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Posted

Many years ago in the late 2000s, @Quanon and Glovemaster started working on a mod called Scrapyard Games, aiming to add a space station in orbit around Nar Shaddaa where you could do combat minigames against droids, with some unique rewards. This mod, despite being passed through many talented modders throughout the years, was never finished. In 2011, Quanon created a thread on Lucasforums he called his "Big Sellout" where he posted download links to all of his WIP mods and assets, including Scrapyard Games, so people could use the assets in their own mods.

It is through the Big Sellout (and other download links Quanon has sent in more recent years) that a little bit of a KOTOR modding renaissance has popped up over the past few months, due to Quanon's unique talents in creating custom modules for KOTOR. People have been clamoring to use these custom level models to create new mods that don't break immersion by reusing the meshes of existing areas in either game, which is what the majority of KOTOR mods have had to resort to for a long time. Nobody really makes fully custom modules outside of Quanon. (and also Sithspecter.)

Because of this, @90SK and I have decided to dig into the Big Sellout, and clean up the assets inside to create a proper modder's resource of all of Quanon's custom modules, as was the original intention of the Big Sellout. A lot of the modules in the Big Sellout are incomplete or non-functional, and the ones that do function in KOTOR a lot of the time have trouble loading in applications like MDLedit, Holocron Toolset, and KOTORBlender due to them being compiled in beta versions of MDLOps. 90SK and I plan to take all the modules in the Sellout (of which we currently estimate around 20 are recoverable), compile/recompile them so they function in all the modern modding tools, fix up texture and walkmesh issues, and potentially port each module to both games so that this utterly invaluable modding resource is more readily useable.

Which brings us back to Scrapyard Games, and why I'm making this thread. Several years ago, @Sith Holocron made a video on Scrapyard Games, which I highly recommend watching, as its a great showcase of what the mod was meant to be, and also features a more complete version of the mod than was released in the Sellout. He even commissioned voicelines on Fiverr for the unvoiced NPCs, something astounding for a video that ended up getting such little attention after 7 years.

There was, however, a little oddity in the video. The hangar bay of the Scrapyard Games Station is different in this video compared to the version released in the sellout, most notably in the ramp up to the door that takes you to the cantina.

The video link I have sent is timestamped to the part of the video showing the hangar, but I have also provided screenshots that show the ramp / upper area.

Screenshot(329).png.e8528763d6fd4fb97f76dca9a145e822.pngScreenshot(330).png.e4cd4cef90035786cf4156a96776d0c9.pngScreenshot(332).png.c4690931625cb1f3a8683f5b3b9def1b.pngScreenshot(333).png.d5b464d0d38e1201124a4186f043236c.png

In comparison, this is what the ramp looks like in the version of the module seen in the Big Sellout.imageertregsftg.jpg.131ff878f3640ec6279278492f1420a0.jpg

As you can see, the version of the ramp in the Sellout is far more cramped and uncomfortable in comparison to the wider ramp seen in the video. Thus, when I noticed the disparity, I decided that I wanted the alternative version for the modder's resource, and contacted Sith Holocron myself to see if he could send it over.

But Sith Holocron didn't have it anymore. The version of Scrapyard Games he sent to 90SK had the hangar design seen in the last screenshot, the one in the Sellout. He directed me to Fair Strides, who was able to send a newer version of the module dated 2015, as opposed to the Sellout version which was dated 2008, but this also was the same hangar design, albeit with slightly different textures and lightmaps. Fair Strides clarified that the version in the video was actually an older version of the module, and sent over the earliest version of the module she had on hand.

...Which was the exact one in the Sellout, same date modified and everything. Everyone has been incredibly helpful in trying to track this potentially almost 20 year old file down for me, and I'm more than grateful for that, but things were starting to feel like that scene in The Good Place where Michael is telling Janet to give him the file on Eleanor but she keeps on handing him a cactus instead, especially considering Sith Holocron had it in his video, and he got the build of Scrapyard Games from Fair Strides, but it seems to have at no fault of their own vanished from both of their computers since then.

Not keen to give up, and recognizing that every day we waited, the more likely a hard drive would fail and the module would be lost forever, Sith Holocron suggested we contact Quanon himself to see if he still has it. At first the plan was for me to contact him on the Lucasforums Facebook group, but then we decided it would be better if I made a post on Deadlystream which he would send to Quanon, detailing with screenshots exactly what I want, and what I plan to do with it.

