DarthParametric 3,777 Posted June 20, 2016 View File Handmaiden with Long Hair This mod is a head edit for the Handmaiden that gives her shoulder-length hair. It started life as part of experiments in aid of this request thread - http://deadlystream.com/forum/topic/4335-handmaiden-appearance/ The hair mesh is a transplant from Kreia, with the braids chopped off. In order to accommodate DS transitions, which requires the face and hair to share a single texture, the UVs for both meshes were compressed 50% horizontally to fit side-by-side within 0 to 1 UV space. The Handmaiden and Kreia textures were then combined into a single 1024x512 texture. The versions bundled with the installer are DDS, but I have provided the TGA sources as an additional download for those that may wish to undertake retextures. Additionally, the clothes models for Handmaiden’s hooded outfit have been modified. The vanilla bodies include the head mesh as part of the model (i.e. functionally speaking it is basically a disguise). Based on my experiments with removing the head and setting it up like a normal body model, it seems that there is an animation synchronisation issue that crops up between the head and the hood, which may be why Obsidian went the full body route. This mod changes the hood outfit models to use the new long haired head mesh. The hood has been enlarged to fit the Handmaiden's new larger hair mesh. Hopefully I've cured the most prominent clipping issues, but possibly in some extreme combat animations some might still occur. This mod doesn't alter the portraits, so should be compatible with any custom portrait mods. It uses custom model and texture names, so it should be unaffected by simple overrides, like retextures. However, it won't be compatible with any mods that alter the Handmaiden's appearance.2da or heads.2da entries. Submitter DarthParametric Submitted 06/21/2016 Category Mods TSLRCM Compatible 2 Quote Share this post Link to post Share on other sites
Eauxps I. Fourgott 81 Posted June 21, 2016 Very nice - now I can stand to play as HM wearing anything besides the default clothes. Thanks DP! Quote Share this post Link to post Share on other sites
134340Goat 116 Posted June 21, 2016 Pretty cool! Now she really does look like a younger version of Kreia her mother Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted June 21, 2016 Forehead is still too small It's absolutely marvelous that we've gotten to this point though where we can start customizing heads and have them actually look professional grade, not with those jarring hard edges and everything... Pretty cool! Now she really does look like a younger version of Kreia her mother What are you talking about? Brianna's mother is Arren Kae. Quote Share this post Link to post Share on other sites
DarthParametric 3,777 Posted June 21, 2016 This is the animation sync issue I mentioned when setting up the hooded outfit as a standard body model, if anyone was curious: Interestingly you can see at the end that it just pops into sync (it had actually been out of sync for a minute or two prior). It also syncs if you move or otherwise undertake an animation besides the idle. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted June 21, 2016 This is the animation sync issue I mentioned when setting up the hooded outfit as a standard body model, if anyone was curious: Interestingly you can see at the end that it just pops into sync (it had actually been out of sync for a minute or two prior). It also syncs if you move or otherwise undertake an animation besides the idle. I've had this same issue before. It's part of the reason with the Handmaiden Sister mod, I had to make a separate body model with the sister heads attached. Not sure if there's any workaround... In fact, for the few cases where we have gotten "hood mods" to work correctly, this same issue plagued those experiments, I believe. Quote Share this post Link to post Share on other sites
DarthParametric 3,777 Posted June 21, 2016 I assume even Obsidian couldn't resolve it, as there seems no reason otherwise to set it up as a full body model. Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted June 21, 2016 I don't really like it. Too slicked back like it has some gel or glue in it. Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted June 21, 2016 Whoa! Awesome work DP! Its like having hairworks for Kotor now... Only thing thats needed would be a coiffeur ingame. Quote Share this post Link to post Share on other sites
xander2077 80 Posted June 22, 2016 There are a lot of player made hair mods for nwn2 that might be worth looking at to see if the hair can be converted. It would be interesting to have a bit of variety there. Good work DP. Quote Share this post Link to post Share on other sites
Motherdragon64 2 Posted July 14, 2016 Nice touch using her mother's hair model Quote Share this post Link to post Share on other sites
axanik 12 Posted April 12, 2018 you mean Kreia or Arren Kae Nice touch using her mother's hair model Quote Share this post Link to post Share on other sites