vurt 32 Posted Thursday at 07:07 PM I know i started a topic like 2 years ago or something about doing a remaster / retexture, but i never got far into it. So I recently started over again using the new AI model i have been working on for the last 2'ish years on and off, the recent update made it really good at doing clothing. This retexture will be similar to my other remasters i've made in the last years (Jedi Knight 2, Thief 2,Morrowind and Gothic 2). So basically the full game retextured, maybe apart from the smallest stuff which doesnt make sense to retexture. I'm maybe 70% done or so. 1600+ textures so far, but some needs to be remade again or needs fixes. Some examples attached 4 2 Quote Share this post Link to post Share on other sites
vurt 32 Posted Friday at 08:45 AM Some more in-game screens 2 2 Quote Share this post Link to post Share on other sites
Sithspecter 913 Posted Friday at 06:18 PM I think it looks very very good for the most part. The only area that looks a little out of place is the hair and faces in some of the screenshots. Bastila's head just doesn't quite look right to me, and Zaalbar seems a little lacking. Otherwise everything looks really great and seamless, I think the Ebon Hawk looks especially nice. Quote Share this post Link to post Share on other sites
Copper 1 Posted Friday at 06:36 PM I like how the AI Textures work, I'd like to see the Leviathan, if done. 1 Quote Share this post Link to post Share on other sites
vurt 32 Posted Friday at 06:56 PM 39 minutes ago, Sithspecter said: I think it looks very very good for the most part. The only area that looks a little out of place is the hair and faces in some of the screenshots. Bastila's head just doesn't quite look right to me, and Zaalbar seems a little lacking. Otherwise everything looks really great and seamless, I think the Ebon Hawk looks especially nice. they're pretty much 1:1. but if you have a more specific idea of how to improve them i can give it a shot for sure. 1 Quote Share this post Link to post Share on other sites
vurt 32 Posted Saturday at 11:17 AM Carth and general improvement of crates, walls, damage decals 1 Quote Share this post Link to post Share on other sites
Copper 1 Posted Saturday at 11:43 AM This looks awesome! This would be replace the Remake entirely, Texture-wise. Quote Share this post Link to post Share on other sites
N-DReW25 1,507 Posted Saturday at 11:50 AM On 9/5/2025 at 5:07 AM, vurt said: I know i started a topic like 2 years ago or something about doing a remaster / retexture, but i never got far into it. So I recently started over again using the new AI model i have been working on for the last 2'ish years on and off, the recent update made it really good at doing clothing. This retexture will be similar to my other remasters i've made in the last years (Jedi Knight 2, Thief 2,Morrowind and Gothic 2). So basically the full game retextured, maybe apart from the smallest stuff which doesnt make sense to retexture. I'm maybe 70% done or so. 1600+ textures so far, but some needs to be remade again or needs fixes. Some examples attached I like what I see, Vurt. Will these be released separately, or at least as separate downloads on the one mod page? The reason I ask is that having over 1600+ upscaled textures in one download will take a very long time to download. Plus, I would want to use other peoples mods alongside your mod - I wouldn't want to wait hours for your mod to download if I'm just going to use other people's area retextures. Of course, it'd be impossible to divide the mod in a way that makes everyone happy, but I'm sure if there was an NPC component, an area component, a party member component etc it'd be easier to download the NPC component and then replace your Rodians with High Quality Rodians than it would've been to have them all in the same package. Quote You might want to take a look at RedRob41's similar project. He had to fix the models and/or textures of various NPCs because of various misalignments and model problems. One example is how the commoner clothing has a problem wherein parts of the actual clothing would end up on the gloves and you'd see miscolored parts on their hands. Quote God I love how Ajuur looks here. I think the criticism people are pointing out, and one that I agree with, is that the skin of both Bastila and Carth doesn't quite feel right - it looks more like sand stone than skin. Other than that, everything else in these images is 11/10 - Taris, Ajuur, Tatooine, the Armor, Bastila's outfit are all simply stunning! 22 hours ago, vurt said: I really love how this isn't just a generic AI upscale of the original textures. It's as if you are allowing the AI to reinterpret the textures and that's what's going to make this mod standout as a serious competitor to RedRob41's and ShiningRedHD's (on Nexus) AI overhauls. 1 Quote Share this post Link to post Share on other sites
vurt 32 Posted Saturday at 02:11 PM yes this is not an AI upscale, it's AI that recreates the textures, that's why textures like clothing which were previously drawn/painted can instead have realistic materials applied, like leather and realistic fabric etc. Re-modelling is beyond the scope of the mod. I am aware that some meshes has seams etc, like most games from early 2000.. Not a huge issue, at least not to me. The skin tones might need a little bit more red, i'll try that. As for download size, for most people i dont think this should be an issue in 2025 where game sizes are easily over 100GB.. My other mods are 2-3GB, this might be similar in size (haven't really looked), should take 1-2 minutes to download, even if you don't have the best possible internet (i certainly dont have the worst, but not the best connection either, for me my Morrowind mod which is 2.3GB takes less than 1 minute). To split it up is a bad idea because of how cumbersome it will be to update all packages and keep track of it etc, and i often do frequent updates to my mods, especially after release. I can do a 1024x1024 version though. Edit: right, this is TGA so it will be larger due to that. I might look into conversion into the original format with DXT compression. Though that will be at a later stage when i feel that the mod wont get more updates. Quote Share this post Link to post Share on other sites
Sith Holocron 2,592 Posted Saturday at 04:00 PM What will be the size of the Ebon Hawk exterior texture? Quote Share this post Link to post Share on other sites
vurt 32 Posted Saturday at 04:46 PM it's currently 2048x2048 Quote Share this post Link to post Share on other sites
Sith Holocron 2,592 Posted Saturday at 08:07 PM 3 hours ago, vurt said: it's currently 2048x2048 That's one of the few textures that I would go up to 4096 X 4096 for. Quote Share this post Link to post Share on other sites
vurt 32 Posted yesterday at 03:44 AM That's true, it's a big mesh, i'd say it still looks more detailed than my previous 4K texture for it. So its not only about resolution but the quality of the texture. For Morrowind this was very evident where my 2K textures looked around 2x as detailed as the 4K upscales people had made for certain larger things like large walls etc. This is a really good 4K upscale vs my 2K image: 56037-1740009478-1968189747.gif (1280×1280) I also tried a 512x512 version of this mod, and the quality increase, even if it was now often the same resolution as the original textures, was quite big. Quote Share this post Link to post Share on other sites
vurt 32 Posted yesterday at 07:56 AM There were around 215 of these super tiny textures for implants etc, all done! Wasnt going to do these ultra small textures since i thought it would be too difficult to get anything decent out of them, but i think it turned out pretty good. And it is noticeable in game, especially anything that goes on your head. 2 Quote Share this post Link to post Share on other sites