Which is this post. It's come a little bit later than Sith Holocron wanted, and is also maybe longer than it should be, which I apologize for. I'm not 100% sure this is the right channel for this, considering I'm looking for something which was never publically released, if it's not, then my apologies to the staff here for making my first post a misstep.

The main purpose of this post is so Sith Holocron can send it to Quanon, but from what he's said, pretty much every notable modder from this era had their hands on Scrapyard Games at some point in time, so its also a public invitation for anyone who worked on Scrapyard Games to check their old hard drives to see if they've got the version of the module I'm looking for, and also to sound off so I can eventually credit you as part of the Scrapyard Games Team when 90SK and I have the modder's resource finished.

P.S. to Quanon, if/when you do end up seeing this, I figure I should also ask about the Nar Shaddaa street module seen in this video. From what I gathered on the Lucasforum Archives, this module was made years after the Sellout, and I think it'd be a very cool addition to the archive of your modules, so I figure I'd ask if you have it on hand as well.

 

  • Like 2
Posted (edited)

Hello,

Nice to see to interest on my old stuff; but I'm not sure if I still have all of this on one of my older hard drives...
I haven't done anything on Kotor in ages.

And, yes, many of these models where compiled with an older tool.
Plus I always worked in 3Ds Max, not certain if this makes things worse or not.

Also, as I've mentioned before, anyone can use my stuff. No need to ask.
Kotor is ancient, it's beyond ludicrous to still have the demand for permission.

Giving a line in the credits is nice, but also... Not needed really.
Fun to see people still care about this old stuff ^_^ 

So, I've packed up a big WIP folder I still had for Scrapyard games:

https://www.mediafire.com/file/ar29fe99qxrjrlg/WIP_ScrapYard.zip/file

Mind, it might have lots of stuff in it you already have from my other uploads.
It's a horrible mess... And I don't remember much...  Sorry about that.

Added a few more zips to the mediafire Sellout Folder, I found floating about in an old WIP folder.

https://www.mediafire.com/folder/eveve4fybr24n/Q_SellOut

Quote

P.S. to Quanon, if/when you do end up seeing this, I figure I should also ask about the Nar Shaddaa street module seen in this video. From what I gathered on the Lucasforum Archives, this module was made years after the Sellout, and I think it'd be a very cool addition to the archive of your modules, so I figure I'd ask if you have it on hand as well.

A new uploaded zip named NarShadda, should have the models and modules you're looking for.
Most of these where also compiled with Kaurora Editor. I still have this tool and some of its versions.

Would that help?

Edited by Quanon
  • Thanks 4
  • Light Side Points 1
Posted

Quanon, you have nothing to be sorry for, you have fully proven yourself a legend.K2_00000.png.50d0d751233519d046dda9e9a1d1e5b7.png

At last, we have the alternative hangar. The files are dated August 2020, two years after Sith Holocron's video, and it's evident in the fact that the module looks even better than it did in that video. I had a feeling that this version of the hangar wasn't older like Fair Strides said, and my feeling was clearly correct. This module is absolutely beautiful, and I'm so glad to finally have it in my collection.

I haven't fully looked through everything in the new downloads, and I imagine there's some very cool stuff in there that I'm yet to find, but I did take a look at the Nar Shaddaa folder. I was not expecting there to be three whole modules! The street module is gonna take some extra work on my part to get in game (there's no .lyt file), but I was able to get the two club modules to load and they also look amazing.K2_00001.png.c1d6cf7406b53952ccb60c66a6ff2f68.pngK2_00002.png.24abe4d6445dc7ee37556d7e76f1d7e6.png

I'm very much going to enjoy cracking open everything in here for the rest of today, I just wanted to get a quick post out to thank you for coming in clutch to such an insane degree. I know you said you don't care about being credited for all this, but I fully believe you deserve recognition for the work that you put into this game that is incredible by today's standards and absolutely mind boggling to think about almost two decades ago for some of these files.

When I was talking to Fair Strides about all this, she was of the mind that when I do release the polished up versions of all these that the upload here on Deadlystream should show up under your username, and I am fully willing to agree to that if you do decide you want primary credit for all this. Again, your "old stuff" is at the forefront of a new era of ambitious modding and you more than deserve to see some recognition when these modules get used in expansions and total conversions and such.

