tjsase 116 Posted August 9, 2015 Not sure... I can't export the animations into Maya, but I could rig and recreate them. However, at the resolution and distance they are in the texture, it probably wouldn't payoff and could lead to huge file sizes. Quote Share this post Link to post Share on other sites
Constar 23 Posted August 9, 2015 Not sure... I can't export the animations into Maya, but I could rig and recreate them. However, at the resolution and distance they are in the texture, it probably wouldn't payoff and could lead to huge file sizes. That's very complicated I'd just screenshot them in 4 or more positions and place them in their spot in photoshop^^ Quote Share this post Link to post Share on other sites
tjsase 116 Posted August 11, 2015 Motherboard swap was successful, though I had to reinstall windows and all my programs. With my new hardware, I can render at higher resolutions, so now the final mod release should have textures 4k in width rather than my planned 2k Quote Share this post Link to post Share on other sites
scoutception 17 Posted August 11, 2015 Motherboard swap was successful, though I had to reinstall windows and all my programs. With my new hardware, I can render at higher resolutions, so now the final mod release should have textures 4k in width rather than my planned 2k Awesome, really looking forward to this. Seems this is the year of great KOTOR visual mods. Quote Share this post Link to post Share on other sites
tjsase 116 Posted August 12, 2015 So here's some of the textures I've made so far (M4-78 is flipped but in game it's flipped back) (Gamma was adjusted to compensate for darkening in-game, maybe a lightmap issue?). Now that I've discovered Imgur, I'll edit my previous posts to embed the screenshots 2 Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted August 12, 2015 I love it! Keep 'em coming! Quote Share this post Link to post Share on other sites
Red Hessian 9 Posted August 12, 2015 Beautiful! Can't wait to see more! Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted August 12, 2015 I am curious to see the EH skyboxes for Telos. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted August 12, 2015 That's just amazing. Also great to hear that you were able to increase the resolution even further. I feel like that'll help a lot with those textures. Quote Share this post Link to post Share on other sites
tjsase 116 Posted August 12, 2015 I was afraid that Dantooine was far too remote to make an effective demonstration, but don't worry, I have screenies: Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted August 12, 2015 @tjsase: very interesting project here! Good work on the skyboxes. How do you make the skyboxes? If you look at the Dantooine scenery for example, the world textures are vanilla - so i wonder would you be able to do that with custom textures (e.g. from a texture overhaul) too? Im asking because i currently overhaul K1 textures, and just want to know if you plan to do Kotor as well? If so, you could use my textures for it if you like. Quote Share this post Link to post Share on other sites
tjsase 116 Posted August 12, 2015 Perhaps I could do that. I save the final scenes of these so that I can just re-render when I need to, so alternate versions are definitely possible. Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted August 12, 2015 Jorak: With the ultimate end result of bundling the outside and cockpit skyboxes together? Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted August 12, 2015 Jorak: With the ultimate end result of bundling the outside and cockpit skyboxes together? Well, idk if its a bundle, but what i meant was, that tjsase uses my retextured scenery for his skybox instead of the old vanilla ones. Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted August 12, 2015 Well, idk if its a bundle, but what i meant was, that tjsase uses my retextured scenery for his skybox instead of the old vanilla ones. My point was that you could bundle your skybox and his skybox that uses your texture together if he used it. You know...saving folks an extra download? Quote Share this post Link to post Share on other sites
tjsase 116 Posted August 13, 2015 I'm open to that. What exactly are these re-textures, Jorak? Update: removed the droid from Dantooine as it barely spends any time in that section. Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted August 13, 2015 I'm open to that. What exactly are these re-textures, Jorak? Update: removed the droid from Dantooine as it barely spends any time in that section. to clarify, I'm not talking about new skyboxes, but my texture pack series - currently , Taris, Dantooine, Tatooine, Manaan also at 80 % finished. (if you're interested to try out, I could send you Manaan, where the landing bay is finished) http://deadlystream.com/forum/files/file/575-sith-base-complete-overhaul-taris-manaan/ What I mean is just, that your rendering your skybox with my textures (instead of the low res vanilla ones) installed... Quote Share this post Link to post Share on other sites
tjsase 116 Posted August 14, 2015 I just might do that, though it'll be a while, as I need to finish up TSL. Speaking of, how about some Korriban? After the prototypes are done, I'll use some grid patterns to calculate the exact aspect ratio and positioning of each image. Quote Share this post Link to post Share on other sites
Nomnisang 23 Posted August 14, 2015 That looks awesome! Quote Share this post Link to post Share on other sites
tjsase 116 Posted August 14, 2015 Anyone notice just how tiny the Ebon Hawk is when it's on Korriban? I know that they adjusted scaling to make it not seem monolithic, but it feels like a child's clubhouse! Quote Share this post Link to post Share on other sites
Juliandroid 4 Posted August 14, 2015 Those comparison shots not only emphasize the quality of your work, but show how much a mod like this was needed. My override folder waits. Quote Share this post Link to post Share on other sites
Kainzorus Prime 206 Posted August 15, 2015 Anyone notice just how tiny the Ebon Hawk is when it's on Korriban? I know that they adjusted scaling to make it not seem monolithic, but it feels like a child's clubhouse! Ebon TARDIS. Quote Share this post Link to post Share on other sites
tjsase 116 Posted August 15, 2015 Ebon TARDIS. People don't know that the Force is actually a big ball of wibbly wobbly... timey wimey... stuff. 1 Quote Share this post Link to post Share on other sites
sELFiNDUCEDcOMA 98 Posted August 16, 2015 Have you considered making your 3D scene files available as a modder's resource. I ask in that these new cockpit textures generally only work for the vanilla version of the game, not, modded ones. There are a number of world texture replacers released or in the works, if those modders want to create their own versions, they would have to do something similar to yourself or try another technique. Having something that is already set up and just needs textures/materials changed, would be a big help. Just a thought. Quote Share this post Link to post Share on other sites
tjsase 116 Posted August 22, 2015 Who's up for some Dxun? Sure, I might release the files as a modder's resource. The OBJs would just contain the models, though. I'd also release the scene files, but those are for Maya only. I think FBX can go into 3DsMax, so I'll look into that. 1 Quote Share this post Link to post Share on other sites