Sith Holocron 2,480 Posted December 5, 2014 It is the planet Uphrades after the Devastator weapon was used on it. (SWTOR : Jedi Knight storyline) Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted December 7, 2014 "Ambitious" is a severe understatement for what you consistently show. I'm so impressed. I can only ask, where do you get the inspiration for your designs/details? Also I see SH rockin' the new sig. Is that a solar flare or nova? hey thanks very much! Thats nice to hear! Well, my "rolemodel" is Mass Effect 3. Dont know if you own it (probably i guess), its full of masterly executed animations especially the dlcs, in my opinion one of the main factor why its such a fantastic game. I am curious what you have in store for the Ebon Hawk. Ebon Hawk displays are one of the difficult ones bc i have to think about the background walls - i probably will do them in context with the Coop project with Xarwarz. When hes finished the walls its best. Btw yeah, also like your sig. But the old one "cant possibly comment" was more serious, but fitting too.... Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted December 7, 2014 When making textures i feel its always the question vanilla vs non vanilla. Which one to choose?? On a personal point of view Display textures always have to mirror the technical standard of the world - and importantly, tell the NPC/player informations. So if you see the Taris swoop moderator in front of the terminal telling the news and staring at some undefinable pink/blue whatever color-cluster thats not very immersive, is it? Especially when it happens in a cutscene... If i (or any other retexturer) do a 100% vanilla retexture on a display, its maybe looking crisp - but you still feel "here are no informations to get"... So the question remains: How far can i go? With that in mind i made the two following PLC files: (for the details please turn it to HD) Long time ago i was trying myself on PLC_desk1 and the Panels files - now with more experience under the belt i gave it a shot and made the wall panel strictly in vanilla style: On the other hand i tried to display the full array of next-gen-ness with multiple animations/transitions at the desk1: Which style is it? Quote Share this post Link to post Share on other sites
Xedii 17 Posted December 7, 2014 All looks good man instead of making a decision on vanilla or non vanilla just make both version for download then let them choose their self. Quote Share this post Link to post Share on other sites
Malkior 476 Posted December 8, 2014 hey thanks very much! Thats nice to hear! Well, my "rolemodel" is Mass Effect 3. Dont know if you own it (probably i guess), its full of masterly executed animations especially the dlcs, in my opinion one of the main factor why its such a fantastic game. Yeah I have ME1 and 2, but have been trying to get 3, but haven't due to it not being available on PC. (To my knowledge) Both are among my favorite for graphic detail, and for me, second only to Halflife2, of which always shows the absolute most detail of nearly every in-game object no matter how innocuous (a real weakness in the Kotor games in my opinion) I will certainly ponder what you said about relaying as much information as you can in your work, as that is a bit of a weakness of mine. As per your second post, I agree with Xedii. Both versions are great, but some may prefer to see the original designs in their game, so it's always better to provide options. Additionally, one texture that has always bothered me is what appears to be comm terminal (the "phone" that rings when you are first detained by the TSF that you talk to Chodo and Jana Lorso with) /aside Czerka has a room filled with them, which leads me to believe that this is their telemarketing division. Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted January 27, 2015 @Malkior: The "phone" panel i have done earlier in this thread, however im not fully convinced yet how the armatures turned out... The tricky thing with this texture is that its mirrored .. --------------------------- Beside that, guys heres my take on the vanilla galaxy map & the generic computer "screen" menu, which always was a immersion killer for me, since it doesnt give you the feeling of entering a computer screen at all. Pics of vanilla computer screen: http://www.directupload.net/file/d/3880/ef3eesqp_jpg.htm Vanilla galaxy: http://www.directupload.net/file/d/3880/yb7pn3sh_jpg.htm My take on it: And heres something special - recognize that pic? http://www.directupload.net/file/d/3880/dhgv5e4l_jpg.htm to realise it in TSL, i used Sapiens Cubemap ressource pack - which btw is one of the best things ever happened to Kotor - to get rid of the baremetal glow: 1 Quote Share this post Link to post Share on other sites
Vriff 21 Posted January 27, 2015 Looks good, music about to make my ears bleed though. Quote Share this post Link to post Share on other sites
Zhaboka 91 Posted January 27, 2015 Holy kriff! Truly astounding stuff. Quote Share this post Link to post Share on other sites
milestails 264 Posted January 27, 2015 I knew I sensed Mass Effect.... Quote Share this post Link to post Share on other sites
Xedii 17 Posted January 30, 2015 Thats so awesome i forgot it was kotor for a sec....qool....galaxy map and panel look excellent too...the map needs a custom screen i see it looks like its sitting on top of monitor. Quote Share this post Link to post Share on other sites