I can't thank you enough for going through the effort to dig up all this stuff despite your apparent retirement from KOTOR modding. Now, I'm gonna go see what hidden treasures are in these new folders, I may make a separate thread showcasing the cool stuff I find / progress on fixing broken stuff.

  • Like 1
Posted

Nice to see there's still interest in finishing this mod. As far as I know (and recall), after Q and GM, the mod passed to @Stoney, who shared it with me. I did some work on it (in early 2011, according to my old DMs from LucasForums). So far as I remember (and the files say), I wrote some descriptions for the masks (and probably corrected typos etc in the rest), and Stoney and I set up the merchant to work. Stoney, I think, added SG to the Galaxy Map (I remember experimenting with this, too, and with adding an item to Goto's Yacht to allow access). I also worked on the Scrapyard Skirmish scripting, though I don't think we ever sorted it out. Eventually we passed the files on to @Fair Strides.

This is the archive I shared with FS in early 2012-ish, which, amazingly, is still there: https://www.box.com/s/c6mxh8h5epzp6jwaeh74

The model files are almost certainly out of date, and the scripts are likely a mess, but if they're of interest, they're here.

Stoney and I also talked about potentially adding some gameplay where you took control of a droid to fight, and gradually got access to upgrades and equipment to improve your droid as you went on, but we never got further than vaguely talking about it. Life got in the way, as it does.

  • Thanks 2
Posted
Quote

When I was talking to Fair Strides about all this, she was of the mind that when I do release the polished up versions of all these that the upload here on Deadlystream should show up under your username, and I am fully willing to agree to that if you do decide you want primary credit for all this. Again, your "old stuff" is at the forefront of a new era of ambitious modding and you more than deserve to see some recognition when these modules get used in expansions and total conversions and such.

Oh, that's not necessary. You're doing the hard work of cleaning up my messy bunch of folders.
I already received a lot of praise and thanks, not to mention help, from the community. 

Feel free to release this under your own name.
Though after reading InSidious post, do mention all the other kind folks that worked on this stuff.

@InSidious Man, my sincere apologies! I forgot you and Stoney also worked on this. Feel so ashamed :-o

Posted (edited)

I have already upscaled most of the textures for the hangar. I'll have to upscale the rest a little later once the specific textures being used are narrowed down. I would need the PSD and DDS files converted to TGA for that to happen though. Once the textures needed are identified, any volunteers for conversion would be appreciated. And yes, I can convert the upscaled TGA textures (and TXI files) to TPC if there's a demand for it.

Will the voices I had made for @Quanon be included in the collection?

Edited by Sith Holocron
Properly adding the tag
Posted
4 hours ago, Quanon said:

Oh, that's not necessary. You're doing the hard work of cleaning up my messy bunch of folders.
I already received a lot of praise and thanks, not to mention help, from the community. 

Feel free to release this under your own name.
Though after reading InSidious post, do mention all the other kind folks that worked on this stuff.

@InSidious Man, my sincere apologies! I forgot you and Stoney also worked on this. Feel so ashamed 😮

So had I! @Sith Holocron reminded me.

  • Like 1
Posted

I remember seeing the previews for the Nar Shaddaa street modules and thought they looked really cool, glad to hear that they might get patched up and released here as a modders resource soon. They have great potential for a Nar Shaddaa expansion or other ideas. 

Posted

I will have to look on my hard drives but I still may have a semi working version of the mod. The arena fights I could never get sorted out to work as intended though.

The link is found on Goto's yacht and will appear on the galaxy map ,it also includes  take off and landing videos

Posted
1 hour ago, Stoney said:

 

The link is found on Goto's yacht and will appear on the galaxy map ,it also includes  take off and landing videos

You might be the only one that still has the takeoff and landing videos for SG. I'd love to have them.

Posted

It might be nice to have the MDL and MDX files for just the Barracuda ship uploaded to the site as an additional mod. For those wanting to add ship variety to their own mods, such a thing would probably be very helpful.

For those not as familiar with Scrapyard Games lore, this is the ship I'm talking about. 

 

KOTOR2 - Barracuda - a.png

  • Like 1
Posted
On 4/18/2026 at 12:44 AM, Sith Holocron said:

You might be the only one that still has the takeoff and landing videos for SG. I'd love to have them.

