On the TSLRCM page: Includes mods by:Jinger/Kreia - Battle for TelosMrmarb - Weapon finesse icon fix Quote Share this post Link to post Share on other sites
Sith Holocron 2,479 Posted March 22, 2017 N-DReW25: Remember when I mentioned that you should contact the makers of TSLRCM about inclusions in your status updates? It should be very apparent now why I recommended that. Quote Share this post Link to post Share on other sites
N-DReW25 1,337 Posted March 23, 2017 N-DReW25: Remember when I mentioned that you should contact the makers of TSLRCM about inclusions in your status updates? It should be very apparent now why I recommended that. I have done that already, Zybl2 himself said the following "The only reason I wouldn't include it is because I've always been against using TSLRCM to rebalance the game and I've already veto-ed some similar changes when HH tried to make them. That, and if it was present in K1, then I assume Obsidian cut it out on purpose, and we don't want to go against what they intended."- Zybl2 (The Veto-ed was a mistake done by Zybl2 not me) I could however ask Xuul to make a review of my restoration mods that can't make it into TSLRCM or K1R so people are aware of these Restoration Addons. Quote Share this post Link to post Share on other sites