Salk Posted June 19, 2021 Posted June 19, 2021 Hello again! Well, the best solution is without any doubt option 2 but if you are uncomfortable learning how to use the TSLPatcher (my own knowledge of it is very limited) I think you could go for option 1. Option 3 is a no no... 😄 2 Quote
N-DReW25 Posted June 19, 2021 Posted June 19, 2021 12 hours ago, Mutilator57 said: Been watching your work from afar and I have to say, your latest update looks really cool! Same here, I also admire your work here! Really goes to show that you don't need to make the next big total conversion 4K HD texture mod in order for your mod to be good. Quote Speaking about the hats. Actually they're pain in the ass) Because they're a part of the head model, so I have several options here: 1. I can change Sith_Male_Albino model (the one which uses the head model with the head) to another one, without the hat. 2. I can create new heads in the appearance.2da which will be just recoloured Sith_Male_Albino and Sith_female_Albino head models 3. I can make masks which will be just Sith_Male_Albino and Sith_female_Albino head models with recoloured hat textures. And I can try to add them in the npcs inventory. But I guess it won't work. Because these head models aren't designed for that. The easiest one to do is the first option. The second option is kinda tricky for me and it will definitely affect compatibility of this mod (This is my first mod so I'm not used to using TSLpatcher). And the third option may not work. And what do you think, guys? Here's what I think of your options: Quote 1. I can change Sith_Male_Albino model (the one which uses the head model with the head) to another one, without the hat. As you are giving the Sith Uniforms a distinctive "rank" per uniform, I'm certain you're going to modify the utc files for every Sith 'Albino' NPC to change the NPC uniform via the "Clothing Variant" items, and it appears you'll be changing many of their names to match their corresponding rank such as "Sith Major" (as I've noticed in one of your screenshots). So if you are going to modify the utc files, why not change the appearance of said NPC to a Sith Officer variant with a generic head instead of the albino hat heads. I'd say you should keep the albino hat head as a grey hat and keep the grey albino hat head for whatever rank the grey Sith Uniform is, for any Sith Officer who has a different colour of uniform, simply use a generic head without a hat. I would advise this option! Quote 2. I can create new heads in the appearance.2da which will be just recoloured Sith_Male_Albino and Sith_female_Albino head models It is possible, but would require a TSLPatcher for compatibility and a mod of this scale would be tricky to make a workable TSLPatcher which a new modder could make. Quote 3. I can make masks which will be just Sith_Male_Albino and Sith_female_Albino head models with recoloured hat textures. And I can try to add them in the npcs inventory. But I guess it won't work. Because these head models aren't designed for that. As Salk said, don't even bother with this option. 2 Quote
heyorange Posted June 19, 2021 Posted June 19, 2021 Thanks Guys! 9 hours ago, Salk said: I think you could go for option 1 8 hours ago, N-DReW25 said: I would advise this option! It's decided then. I'll do the first option. 8 hours ago, N-DReW25 said: Same here, I also admire your work here! Really goes to show that you don't need to make the next big total conversion 4K HD texture mod in order for your mod to be good. It's very cool feeling when I see that someone likes what I'm trying to do.) In my case it's the first real mod I'm doing. I have several other ideas, but I want to finish this one before starting something new. Thanks again for your support and comments! ---------------------- Option 1 for Korriban is Done Spoiler Sith Patrol in the academy Spoiler Another Sith Patrol Spoiler Sith Guards are now Twi'Lek Spoiler Sith Ensign without a cap Quote
heyorange Posted June 20, 2021 Posted June 20, 2021 Small update here! After the creation of the archaeologist uniform I decided that tech girls on Taris deserve their own uniform. So I made Private and Corporal uniform for techs aka Sith Engineer Regiment (The difference with ordinary uniform is only in the insignia) Spoiler Senior Technician in the new uniform Spoiler Ordinary Technician in the new uniform Plus I created 2 new uniforms - Captain and Lieutenant Korriban Sith regiment uniforms Though, for some reason I encountered only 2 captains during battle through sith academy (maybe it's random) Spoiler 1 Quote
heyorange Posted June 26, 2021 Posted June 26, 2021 So, it's time for the new update) This time I made the new uniform for the admiral Saul. Never liked his vanilla uniform (it looked different from other sith officers uniform. I understand that he was in the republic navy, but even then he has too much of the red colour) Made his uniform more formal and more parade-like. Plus I used elements and colours from the other sith uniform that I made before. Moreover, I gave him a white belt, recoloured the hole uniform in black with red stripes and added a pocket with the security keys to his chest. And I replaced his strange insignia under the shoulders with the starforge one. Spoiler Spoiler Spoiler Spoiler The only issue is - what to do with the cap. Right now I'm thinking about two options, either I'll add the sith starforge insignia to the front of the cap or I'll add it to the side of the cap. To add it on the front of the cap seems more logical because the uniform already has an insignia on both shoulders. But I feel like it looks less Star Wars . On the other hand, on the side it looks more stylish but less practical. What do you guys think ? Spoiler Spoiler 1 Quote
