3dmember 6 Posted May 12, 2015 The only thing I can suggest is to play with the settings yourself(descriptions of what the DoF settings do above) by alt-tabbing out and manually adjusting them to your liking. The auto focus should focus up enough at times for you to read the text and understand what is going on. Like I said even with the framework in place the GUI detection isn't good on older games so it's nearly impossible to fix it for every camera angle without removing the DoF effect to the point where it's barely even visible. That's the problem I had. I just went for the best compromise. Quote Share this post Link to post Share on other sites
Kampher 0 Posted June 27, 2015 Back again! I love coming back to this game. And every once in a blue moon, I think of this thread and want to tinker some more. I finally got Depth of Field to work! It turns out my values in ReShade were much different than the ones you mentioned in your post 3Dmember. Once I used those values, I finally noticed a difference in game! I still can't get over what a difference your config makes. The colors are vibrant, the AO works great, and the DoF is a lot of fun to tinker with. I'm confident I can get something to compromise between blurred text and Depth of Field goodness. If you still read here, thank you again for this! Edit: Turns out the Raymarch setting that stopped bringing my FPS to a crawl was just as you suggested, by changing: from #define RayAO_Samples 74 to #define RayAO_Samples 5 If I put the Samples to 6, FPS tanks. If I put it at 5, it works beautifully. Also, with this on, do I need to turn on regular SSAO? I don't notice much of a difference with both of them on, and its probably straining my system to have both. Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted July 9, 2015 I'm using Reshade+SweetFX Preset Final Version and i'm getting a lot of slowdown in the menus and during loading. I have a Nvidia GeForce GTX 750 Ti 2GB video card. Quote Share this post Link to post Share on other sites
Constar 23 Posted August 14, 2015 I played around with the configuration and well, look how it turned out: http://imgur.com/a/IMGi8 Quote Share this post Link to post Share on other sites
sELFiNDUCEDcOMA 98 Posted August 16, 2015 I hate to point this out, but, how is this a mod exactly? Or put another way, how does this belong in the WIP thread where people post their mod work.. Shouldn't this be in the general thread? ReShade is an injector, not a mod for the game but rather a general purpose tool that can be used for any game. if you want to post up how-tos, then I don't see how it belongs in this thread. Perhaps the moderators disagree, but, I felt the need to post this comment as I don't see it being relevant to this part of the forum as I don't see it as an actual mod. Quote Share this post Link to post Share on other sites
Hiruko53 0 Posted August 19, 2015 I played around with the configuration and well, look how it turned out: http://imgur.com/a/IMGi8 Mind sharing your changes? I seem to have this overly bright glow around my character that's kind of annoying. Quote Share this post Link to post Share on other sites
Constar 23 Posted August 19, 2015 Mind sharing your changes? I seem to have this overly bright glow around my character that's kind of annoying. that's probably related to Ambient Occlusion. Sadly the AO-Variants in reshade will always cause some problems with AO, but I tried to get them to a minimum. here's my reshade.FX: https://drive.google.com/file/d/0Bz7ATyculElPQWVPMmY0dU01Y3M/view?usp=sharing Quote Share this post Link to post Share on other sites
DacenOctavio 0 Posted December 18, 2015 Dude, I love the shading mod. Real dank stuff. Glad to know people still care about modding this classic. Quote Share this post Link to post Share on other sites
iMacThere4iAm 0 Posted December 22, 2015 This looks sweet but I can't get it to work I'm getting MSVCR100.DLL and MSVCP100.DLL missing errors, and KOTOR fails to launch. I understand these are part of Microsoft Visual C++ 2010 but I have installed both the x86 and x64 versions without success. Is there any way to point Reshade to the correct DLLs? Edit: Win 10 x64, NVidia GTX 660, driver 361.43. Edit 2: fixed by installing basically EVERYTHING from the Microsoft downloads site. But particularly, www.microsoft.com/download/details.aspx?id=30679, x86 and x64 versions www.microsoft.com/download/details.aspx?id=8328 www.microsoft.com/download/details.aspx?id=13523 Also Microsoft, Y U no give ur downloads different filenames?! Quote Share this post Link to post Share on other sites
Chrushev 0 Posted December 31, 2015 I cant get this to run I get the following error when trying to open the game on 5850 ATI card: The game runs fine without the reshade EDIT, managed to fix it with this fix https://steamcommunity.com/app/32370/discussions/0/485624149170186326/ however am unable to see any difference with the reshade. Quote Share this post Link to post Share on other sites