I had look around the WIP folder. I do still have my older 3Ds Max setup for the scenes/ animations.
So it's possible to just render those again. Though I did all sort of effects within the scene itself ( engine glow and spraying dust effects) and not post in another program.

For some reason this is also directly setup to render into an .AVI file... of not so great quality. I think modern stuff like Blender would be far better to get a good quality render out. 
Anyhow the animation of what the ship does is there, it shouldn't be to difficult to place it in the updated model of the landing bay.

Not sure what would be the best approach to get the best results. Been a very long time I did any sort of stuff like that. And I had only the most basic knowledge.

Posted
On 4/13/2026 at 5:45 PM, InSidious said:

Nice to see there's still interest in finishing this mod. As far as I know (and recall), after Q and GM, the mod passed to @Stoney, who shared it with me. I did some work on it (in early 2011, according to my old DMs from LucasForums). So far as I remember (and the files say), I wrote some descriptions for the masks (and probably corrected typos etc in the rest), and Stoney and I set up the merchant to work. Stoney, I think, added SG to the Galaxy Map (I remember experimenting with this, too, and with adding an item to Goto's Yacht to allow access). I also worked on the Scrapyard Skirmish scripting, though I don't think we ever sorted it out. Eventually we passed the files on to @Fair Strides.

This is the archive I shared with FS in early 2012-ish, which, amazingly, is still there: https://www.box.com/s/c6mxh8h5epzp6jwaeh74

The model files are almost certainly out of date, and the scripts are likely a mess, but if they're of interest, they're here.

Definitely gonna take a look at this, despite the search for assets being mostly over. Rest assured that you and @Stoney will both be credited alongside Quanon, Glovemaster, Fair Strides, and Sith Holocron as Scrapyard Games contributors in the modder's resource.

One thing I will clarify/reiterate for everyone however, if I have not made it fully clear, is that this modder's resource is not intended to finish Scrapyard Games or even encompass all of the assets of Scrapyard Games. This is in part because I don't actually know how to make KOTOR mods, the entirety of my technical knowledge in this game is module related, no scripting. I recognize this is very much backwards as to how most people learn these skills, but it is just how things have turned out for me.

On 4/14/2026 at 5:39 PM, Sith Holocron said:

Will the voices I had made for @Quanon be included in the collection?

The modder's resource is going to contain *just* the modules, stripped of NPCs and such. With that in mind, no, I do not plan on including voice lines. If the wind ends up blowing the right way, I may *someday* make a modder's resource of every single version of all the Scrapyard Games files I can get my hands on, organized by date, but I make no promises.

18 minutes ago, Sith Holocron said:

It might be nice to have the MDL and MDX files for just the Barracuda ship uploaded to the site as an additional mod. For those wanting to add ship variety to their own mods, such a thing would probably be very helpful.

This, however, I could justify either including or releasing as a separate modder's resource. The Barracuda is a cool looking ship which actually appears in more than just Scrapyard Games (I have what I believe is an unfinished Sleheyron module with the Barracuda in it.) and it'd be a small enough undertaking to pluck it out.

  • Like 1
Posted

I have high quality voice overs that I commissioned from Fiverr for two of the SG characters if anyone is willing to complete the SG as it's meant to be. In addition, several folks had volunteered to do the various small parts and I have those files as well. 

Any chance that I can get @GroovyCarrotand @Quanonre-record their cameo lines? Even recordings on your phone in a sound dampening environment (like a car) would likely be an improvement than the original recordings made over a decade ago.

 

I've waited a long time to see these videos. I sure won't make you guys wait!

 

  • Like 2
Posted

given how helpful Sith Holocron has been in motivating me to get my hands on all these different iterations of Scrapyard Games, I figure it's only fair that I showcase some of his (work in progress) upscaled textures. Of the ones he's done so far, the main ones he's upscaled that show a vast difference on my 1080p monitor are the textures for the Barracuda, which are miles ahead of the old ones.

BEFORE

K2_00017.png.ddbbca0ba3b943ddfb3cfd61269f3e6c.png

AFTERK2_00020.png.f651266aba49f4a5aba6c2add73a8ca9.png

The results here really speak for themselves. I'm not someone who typically uses texture upscales, as most of the vanilla textures in these games are good enough for my standards, but this here is just leagues ahead and will definitely be included in the modder's resource.