heyorange Posted June 29, 2021 Posted June 29, 2021 Hello Guys! I decided to make some ajustments to sith caps after my manipulations with Admiral Saul, plus I changed the Saul's cap to look more like a sith cap. Basically I just added the starforge insignia to them. So, here's the result: Spoiler Male sith cap Spoiler Female sith cap Spoiler The Admiral's cap Plus here's Major Hurka from K1R in proper Major uniform Spoiler 1 1 Quote
heyorange Posted July 11, 2021 Posted July 11, 2021 Small Update Here! Found at least one problem. In the cutscene at the Leviathan bridge after the espace from Taris n_sithcomf001.utc and n_sithcomf002.utc should have friendly_1 property. But instead, because I used these npcs from the Taris Base, now all n_sithcomf001.utc and n_sithcomf002.utc have hostile_1 property. As a result other sith officers kills them right in the cutscene. So, I decided that I need to make a thorough playthrough to check such things. I won't use this 2 npc files and I hope there will be no such problems in the other cutscenes. 1 Quote
heyorange Posted September 10, 2021 Posted September 10, 2021 Hi guys! While I'm still in the process of testing the sith uniform mod, I made retexture (collar fix) for JC's Fashion Line I - Cloaked Jedi Robes for K1 by JCarter426 Original robe texture of the ported model Spoiler My retexture Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler PS Here're some more bright screenshots if for some reason contrast of your monitor doesn't let you see the details: Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler 3 Quote
heyorange Posted January 29, 2022 Posted January 29, 2022 Hello everyone! At last I finished light and dark side test playthrough with my Sith Uniform Reformation mod! Plus checked that it works with K1R. I added new uniforms for Korriban sith students and fixed the Czerka officers on Korriban. However, I decided to add it as a option because there are already mods like "Back in black" that change the sith students' appearances and fix Czerka officers. In any case, the new sith students look is below: Spoiler The mod is out on DeadlyStream now! 2 1 Quote
heyorange Posted January 30, 2022 Posted January 30, 2022 7 hours ago, Zhaboka said: Ooh, I like that yellow. Nice touch. Thanks) I'm glad someone likes it) Quote
Salk Posted January 30, 2022 Posted January 30, 2022 Excellent work there, my friend! I hereby appoint you as official Sith Uniform tailor. 😉 1 Quote
heyorange Posted January 30, 2022 Posted January 30, 2022 19 minutes ago, Salk said: Excellent work there, my friend! I hearby appoint you as official Sith Uniform tailor. 😉 Thank you, he-he) Sounds great! 😄 1 Quote
heyorange Posted January 31, 2022 Posted January 31, 2022 Small Update on collar fix mod. I checked JC's Cloaked Jedi Robes for K1 Mod Resource and the Mod itself, both now have version 1.4. I edited my collar fix a bit for the colour scheme of it to look a bit better for each three variations (100% Brown, Brown-Red-Blue, Brown-Red-Blue Alternative). I'm thinking about adding a .psd file with the collar itself to the mod so that anyone can use it. I hope I will be able to release it today. Update: It's out 😄 Concerning the mod ideas. I've been thinking about making variations of the Onderon uniforms in the Kotor 2 game. The idea is: 1. To add diversity to the Onderon military (add elements like insignias and rank bars to officers and soldiers) 2. Add something to distinguish royalist forces and General Vaklu soldiers (for example white band on a hand or something) during Battle of Onderon 3. Add something unique to the Uniform of General Vaklu and Colonel Tobin (maybe a medal, or some ribbons) To check if this project is possible I took N_OndSoldM1.tga texture, repainted and added to the game as N_OndSoldM2.tga but when I'm trying to equip g_a_clothes02 on my character with the appearance of Onderon_Soldier_Mal_01 the texture doesn't change. I believe it means that there can be only one texture for Onderon Soldiers =/ At least without editing appearance.2da Spoiler https://i.ibb.co/p1grtGV/scheme.png 1 1 Quote
heyorange Posted February 1, 2022 Posted February 1, 2022 As I expected the problem was that in the appearance.2da file Onderon soldiers and officers had no value for the clothing texture (texb field). As a result, I edited appearance.2da for them: For soldiers, labels: Onderon_Soldier_Mal_01 - Onderon_Soldier_Mal_06 and Onderon_Soldier_Mal_Masked - texture N_OndSoldM For officers, labels: Onderon_Officer_Mal_01 - Onderon_Officer_Mal_05 - texture N_OndOffM For Colonel Tobin, label: Unique_Colonel_Tobin - texture N_OndOffM2 For General Vaklu, label: Unique_General_Vaklu- texture N_OndOffM3 Quote
