Fair Strides 509 Posted May 27, 2016 Just wanted to let everyone know that I have one last mod to integrate (Kainzorus Prime's Manaan and Korriban Music Fixes) and then... I CAN MAKE THE INSTALLER(S)!!! I will be making two installers this time: a TSL Patcher installer for compatibility concerns, and a TSLRCM-esque installer for convenience concerns. The TSLRCM-esque installer will be the recommended installer, but that will also just replace all of your files, so it's to be installed first and foremost in your mod builds. 1 Quote Share this post Link to post Share on other sites
Damned 20 Posted May 27, 2016 Wow, that was really quick! Can't wait to see the change list. Quote Share this post Link to post Share on other sites
Domino5555 119 Posted May 27, 2016 Me neither. Quote Share this post Link to post Share on other sites
RevanFan 6 Posted May 27, 2016 How long do you think it will take to get 1.2 ready? I was going to reinstall KotOR 1 today, but if it won't be too horribly long, I can hold off for a bit. Also, the TSL Patcher installer will be the one to use if you already have files in override, right? I ask because the first thing I always install is a simple visual adjustment that removes force speed motion blur. Quote Share this post Link to post Share on other sites
milestails 264 Posted May 27, 2016 Cool! Would like to see the names of the included mods in the changelist as well. Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted May 27, 2016 My only hope is that you keep the change list from the previous versions in there too. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted May 27, 2016 How long do you think it will take to get 1.2 ready? I was going to reinstall KotOR 1 today, but if it won't be too horribly long, I can hold off for a bit. Also, the TSL Patcher installer will be the one to use if you already have files in override, right? I ask because the first thing I always install is a simple visual adjustment that removes force speed motion blur. My goal is to have both installers done by the start of June. K1R will still be English-only unless and until we get people willing to do some translation of the text (German, Polish, Spanish, and Italian I'd say are the top 4 that most people would need). You would indeed need to use the TSL Patcher installer for that route, but I'm 95% sure you could install your mod after K1R is installed... Quote Share this post Link to post Share on other sites
ZM90 100 Posted May 27, 2016 New Fun Features Include: *Bugs from 1.1 fixed. *Vanilla bugs fixed. *TLK/Typo/Grammar fixes. *The Iriaz have been somewhat toned down. *The following content that we have had complaints about will be made optional via the installer. 1. Restored Vulkar Base. 2. Iriaz. 3. Party Members under the Manaan Ocean. 4. Juhani/Jolee Clothing Fix. In order to make sure certain content does not install it must be unchecked within the installer with the exception of the clothing fix which will be unchecked by default. The installer will let you have the full K1R experience or let you customize it to your liking by allowing you to remove some of the less liked content. I discussed this with Fair Strides and we came up with this list. Only the content that had gotten the complaints as "unnecessary" in the eyes of some have been made optional so think of it as a built in K1R tweak pack . -ZM90 1 Quote Share this post Link to post Share on other sites
RevanFan 6 Posted May 27, 2016 People complained about the Vulkar Base? When I was first testing the 1.0 version, I loved how different it felt with the added level. Quote Share this post Link to post Share on other sites
134340Goat 116 Posted May 27, 2016 Nice option to have a few things not automatically restored/altered! I'll likely keep Vulkar base and Iriaz, especially now that the latter case has been quieted down Heh, I believe I was one of the people to comment on the party members on the ocean thing. I wasn't aware others had felt the same Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted May 27, 2016 People complained about the Vulkar Base? When I was first testing the 1.0 version, I loved how different it felt with the added level. The Vulkar Base as it was in the 1.0 had Caalin Ette and many other NPCs that were one modder's custom content and were purely fan-made for the mod. It should be mentioned that Caalin Ette's stats were set by the modder and Caalin was literally harder than the Sith Governor at the end of the planet. I lobbied to remove all such content from the Vulkar Base (and from Tatooine) in the 1.1 version, but then people complained that the added level felt empty and incomplete... :| Nice option to have a few things not automatically restored/altered! I'll likely keep Vulkar base and Iriaz, especially now that the latter case has been quieted down Heh, I believe I was one of the people to comment on the party members on the ocean thing. I wasn't aware others had felt the same Actually, you were the only one to complain about the party members. However, when I investigated your issue about flourishing the weapon, I discovered an odd thing: You can only play the flourish animation if the character had a melee weapon equipped... Quote Share this post Link to post Share on other sites
Kexikus 995 Posted May 27, 2016 The Vulkar Base as it was in the 1.0 had Caalin Ette and many other NPCs that were one modder's custom content and were purely fan-made for the mod. It should be mentioned that Caalin Ette's stats were set by the modder and Caalin was literally harder than the Sith Governor at the end of the planet. I lobbied to remove all such content from the Vulkar Base (and from Tatooine) in the 1.1 version, but then people complained that the added level felt empty and incomplete... :| Which version will be included in 1.2 then? The custom made one or the empty one? Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted May 27, 2016 The "empty" one. The custom one doesn't have a place in the restored content mod, but will be made available as a separate mod. 2 Quote Share this post Link to post Share on other sites
