Sithspecter

This is the Sleheyron Planet, which is a Work-In-Progress mod for KotOR

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Sithspecter,

how many lines of dialogue does Sleheyron currently hold? I am in touch with actors that may provide more than decent VO for a couple of NPCs (male or female). Please let me know if it might be something that you are interested in.

Cheers!

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On 9/10/2023 at 11:41 AM, Mephiles550 said:

Those animated flags at the beginning must've been a pain to get right!

Such a subtle detail but probably one of the most painstaking ones

They weren't too bad to figure out, but I honestly did not think anyone would notice. I'm pleasantly surprised so many people have noticed!

On 9/10/2023 at 11:13 PM, Salk said:

Sithspecter,

how many lines of dialogue does Sleheyron currently hold? I am in touch with actors that may provide more than decent VO for a couple of NPCs (male or female). Please let me know if it might be something that you are interested in.

Cheers!

I hope to eventually be at the point to get voiced dialogs, but I'm not there yet. Content is still in its infancy and it changes a lot. I'll remember this for the future.

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17 hours ago, selyb123 said:

Is this project dead?

It's more like an undead project that just won't die, despite my repeated efforts.

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9 hours ago, Sithspecter said:

It's more like an undead project that just won't die, despite my repeated efforts.

well this is just me, the stuff that you have shown is pretty good and I like it

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Hi Sithspecter,

 

I'm curious how much of your Sleheyron aligns with the actual cut plans and vision for the planet from Bioware, or if this is a totally new construction that started with the two cut modules as a base but with a totally new questline.

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On 9/16/2023 at 6:49 AM, Golbolco said:

Hi Sithspecter,

 

I'm curious how much of your Sleheyron aligns with the actual cut plans and vision for the planet from Bioware, or if this is a totally new construction that started with the two cut modules as a base but with a totally new questline.

There are only vague concepts for a few quests based on David Gaider's early recollections of the planet.

Quote

"Well, as I recall Sleheyron was one of those over-industrialized planets within Hutt space. Sort of like Taris with all the
large buildings... but much more drab and ugly, with everything in hues of orange and brown. Seleheyron was intended to be
the place where you visited the seedy underbelly of civilization: here you engaged in smuggling and other illegal activities
for various Huttese gangsters and either took part in or bet on the infamous gladiator matches.
 
Like I said above, you could work for various Hutts... you didn't meet them, but rather worked for their intermediaries
(like how Bib is Jabba's go-between). I think there was four... I only remember the names of two, though: Moosh and Suuda.
Each of the Hutts had a few things you could do for them. The really extensive one was Suuda, who was involved in a
cross-planet smuggling plot (which is too bad that it got cut, really) which ended in an assassination plot... you get
admitted to Suuda's presence and can either try to carry through with the plot to kill Suuda or uncover it and get rewarded
by him.
 
As I recall, I think you could enter the gladiator tournaments under one of two Hutts. That was kind of interesting...
there were five other teams of three gladiators and the matches got assigned ahead of time. You could check which team you
were up against and sometimes you had the option to work the other team over... romance their captain and get them to throw
the fight, poison one of them, make a deal to get them out of slavery, etc. Otherwise you were in one of four types of
matches... the plans for those I remember being pretty cool and each match type focused on one style, like one was a
labyrinth, one involved pure combat, stuff like that.
 
Hmmm. I remember that one of the Hutts had an estate you could infiltrate. Can't remember exactly what happened there, though.
I do recall that there was a cantina where you met up with a couple of servants belonging to that Hutt and you could romance
the key out of them (as one way of getting in)."

I do intend to stick to the basic premise of these quests, however I will make deviations as necessary where it makes sense.

As far as cut modules, there really aren't any. There's some fairly complete geometry from the arena, which was not really in a state to be used. I modeled the current arena after it, but I made it open-air like a colosseum. For the rest of the areas, there are only screenshots of the street. I've done my best to remain faithful to those images in modeling the street. So it's all new content and models. Fortunately, the original textures from Sleheyron still exist within the game and I've used them extensively and added a few along the way.

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Interesting, thanks for the details!

I doubt you're soliciting suggestions, but for reference I want to put these here: Yuthura Ban may or may not have been a Dark Side alternative to Juhani at some point, and a quest on Sleheyron was in the cards. Read here:

Would be a lot of work to implement this, but maybe in the future if anyone wants to try for an add-on to this mod it would be cool.

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As much as I would love to have Yuthura as a companion, it's simply not in the scope of the mod at this point. A recruitment mod is quite different from a new planet and has quite a number of challenges that goes along with it, especially replacing another companion. I am solely focused on the already monumental task of adding a new planet.

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Suthspecter,

If l may ask, have you considered looking for some help? The monumental task might become less of a burden. 

Godspeed and thanks for the latest updates.

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8 hours ago, Salk said:

Suthspecter,

If l may ask, have you considered looking for some help? The monumental task might become less of a burden. 

Godspeed and thanks for the latest updates.

given how big of this project, Offering him help would be a nice thing to do. It will be up to him to accept for he is the leader of this.  I am a good ideas guy but skill to help him would make me dead weight for him.

A good idea for a boss he can use is a Sith Juggernaut inspired Dark Jedi for the Death Matches side quests.

 

Side note: I have a lot of good ideas but lacking of skill is my weakness of right now. Busy with work.

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Right now I'm getting plenty of help on the DeadlyStream Discord server. Lots of knowledgeable people answering questions and helping me out with scripts. It's the best help I could ask for.

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12 hours ago, Sithspecter said:

Right now I'm getting plenty of help on the DeadlyStream Discord server

This is the safest approach, since any input can be ignored as desired. Having worked in a number of large team projects, both in game modding and elsewhere, the problem with other people is that they all have ideas. Worse still, they labour under the impression that their ideas are actually good.

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@Sithspecter

What is the discord server for deadlystream? I'd like to contribute, I have some background in audio work, as well as soundtrack, and I know some bash scripts. I have experience in C/C++ python and assembly if that helps. Also I think we could use language model algorithms for some of the voice actors to speak the roles for the Sleheyron sequences (Carth / Bastila / Canderous / HK-47 / Mission / Juhani / Jolee etc)

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