vurt 35 Posted September 4 I know i started a topic like 2 years ago or something about doing a remaster / retexture, but i never got far into it. So I recently started over again using the new AI model i have been working on for the last 2'ish years on and off, the recent update made it really good at doing clothing. This retexture will be similar to my other remasters i've made in the last years (Jedi Knight 2, Thief 2,Morrowind and Gothic 2). So basically the full game retextured, maybe apart from the smallest stuff which doesnt make sense to retexture. I'm maybe 70% done or so. 1600+ textures so far, but some needs to be remade again or needs fixes. Some examples attached 4 2 Quote Share this post Link to post Share on other sites
vurt 35 Posted September 5 Some more in-game screens 2 2 Quote Share this post Link to post Share on other sites
Sithspecter 914 Posted September 5 I think it looks very very good for the most part. The only area that looks a little out of place is the hair and faces in some of the screenshots. Bastila's head just doesn't quite look right to me, and Zaalbar seems a little lacking. Otherwise everything looks really great and seamless, I think the Ebon Hawk looks especially nice. Quote Share this post Link to post Share on other sites
Copper 1 Posted September 5 I like how the AI Textures work, I'd like to see the Leviathan, if done. 1 Quote Share this post Link to post Share on other sites
vurt 35 Posted September 5 39 minutes ago, Sithspecter said: I think it looks very very good for the most part. The only area that looks a little out of place is the hair and faces in some of the screenshots. Bastila's head just doesn't quite look right to me, and Zaalbar seems a little lacking. Otherwise everything looks really great and seamless, I think the Ebon Hawk looks especially nice. they're pretty much 1:1. but if you have a more specific idea of how to improve them i can give it a shot for sure. 1 Quote Share this post Link to post Share on other sites
vurt 35 Posted September 6 Carth and general improvement of crates, walls, damage decals 1 Quote Share this post Link to post Share on other sites
Copper 1 Posted September 6 This looks awesome! This would be replace the Remake entirely, Texture-wise. Quote Share this post Link to post Share on other sites
N-DReW25 1,507 Posted September 6 On 9/5/2025 at 5:07 AM, vurt said: I know i started a topic like 2 years ago or something about doing a remaster / retexture, but i never got far into it. So I recently started over again using the new AI model i have been working on for the last 2'ish years on and off, the recent update made it really good at doing clothing. This retexture will be similar to my other remasters i've made in the last years (Jedi Knight 2, Thief 2,Morrowind and Gothic 2). So basically the full game retextured, maybe apart from the smallest stuff which doesnt make sense to retexture. I'm maybe 70% done or so. 1600+ textures so far, but some needs to be remade again or needs fixes. Some examples attached I like what I see, Vurt. Will these be released separately, or at least as separate downloads on the one mod page? The reason I ask is that having over 1600+ upscaled textures in one download will take a very long time to download. Plus, I would want to use other peoples mods alongside your mod - I wouldn't want to wait hours for your mod to download if I'm just going to use other people's area retextures. Of course, it'd be impossible to divide the mod in a way that makes everyone happy, but I'm sure if there was an NPC component, an area component, a party member component etc it'd be easier to download the NPC component and then replace your Rodians with High Quality Rodians than it would've been to have them all in the same package. Quote You might want to take a look at RedRob41's similar project. He had to fix the models and/or textures of various NPCs because of various misalignments and model problems. One example is how the commoner clothing has a problem wherein parts of the actual clothing would end up on the gloves and you'd see miscolored parts on their hands. Quote God I love how Ajuur looks here. I think the criticism people are pointing out, and one that I agree with, is that the skin of both Bastila and Carth doesn't quite feel right - it looks more like sand stone than skin. Other than that, everything else in these images is 11/10 - Taris, Ajuur, Tatooine, the Armor, Bastila's outfit are all simply stunning! 22 hours ago, vurt said: I really love how this isn't just a generic AI upscale of the original textures. It's as if you are allowing the AI to reinterpret the textures and that's what's going to make this mod standout as a serious competitor to RedRob41's and ShiningRedHD's (on Nexus) AI overhauls. 1 Quote Share this post Link to post Share on other sites
vurt 35 Posted September 6 yes this is not an AI upscale, it's AI that recreates the textures, that's why textures like clothing which were previously drawn/painted can instead have realistic materials applied, like leather and realistic fabric etc. Re-modelling is beyond the scope of the mod. I am aware that some meshes has seams etc, like most games from early 2000.. Not a huge issue, at least not to me. The skin tones might need a little bit more red, i'll try that. As for download size, for most people i dont think this should be an issue in 2025 where game sizes are easily over 100GB.. My other mods are 2-3GB, this might be similar in size (haven't really looked), should take 1-2 minutes to download, even if you don't have the best possible internet (i certainly dont have the worst, but not the best connection either, for me my Morrowind mod which is 2.3GB takes less than 1 minute). To split it up is a bad idea because of how cumbersome it will be to update all packages and keep track of it etc, and i often do frequent updates to my mods, especially after release. I can do a 1024x1024 version though. Edit: right, this is TGA so it will be larger due to that. I might look into conversion into the original format with DXT compression. Though that will be at a later stage when i feel that the mod wont get more updates. Quote Share this post Link to post Share on other sites