134340Goat 116 Posted May 28, 2016 The Vulkar Base as it was in the 1.0 had Caalin Ette and many other NPCs that were one modder's custom content and were purely fan-made for the mod. It should be mentioned that Caalin Ette's stats were set by the modder and Caalin was literally harder than the Sith Governor at the end of the planet. I lobbied to remove all such content from the Vulkar Base (and from Tatooine) in the 1.1 version, but then people complained that the added level felt empty and incomplete... :| Actually, you were the only one to complain about the party members. However, when I investigated your issue about flourishing the weapon, I discovered an odd thing: You can only play the flourish animation if the character had a melee weapon equipped... Oh. Well then. Always the whiner am I! Well, I thank you for taking that into consideration. It's always felt pointless to me, taking them with And I'd suspect most players, unless doing a blasters only run or something of the like, would be using a sword or lightsaber at this point in the game Quote Share this post Link to post Share on other sites
xander2077 80 Posted May 28, 2016 The Vulkar Base as it was in the 1.0 had Caalin Ette and many other NPCs that were one modder's custom content and were purely fan-made for the mod. It should be mentioned that Caalin Ette's stats were set by the modder and Caalin was literally harder than the Sith Governor at the end of the planet. I lobbied to remove all such content from the Vulkar Base (and from Tatooine) in the 1.1 version, but then people complained that the added level felt empty and incomplete... :| Actually, you were the only one to complain about the party members. However, when I investigated your issue about flourishing the weapon, I discovered an odd thing: You can only play the flourish animation if the character had a melee weapon equipped... So are the stats going to be reduced to more manageable levels for the separate mod? Quote Share this post Link to post Share on other sites
ZM90 100 Posted May 28, 2016 So are the stats going to be reduced to more manageable levels for the separate mod? It's possible but keep in mind that bringing back Caalin and his friends is very low on the priority list. Once K1R is super stable which we hope is the case with 1.2 (mainly because it is *SUPPOSED* to be the *FINAL* version) then we'll start thinking about making a separate mod for Caalin to come back in, we'll probably call it the Vulkar Base Improvement Mod or something along those lines. 2 Quote Share this post Link to post Share on other sites
xander2077 80 Posted May 28, 2016 it would be interesting to see that as well as a hidden bek expansion. like after the vulkars are cleaned out, suddenly the beks are less closed off to the group and all the areas in their base are opened up, maybe even an additional vendor or two in the unlocked areas? Quote Share this post Link to post Share on other sites
F-oh-ex 3 Posted May 28, 2016 Awesome! Just as I was thinking about doing another rerun of KotORs... Quote Share this post Link to post Share on other sites
F-oh-ex 3 Posted May 29, 2016 I could also take a crack at doing a Polish translation. The only KotOR copy I own is in Polish (sadly, as the translation often fails to catch the finest subtleties) and the Polish-English mix is really weird Quote Share this post Link to post Share on other sites
ZM90 100 Posted May 29, 2016 Hey there everyone, it your favorite Knights of the Old Republic LPer here and I just thought I would say that I too am very much looking forward to the 1.2 version of the mod although it's very possible that the LP will be so close to being finished by the time that 1.2 is released that I might not have a reason to install it this go around. The most current episode is thirty-eight and we have finished the Leviathan and are on Korriban and are running around the shyrack cave. You can check out previous episodes if you want to see the 1.1 version in action though if you are interested. Honestly I'd love to see your reaction to the Pazaak Tournament but I remember it being broken in 1.1 so somebody will have to do a 1.2 run-through of it probably. Quote Share this post Link to post Share on other sites
GrandmasterArcturus 10 Posted May 29, 2016 I still have the opportunity to do so since I am making multiple save files. I will probably do so as soon as FS let's me know on Skype that he has it finished. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted May 29, 2016 I could also take a crack at doing a Polish translation. The only KotOR copy I own is in Polish (sadly, as the translation often fails to catch the finest subtleties) and the Polish-English mix is really weird I can send you the necessary lines any time you want, most likely within the next day or so (if not today). There will also be lines from the Caalin Ette content mixed in as well, but if you don't mind translating those, I can add that when we make that mod. Honestly I'd love to see your reaction to the Pazaak Tournament but I remember it being broken in 1.1 so somebody will have to do a 1.2 run-through of it probably. Actually, the Pazaak Tournament is only "broken" in two ways: 1. Asking Ceeiia Rylo questions after you initially beat her. 2. Losing to Skirata breaks everything, since I forgot to add the script that updates the results to his "I win!" line. So don't ask Ceeiia questions and save before Skirata. By the way, I've changed Ceeiia's dialog for 1.2 so that you can only ask her questions after you've faced her. I believe I did the same with Irog, but I forget on Sykallin. Quote Share this post Link to post Share on other sites
F-oh-ex 3 Posted May 29, 2016 I can send you the necessary lines any time you want, most likely within the next day or so (if not today). There will also be lines from the Caalin Ette content mixed in as well, but if you don't mind translating those, I can add that when we make that mod. Please do, I'm game Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted June 8, 2016 Once K1R is super stable which we hope is the case with 1.2 (mainly because it is *SUPPOSED* to be the *FINAL* version) HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HA Oh sorry, was that out loud? Ah, such dreamers, such dreamers... *cough* Nice job though, may finally pick up this game again after 10 years. And then complain why Kotor2 is superior all along especially with that tiny HUD. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted June 8, 2016 HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HA Oh sorry, was that out loud? Ah, such dreamers, such dreamers... *cough* Nice job though, may finally pick up this game again after 10 years. And then complain why Kotor2 is superior all along especially with that tiny HUD. I feel I should mention that I never have believed in a truly final version and that those were ZM90's words... Quote Share this post Link to post Share on other sites