Darth_Sapiens 90 Posted February 20, 2015 And heres something special - recognize that pic? http://www.directupload.net/file/d/3880/dhgv5e4l_jpg.htm to realise it in TSL, i used Sapiens Cubemap ressource pack - which btw is one of the best things ever happened to Kotor - to get rid of the baremetal glow: aww I'm flattered, but tbh, you are muuuuuuuuch better than me at modding, the things I've seen in this thread are by far some of the most amazing graphical things done to the game. EVER. Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted April 19, 2015 aww I'm flattered, but tbh, you are muuuuuuuuch better than me at modding, the things I've seen in this thread are by far some of the most amazing graphical things done to the game. EVER. na, your mods are amazing as well - i never could have found out about the custom bump maps or cube maps... ---------------------- These cube maps...are great btw. I dont know if you guys know a trick for this, but i always struggled to make custom light textures on certain objects like PLC files "shine" enough: If you watch this chair from SWTOR, you immediate notice the incredible shiny white lights on them: http://www.directupload.net/file/d/3962/ng2oe9du_jpg.htm is that an effect limited to the engine? No, not at all. When making them for TSL, i tried an experiment: i made the area where i wanted the lights transparent and assigned a completely white cubemap via txi. The following pic might not show the effect completely, but ingame its almost blending me: (its not just a white texture, ingame theres a huge difference) http://www.directupload.net/file/d/3962/myton7ws_jpg.htm In other colors you realise the difference even more... Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted April 20, 2015 and here some teaser pics for the upcoming Telos Overhaul - note that they are WIP, there are still a lot of things to change - my goal of the mod is to get a little bit away from Mass Effect back to Star Wars, orientating more on SWTOR. So give me some thoughts on them, do you like that metallic style, does it fit, what do you want to be changed etc.: Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted April 24, 2015 Now here my attempt to create that typical "Bioware - Noise" - keep an eye on the floor: Bioware: modded texture: further, i did some tweaks on the "cubemap lights trick" mentioned before - i simply added a glowing corona around the transparent texture and tweaked the transparent part with a gradient - that way the shape seems slighty blurred and more realistic: with corona & gradient: brighter variant with corona: Quote Share this post Link to post Share on other sites
Xedii 17 Posted April 24, 2015 Things are shaping up nicely i really like the weathering on the wall pic..... the chairs remind me of what i did in my 2012 mod. Keep it up Quote Share this post Link to post Share on other sites
Mephiles550 227 Posted April 25, 2015 I'm absolutely loving what your doing with your textures. It feels like your recreating the Old Republic's art style for TSL and the end result looks like a great match. 1 Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted May 4, 2015 Things are shaping up nicely i really like the weathering on the wall pic..... the chairs remind me of what i did in my 2012 mod. Keep it up Yeah. It took me a while to find out which noise matches the TOR look... I'm absolutely loving what your doing with your textures. It feels like your recreating the Old Republic's art style for TSL and the end result looks like a great match. Thanks - thats the idea. Old Rep is full of great designs and offers lots of inspiration... [Mod Note: Merged your posts because of double-posting. There were only 8 minutes and no replies between the two posts, so please read the site rules.] Some more pics, now also from K1: Restoration Zone, new rocks: new cantina floor: Misc Pics Modules: lights: Taris tech BEFORE: AFTER: Keblas: new Towers & Skyline: 1 Quote Share this post Link to post Share on other sites
Constar 23 Posted May 4, 2015 Your rocks rock! Quote Share this post Link to post Share on other sites
Zhaboka 91 Posted May 8, 2015 Looking really nice! Yes, those rocks do rock. Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted May 9, 2015 Looking really nice! Yes, those rocks do rock. Thanks, i was surprised that they came out so nicely - although im not sure, which grass/floor texture to pair them up - a more lively green one or the Balmorra brown variant?? Beside that, i further worked on the Sith Base at Taris trying to catch more of the SWTOR charm: SWTOR: mod: and here my take on the Cryogenics Kolto Tank - they come in two variants - so please VOTE for either A or B: SWTOR: mod Var A: Var B: Quote Share this post Link to post Share on other sites
high5 18 Posted May 9, 2015 I love variant A, regardless they're both mighty fine. Those animated walls in the cantina look amazing too gotta say. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted May 9, 2015 Great job with the Sith base. And for the bacta tanks I vote for A. I can't really say what but something about B bothers me and makes them look a bit unrealistic^^ Quote Share this post Link to post Share on other sites
Constar 23 Posted May 9, 2015 You just owned bioware. srsly. Sith base doesn't just outplay Kotor, but also tor.and tanks: Variant A. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted May 10, 2015 Excellent! I will be using these textures in TSL as well. Quote Share this post Link to post Share on other sites