...If you're wondering why the HUD looks so blown out in these screenshots, its because for whatever reason when I take screenshots in these modules, they come out with extremely low exposure, which I've corrected in an image editor to reflect how it actually looks in game. Here's what it looked like before.K2_00020dark.png.22fdc1b907325c16a03f4bc9771c0fe2.png

Zack Snyder's Scrapyard Games much? Again, no clue why it only does this in screenshots, regardless of my brightness setting. Sith Holocron says its probably an issue with the way the lighting is baked and that I should ask for some assistance with having it rebaked in here, so if anyone has any insights on that be sure to sound off.

I'll also say that its very cool that the takeoff and landing cutscenes have been found, major props to @Stoney for that. Sith Holocron and I had all but accepted they were lost to time and that they'd have to be remade from scratch. Insofar as using the 3ds Max files as a base to re-export in higher quality as per Quanon's suggestion, that's not something in my area of expertise but if anyone would like to take a crack at it, that would also be fantastic.

I'm far more active in the OpenKOTOR discord than in here, so if you're interested in collaborating on the modder's resource or something else Scrapyard Games related, you'll get more timely responses over there. I'm currently in the process of asking if its allowed to post discord invites in public threads, if I get the go ahead I'll edit an invite into this post.

To leave things off, as a fun little bonus to show some of the other stuff you can expect in the modder's resource, here's one of Quanon's (and seemingly Glovemaster's too, if the suffix QGM is anything to believe) Aqualaris modules, specifically 501QGM, the Recreational Zone. This one absolutely took my breath away when I first loaded it, and the screenshots really don't do it justice, I highly implore you to download the zip titled "Aqualaris" in Quanon's original post here and walk around there yourself. I'd love to know what the story behind this mod is.K2_00008.jpg.088f6d06aaf5c043d22d3924130d2daf.jpgK2_00009.jpg.c566c59581b4a972e2bd5148e36c134c.jpg

  • Like 2
Posted

Well Aqualaris was reused in the Edge of Darkness mod by @90SK which I did some upscales for as well.

I would suggest limiting the posts to Scrapyard Games stuff moving forward though as that's what the work (and the original post) is primarily about. If folks are interested in the other materials that @Quanonwas kind enough to offer, I am sure folks will make their own threads (or Discords) to discuss them in greater detail.

  • Like 1
Posted
46 minutes ago, Starscream_Seeker said:

To leave things off, as a fun little bonus to show some of the other stuff you can expect in the modder's resource, here's one of Quanon's (and seemingly Glovemaster's too, if the suffix QGM is anything to believe) Aqualaris modules, specifically 501QGM, the Recreational Zone. This one absolutely took my breath away when I first loaded it, and the screenshots really don't do it justice, I highly implore you to download the zip titled "Aqualaris" in Quanon's original post here and walk around there yourself. I'd love to know what the story behind this mod is.

Yeah, this was a crazy idea from me and GloveMaster. You would go down to another underwater lab. The lab is in tatters; something bad happened. The classic stuff... Bit like Manaan in Kotor I.
They dug to deep and greedily and released something evil. Sith Cthulhu idea with crystal Holocron thingies. Not overly original in retrospect >_>

GloveMaster was also a big fan of Bioshock. Was inspiration as well.
There is a 2DA file that should add lots of extra details in the module. Like chairs, tables and other furniture. I also made custom doors that worked in the game.

Brings back memories :-p

Quote

Zack Snyder's Scrapyard Games much? Again, no clue why it only does this in screenshots, regardless of my brightness setting. Sith Holocron says its probably an issue with the way the lighting is baked and that I should ask for some assistance with having it rebaked in here, so if anyone has any insights on that be sure to sound off.

The lightmaps might be the cause of this. Perhaps editing those in Gimp or Photoshop might give them more POP in the game.
Though hardware, graphic cards have changed as well. And might do things slightly different then in the past. 

The .TXI files also might have an impact on how they work.

I've had issues with the "shiny bling" effect from the games not really working like it should. Looking darker as well.

 

Anyhow, cleaning up my messy folders. You really deserve an award for that! :-)

Posted
3 hours ago, Sith Holocron said:

Any chance that I can get @GroovyCarrotand @Quanonre-record their cameo lines? Even recordings on your phone in a sound dampening environment (like a car) would likely be an improvement than the original recordings made over a decade ago.

These are the lines in question btw. Only one line for each of you apparently.

 

Screenshot 2026-04-19 151124-gigapixel-redefine-realistic-4x.png

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