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N-DReW25

MOD:Hidden Bek Control Room Restoration

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Hidden Bek Control Room Restoration


A Mod for Star Wars Knights of The Old Republic

Author: N-DReW25
Release Date: 26.08.2016

Release Date 1.1: 10.10.2018

 

Installation: 
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder

 

Uninstallation: 
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder

 

Description:
 In the Hidden Bek Base, their is a door labelled "Control Room" which cannot be unlocked, unlike the security doors that can be unlocked once you decide to finish a certain quest dark side. I found this annoying as the Control Room's interior is on the module loading screen, what this mod does is restore the Control Room and a small bit of Restored Content. This is less of 'cut content' and more of 'broken content' as I have reason to suspect this door was working on the Xbox version

 

 

Known Bugs: 
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

 

Incompatibilities:
 Would be incompatible with anything that edits "tar11_lockdoo001.utd"

 

Permissions: 
Do NOT claim credit for this mod

 

Thanks:
 Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.

 

Legal: 
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


  • Submitter
  • Submitted
    08/26/2016
  • Category
  • K1R Compatible
    Yes

 

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I think the dialog with the guard triggers if you go in there before anybody's hostile.

True though when the door opens everyone goes Hostile but i'll attempt to work on it

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Weird, I seem to recall going in there before anyway. I think the dialog with the guard triggers if you go in there before anybody's hostile.

Huh. As far as I'm aware, the only way to break in is to have a security of at least 81 and get a roll of 20 (I've forgotten the modifiers with using security tunnelers, but those could also contribute)

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Huh. As far as I'm aware, the only way to break in is to have a security of at least 81 and get a roll of 20 (I've forgotten the modifiers with using security tunnelers, but those could also contribute)

Well no one legitimately gets security 81 in a regular Kotor Lets Play and security spikes are XBOX only

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Huh. As far as I'm aware, the only way to break in is to have a security of at least 81 and get a roll of 20 (I've forgotten the modifiers with using security tunnelers, but those could also contribute)

 

I don't know, I just thought I remembered that happening before... It was also several years ago, so I might be remembering weirdly.

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I gave this a try but when I attempt (with Security skill 9) to unlock the Control Room door it still says impossible.

From what I can see the only difference between the original file and the replacement is k_ptar_lockdoor2.ncs moved from OnClick to OnFailToOpen?

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2 hours ago, Salk said:

I gave this a try but when I attempt (with Security skill 9) to unlock the Control Room door it still says impossible.

From what I can see the only difference between the original file and the replacement is k_ptar_lockdoor2.ncs moved from OnClick to OnFailToOpen?

You need to go to the Vulkar Base, accept the offer to kill Gadon from Kandon and apparently, Kandon uploads the codes to unlock all the doors in the base. This mod fixes the door to make them exactly like all the other doors except with that small bit of dialogue.

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Hello!

2 hours ago, N-DReW25 said:

You need to go to the Vulkar Base, accept the offer to kill Gadon from Kandon and apparently, Kandon uploads the codes to unlock all the doors in the base. This mod fixes the door to make them exactly like all the other doors except with that small bit of dialogue.

I have done exactly that and when I return to the HB base there is the expected update to the area (guards at the door, Gadon gone from the room, opening doors causing security breach).

But the control room is still locked.

Odd.

Does that perhaps depend on the fact that I have installed this AFTER I have been in there?

EDIT: And yes, it seems the mod will not work if installed after having entered tar_m11aa (Hidden Bek base) without it - it would be good to mention this in the read me.

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Guest Qui-Gon Glenn

Make the script firing dependent on a user defined local variable. Edit the on_enter.

Just my thought on a fix for what Salk discovered.

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