Ykara 5 Posted January 2, 2016 I cant get this to run I get the following error when trying to open the game on 5850 ATI card: The game runs fine without the reshade EDIT, managed to fix it with this fix https://steamcommunity.com/app/32370/discussions/0/485624149170186326/ however am unable to see any difference with the reshade. Same problem here, it works when I first start KoTOR, but when I close it and run again, this message pops up. And that fix doesn't work for me in any way. Quote Share this post Link to post Share on other sites
pukechanslife 0 Posted January 13, 2016 Doesn't work for me, the game runs in the background but nothing happens, I have to open the task manager to close it, I tried disabling steam overlay but that didn't help Weird because it worked in KOTOR, but it's not working on TSL Quote Share this post Link to post Share on other sites
Kexikus 994 Posted January 13, 2016 Might be Aspyrs new patch, as it works for The legacypc Version on Steam for me Quote Share this post Link to post Share on other sites
Nagchit 0 Posted February 9, 2016 Definitely getting that for my modded playthrough.... Quote Share this post Link to post Share on other sites
WelcomeArtUK 0 Posted February 11, 2016 It seems ambient occlusion doesn't work with the latest reshade, it seems to work fine using 3dmembers version, for me on an Nvidia gtx 560 ti I just get a random noise pattern over the image now, is there any way to fix this? I've tried the different AO methods and none work, alternative could someone tell me how to add the new reflective bump map shader from the latest reshade framework to 3dmembers version? Quote Share this post Link to post Share on other sites
WelcomeArtUK 0 Posted February 13, 2016 Problem seems to have gone after I replaced the SSAO.h file with the latest .fx file from Github Quote Share this post Link to post Share on other sites
alinadem 11 Posted March 14, 2016 Not the best example, but this is with newest reshade, i like the ambient light shader Quote Share this post Link to post Share on other sites
alinadem 11 Posted March 14, 2016 Thus far, SSAO is a huge killer, now that reshade has gotten popularity I will try to release some variations that don't break too much immersion. 1 Quote Share this post Link to post Share on other sites
Malkior 476 Posted March 14, 2016 I'm not too familiar with reshade, but could you add something like ambient occlusion? Quote Share this post Link to post Share on other sites
Kexikus 994 Posted March 14, 2016 I always had weird effects with SSAO in some places. Has reshade improved in that regard? Quote Share this post Link to post Share on other sites
alinadem 11 Posted March 14, 2016 It depends on the shader, they've added more types of ambient occlusion, (ssao, hbao, ssgi, raymarch), however yes it's been a pain to add a subtle ssao at least from my experience. I think it's not worth the drop in performance, even for ssao. I think the biggest things and why the thread exists, is I wanted to have a nice baseline that compliments all sectors of the game, doesn't break immersion, and reduces at most 25-50 fps as a whole. I am doing this on a gtx 470 so i can make sure it's not people only with titan x that can use it Quote Share this post Link to post Share on other sites
MRo 0 Posted October 1, 2016 I can confirm that SLI (980) doesn't work with this preset. (bad fps I mean) Yet it does if converted to a most recent sweetfx (Or older I don't really know). Edit : Well that is weird it works on kotor 2 Edit 2 : I can't remember how but it works. Antialiasing was perhaps causing this... Quote Share this post Link to post Share on other sites
Derpinton_Gamin 0 Posted December 4, 2016 How can you make the characters normal color instead of blue? Quote Share this post Link to post Share on other sites
Malkior 476 Posted December 28, 2016 Finally got my hands on Reshade and got it working on TSL. It turns out that the reason I hated the color of the game wasn't because the textures, but instead because Obsidian has a very strange greenish yellow filter on everything they make (I guess they think it makes it look "warmer") which gives every part of the game an olive hue. Here are my comparison shots. Atton. With Reshade: Without Reshade: Even the interface has this coloration. With Reshade: Without Reshade: The Harbinger/Hammerhead Cruiser With Reshade: Without Reshade: Character Select Screen With Reshade: Without Reshade: It also can bring clarity to the colors by pulling the overarching hue of green from each texture as seen in the Interrogation/Jail Cell on Peragus. With Reshade: Without Reshade: I also applied a sharpening effect and the tiniest amount of bloom I could muster for good raking light as seen on Sion in the title screen. With Reshade: Without Reshade: The only downside I can see with this is that the cameras and holograms look bluer due to what I assume was Obsidian using the greenish hue to neutralize them into a bluish grey. With Reshade: Without Reshade: So far, I've seen very little of a performance hit, except that when launching the game, the main menu will take a few seconds to show while Reshade first applies its settings. This is a very powerful little utility, and I'm glad to have been able to test it. 2 Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted March 24, 2017 Can someone tell me which sweet fx reshade works for TSL? Quote Share this post Link to post Share on other sites