Sith Holocron 2,592 Posted September 6 What will be the size of the Ebon Hawk exterior texture? Quote Share this post Link to post Share on other sites
vurt 35 Posted September 6 it's currently 2048x2048 Quote Share this post Link to post Share on other sites
Sith Holocron 2,592 Posted September 6 3 hours ago, vurt said: it's currently 2048x2048 That's one of the few textures that I would go up to 4096 X 4096 for. Quote Share this post Link to post Share on other sites
vurt 35 Posted September 7 That's true, it's a big mesh, i'd say it still looks more detailed than my previous 4K texture for it. So its not only about resolution but the quality of the texture. For Morrowind this was very evident where my 2K textures looked around 2x as detailed as the 4K upscales people had made for certain larger things like large walls etc. This is a really good 4K upscale vs my 2K image: 56037-1740009478-1968189747.gif (1280×1280) I also tried a 512x512 version of this mod, and the quality increase, even if it was now often the same resolution as the original textures, was quite big. Quote Share this post Link to post Share on other sites
vurt 35 Posted September 7 There were around 215 of these super tiny textures for implants etc, all done! Wasnt going to do these ultra small textures since i thought it would be too difficult to get anything decent out of them, but i think it turned out pretty good. And it is noticeable in game, especially anything that goes on your head. 2 Quote Share this post Link to post Share on other sites
vurt 35 Posted Wednesday at 06:01 PM around 1950 textures are mostly done, gonna go over some of the skyboxes again though, make them 2048x2048 since it just looked quite a lot better. 2 Quote Share this post Link to post Share on other sites
vurt 35 Posted Friday at 03:45 PM i'll have the first version up on Nexus Mods tomorrow evening i suspect. Wasn't expecting converting to tpc to be so slow, i'm on a recent CPU and it has taken me the whole day to convert, so far, 800 tga files to tpc, so it'll likely take me 2 days to convert all 2000. I've converted mods to other formats like .tex and whatnot before, usually this is done in 3 minutes for 2000-2500 'ish textures. 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,882 Posted Friday at 03:53 PM 8 minutes ago, vurt said: Wasn't expecting converting to tpc to be so slow You're using ndix UR's TGA2TPC? I recall it had a memory leak at one point, not sure if that got fixed. Might want to try it in smaller batches and then close and reopen it. Alternatively, it's possible pyKotor might let you batch convert, not sure. Quote Share this post Link to post Share on other sites
vurt 35 Posted Friday at 04:16 PM i use TGA2TPC, highest quality. it hasnt seem to slowed down, its the same speed as it was in the start. Quote Share this post Link to post Share on other sites
vurt 35 Posted yesterday at 02:47 AM 1200 images done. it makes no sense really. on average each image takes ≈20s to complete, i can even watch it in real-time how it finishes each image (so its not a calculation error if i just look at what it says for each image and how long it took to complete it, it seems correct.) if the average is ≈20s (some images takes 5 seconds, some images takes 40s), it should have taken around 11h, yet it has taken far more hours and far more hours are left. Edit: looked over it a bit more, a few takes 1 minute, so maybe the average is a little above 20s actually, but even if the average is 30s it should have been done already. Quote Share this post Link to post Share on other sites
Dark Hope 1,647 Posted 15 hours ago Yay! You've put me out of work) I can already see things that don't need my efforts (the hutts are excellent). Let me improve the textures where needed (for example: seams). How are things with transparency on metal? Quote Share this post Link to post Share on other sites
vurt 35 Posted 15 hours ago You're welcome to improve anything you can, i'll credit you for the work. Transparency? Anything specific you are thinking of? Quote Share this post Link to post Share on other sites
DarthParametric 3,882 Posted 14 hours ago Presumably alpha channel masks for envmaps, like Sith troopers or Mandos, for example. Or the Hawk, both exterior and interior, amongst many others. 1 Quote Share this post Link to post Share on other sites
vurt 35 Posted 13 hours ago haven't really made a comparison before / after but it seems to look ok, it's the original alphas for the most part, though usually upscaled. Quote Share this post Link to post Share on other sites
Dark Hope 1,647 Posted 9 hours ago I looked through everything quickly. Some things look great, some look like a stretched image in a search engine) Only one Hutt was lucky to be in 2048(. The armor and animals are worthy of the 2048 texture. It turns out that on all planets the hawks will be different) Quote Share this post Link to post Share on other sites
vurt 35 Posted 9 hours ago not sure which one would be stretched. do you have an image? maybe yet another issue with the conversion to tpc, i do notice many issues with it so i will have to re-upload as TGA instead... i was so happy that i could convert to .tpc because it made the mod like 8x smaller, so it was 2 days of converting for nothing 😕 Quote Share this post Link to post Share on other sites