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Juliandroid

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Hello, Deadlystream. The monkier's Juliandroid (call me Juli, if you want!) and I've been lurking around the KoTOR modding community for some time, now. My friend told me about KoTOR some time during elementary school, long, long ago, so when I found out about mods it was as if a whole new world had been opened to me. So, thank you, modders, for making it that way!

I'm currently in college studying for a degree in Game Design and I've always wanted to contribute to the modding communities that helped bring me down that path. Currently, the only part of KoTOR modding I hold any real prowess in is texturing. I hope to change that, if I can figure out how to work with .mdls/.mdxs. Gmax has not been the kindest to me.

For prior experience, I've published one seriously outdated mod for The Sims 2, and modeled a lot of Star Wars alien heads/features for the same game, with varying degrees of success. Sometimes, things just don't want to stick to their skeletons. 

 

Regardless, I'll be around. Activating stealth field generator.

 

 

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Welcome to the community Juli,

 

I look forward to seeing your modding endeavors.

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Welcome to deadly stream! This is a great site with a lot of great people and a lot of great fun! And when I am old enough to go to college I believe I want to get a degree in game design as well :) What gaming company do you plan on trying to work for, when you're finished I mean.

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Thank you all! I do plan to make use of all the resources around. 

 

What gaming company do you plan on trying to work for, when you're finished i mean.

The plan for now is to stay freelance/build up an indie team, but I wouldn't complain if I somehow landed a job at Obsidian Entertainment. For a long while I hoped to get a job at BioWare, but that'd mean dealing with EA Games. 

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Are you doing Game Design as a technical degree, ala Full Sail, DeVry, etc, as a concentration in a different subject area such as Computer Science, Writing, etc, or something different?

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Also from my side, I want to welcome you to the forum, Juli!

Its always nice to have new modders around - you said you're doing textures mostly, im curious more in the world retexturing, or skinning direction..?

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Are you doing Game Design as a technical degree, ala Full Sail, DeVry, etc, as a concentration in a different subject area such as Computer Science, Writing, etc, or something different?

As a concentration of Interactive Media Design. Which, typing that out, sounds redundant, but in this case Game Design covers more of asset production and story writing. There's a separate concentration for things more along the lines of programming.

 

Also from my side i want to welcome you to the forum, Juli! 

Its always nice to have new modders around - you said your doing textures mostly, im curious more in the  world retexturing, or skinning direction..?

If I understand the question correctly, skinning. (Up until now, I was under the impression skinning and texturing were interchangable terms, and a google search led me to a different definition that puts skinning as what I've known as bone weighting. Would it help to say I mostly work with diffuse maps on characters in this case?) 

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That's what we refer to as "skinning" (diffuse maps on characters)

 

But yeah, feel free to get your creative juices flowing. If you're looking to fulfill a need, we've been getting quite a bit of hi-resolution texture mods lately (characters and areas alike).

 

That said, I fully encourage you to follow your own ideas!

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