heyorange Posted February 1, 2022 Posted February 1, 2022 Regarding Onderon Military project I played a bit with a soldier texture to make a proper "armoured" variation - Added Onderon insignia from the cap texture to the chest (so that every soldier will get one 😃 ) - Added black armor with white plate to the front and back side of the uniform. I decided to add a shoulder pad for it. - Added long awaited (for me al least) belt with with a buckle Spoiler Spoiler - Added a fix for the texture part where neck connects to the body (the original texture had very simple one) Original Spoiler Fixed Spoiler - Added regiment stripe. For the reference I used the Onderon insignia from the flag Spoiler I thought about soldier rank system and decided to do it like this (to stay as vanilla as possible): Spoiler The next step will be to modify non-armoured soldier uniform and then I will move to the officer uniforms 1 Quote
heyorange Posted February 2, 2022 Posted February 2, 2022 I hope you guys saw the new episode of the Book of Boba Fett and are as hyped as I am! Ahem, anyways, back to the topic. I've decided to make uniforms of the Onderon officers and soldiers of the same colour. As a result, all the soldiers will have blue uniforms instead of the red, however, I didn't touch other red/pink elements like piping or rank bar. After changing the "armoured" variation I did the "ordinary" one. I've added the same elements that I did to the armored one, the only difference is the belt, absence of the armor and regiment stripe on the uniform itself. And lastly, I've added code-bar to the chest. As a result it looks like this: Armored Uniform: Spoiler Ordinary Uniform: Spoiler What do you guys think? Does it look better then the original one? Quote
Zhaboka Posted February 3, 2022 Posted February 3, 2022 I think I'm team Ordinary - looks more royal. They look nice! 1 Quote
heyorange Posted February 4, 2022 Posted February 4, 2022 8 hours ago, Zhaboka said: I think I'm team Ordinary - looks more royal. They look nice! Hi! Thanks) Well, actually I was thinking adding both armored and non-armored soldiers. But I agree that without armor they look fancy) At any rate, I finished editing textures for the officers and the final result for Onderon Military looks like this: Armored Soldiers Spoiler Ordinary Soldiers Spoiler Officers Spoiler Onderon Military Uniforms Сheat Sheet Soldiers Spoiler Officers Spoiler 2 Quote
heyorange Posted February 6, 2022 Posted February 6, 2022 A little bit of news regarding the Onderon Military Mod. I've decided to do it in parallel with Sith Uniform Reformation for K2 (at least only 2 playthroughs will be required to test both mods out when I will finish them) and I'm doing both mods for Kotor 2 + tslrcm186 + M478ep version of the game. I made several new "protective coloured" uniforms for Onderon scouts on Dxun (though I'm planning to make them optional for the mod) and started to test Dxun for these uniforms: Colonel Tobin And Random Captain Spoiler Angry Tobin Spoiler Captain is leaving Spoiler Dead Onderon scout with some blood on the back Spoiler Onderon scout up-close Spoiler Female Onderon scout up-close Spoiler Scouts from the distance Spoiler Scout Patrol Spoiler Bao-Dur is making a speed-run) Spoiler Update: - Fixed the model and texture of the Lieutenant scout (know he uses the texture with lieutenant insignias) - Added Onderon combat suit (the one i did for the female scouts) as droppable item from the Lieutenant scout Spoiler Spoiler Quote
heyorange Posted February 9, 2022 Posted February 9, 2022 Hello everyone! After getting a great tip from Effix I was able to continue my work on the Onderon Military mod. So, here are some screens from Iziz Port master Spoiler Spoiler Ordinary soldier in the port Spoiler The Checkpoint Spoiler Some Vaklu soldiers Spoiler Interrigator up close Spoiler Checkpoint with Captain Gelesi Spoiler Captain Riiken Spoiler Gegorran's babysitter Spoiler Instead of generic soldier near the crowd - a lieutenenat Spoiler Spoiler Bridge checkpoint with Captain Bostuco Spoiler Update: - checked that General Vaklu has apropriate uniform Spoiler Spoiler - edited the Lieutenant near the crowd to have Soldier body instead of the officer one, to have the same as in the vanilla version Spoiler - Tweaked soldiers near the Bridge to have a Lieutenant as a replacement guy (in case the player blows up Batsuco he takes his place) and edited other soldiers to have armor as well Spoiler Now I'm thinking about Tobin's face (texture of his face looks to generic for a Unique Character), maybe I should add some scars for him. Also I have some thoughts about the General Vaklu Uniform, maybe I should make the top of the uniform also white (Though, in this case it will get some Thrawn vibes, I guess) 4 Quote
Spectrometer Posted March 6, 2022 Posted March 6, 2022 Hello, i really like your mods so far and I am thinking in making a playthrough with the Sith Uniforms one. However, I find the white trousers for the Onderon officers to be a bit visually disruptive with the rest of their uniform. This is just a suggestion, of course, but I think they would look nicer with a darker tone (closer to gray) or the same black of the scarf, to maintain the color pairing. The rest of the uniforms are excellent. 1 Quote
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