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Found 9 results

  1. Version 1.0

    448 downloads

    A Mod for Star Wars Knights of The Old Republic 2 The Sith Lords Author: N-DReW25 Release Date: 19.03.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 The Sith Lords override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: While I was searching the game files for TSL I discovered the K1 Skyboxes for Dantooine were still in the TSL game files. I also discovered the grass on Onderon was also very similar to the K1 Dantooine grass so I made this mod. What this mod does is retexture the Dantooine grass and skyboxes to look like the Skyboxes and grass in K1. This mod includes no ported content from K1 into TSL. All assets used were already within the TSL game files. Known Bugs: The very top of the Dantooine Outdoor Modules is a different color to the rest of the skyboxes. I will address this when I find the correct texture for it or am able to make a custom one Incompatibilities: Is incompatible with anything that changes the Dantooine grass or skybox Permissions: Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. Version 1.0.2

    502 downloads

    ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Grass Improvements AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and copy the files from the subfolder to your override folder. ------------------------ DESCRIPTION ------------------------ This mod improves the grass and the dirt that it's on, on the surface of Telos, on Dantooine and on Dxun. The textures are upscaled and the transparency blending is improved (from horrible to in line with the new texture dimensions). -------------------------- UNINSTALLING -------------------------- Remove the following files from your override folder: DAN_grass07.tga DANfx_grass.tga DXN_dirt1.tga DXN_dirt2.tga DXN_Drt1.tga DXN_Drt2.tga DXN_Drt3.tga DXN_gras2.tga DXN_grass.tga DXn_grassfx.tga DXN_jungfx.tga grass.tga TEL_dirt.tga TEL_grass.tga TEL_grassdirt.tga tel_grassf.tga tel_grassfx.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- - Stoffe and Fred Tetra for the needed tools and tutorials - MadDerp for allowing me to reuse two of his alpha layers from his K1 New Grass mod ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  3. View File Effixian's Grass Improvements ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Grass Improvements AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and copy the files from the subfolder to your override folder. ------------------------ DESCRIPTION ------------------------ This mod improves the grass and the dirt that it's on, on the surface of Telos, on Dantooine and on Dxun. The textures are upscaled and the transparency blending is improved (from horrible to in line with the new texture dimensions). -------------------------- UNINSTALLING -------------------------- Remove the following files from your override folder: DAN_grass07.tga DANfx_grass.tga DXN_dirt1.tga DXN_dirt2.tga DXN_Drt1.tga DXN_Drt2.tga DXN_Drt3.tga DXN_gras2.tga DXN_grass.tga DXn_grassfx.tga DXN_jungfx.tga grass.tga TEL_dirt.tga TEL_grass.tga TEL_grassdirt.tga tel_grassf.tga tel_grassfx.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- - Stoffe and Fred Tetra for the needed tools and tutorials - MadDerp for allowing me to reuse two of his alpha layers from his K1 New Grass mod ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 07/28/2022 Category Skins TSLRCM Compatible Yes  
  4. View File Restored Dantooine Textures Pack [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 09.04.2022 Installation: Inside the "For Override" folder are 3 folders: "Bark", "Grass" and "Skybox". This mod is modular, meaning you don't have to install all 3 texture options if you don't want to. The Bark and Skybox folders will contain the tree and skybox textures, copy the files within Bark and/or Skybox and paste them into your Override folder. If you have an option to overwrite, then that means you have another mod which already modifies the Bark and/or Skybox texture and you'll need to choose whether or not to install the Bark and/or Skybox textures. Inside the Grass folder you will find the folders "Grass 1", "Grass 2", "Grass 3", "Grass 4" and "Grass 5". Each grass folder is a different mod, you should only install ONE grass mod! The screenshots on the mod page will show you WHAT each grass mod does, do keep in mind that some grass mods might do minimal changes and will require TWO texture changes whereas other grass mods might change the ENTIRE aesthetic of K1 Dantooine and will change up to FIVE textures. Just like the Bark/Skybox textures, simply select the grass mod you want and copy the files directly into your Override folder. Description: In K1, Dantooine has a few unusued textures for grass, trees and skybox. This mod will simply replace the vanilla textures with the unused textures, you have a few textures to choose from. 1) Tree: The Trees of Dantooine will sport a more realistic tree texture. 2) Skybox: This skybox appears to have been an incomplete draft by Bioware, do keep in mind that the "roof" of the Skybox does not exist in the game files and thus is missing from the mod. 3) Grasses: Up to 5 different grass textures exist in the game files meaning you can only install 1 grass mod (Please consult the Mod's Screenshots to see what each Grass mod does). Known Bugs: This mod shouldn't have bugs but if there is report it on Deadlystream.com. Incompatibilities: Will be incompatible with any mods which modifies the following files: "LDA_bark02.tga" "LDA_bark02.tpc" "LDA_bark04.tga" "LDA_bark04.tpc" "LDA_rock04.tga" "LDA_rock04.tpc" "LDA_graspatch01.tga" "LDA_graspatch01.tpc" "LDA_grass2.tga" "LDA_grass2.tpc" "LDA_grass07.tga" "LDA_grass07.tpc" "LDA_rock06.tga" "LDA_rock06.tpc" "LDA_sky001.tga" "LDA_sky001.tpc" "LDA_sky002.tga" "LDA_sky002.tpc" "LDA_sky003.tga" "LDA_sky003.tpc" "LDA_sky004.tga" "LDA_sky004.tpc" This mod uses the TGA texture format, meaning any TGA mods which use the same files will be overwritten by this mod. However, if you install TGA and TPC files of the same name together, it will probably crash your game so be sure to make sure none of these files are present in your Override folder. Do keep in mind, let's say if you install the tree and grass textures but NOT the skybox textures then you'll be able to use another skybox mod (And vice versa). Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Bioware: For such an amazing game Fred Tetra: For Kotor Tool And everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 04/08/2022 Category Skins K1R Compatible Yes  
  5. Version 1.0.0

    272 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 09.04.2022 Installation: Inside the "For Override" folder are 3 folders: "Bark", "Grass" and "Skybox". This mod is modular, meaning you don't have to install all 3 texture options if you don't want to. The Bark and Skybox folders will contain the tree and skybox textures, copy the files within Bark and/or Skybox and paste them into your Override folder. If you have an option to overwrite, then that means you have another mod which already modifies the Bark and/or Skybox texture and you'll need to choose whether or not to install the Bark and/or Skybox textures. Inside the Grass folder you will find the folders "Grass 1", "Grass 2", "Grass 3", "Grass 4" and "Grass 5". Each grass folder is a different mod, you should only install ONE grass mod! The screenshots on the mod page will show you WHAT each grass mod does, do keep in mind that some grass mods might do minimal changes and will require TWO texture changes whereas other grass mods might change the ENTIRE aesthetic of K1 Dantooine and will change up to FIVE textures. Just like the Bark/Skybox textures, simply select the grass mod you want and copy the files directly into your Override folder. Description: In K1, Dantooine has a few unusued textures for grass, trees and skybox. This mod will simply replace the vanilla textures with the unused textures, you have a few textures to choose from. 1) Tree: The Trees of Dantooine will sport a more realistic tree texture. 2) Skybox: This skybox appears to have been an incomplete draft by Bioware, do keep in mind that the "roof" of the Skybox does not exist in the game files and thus is missing from the mod. 3) Grasses: Up to 5 different grass textures exist in the game files meaning you can only install 1 grass mod (Please consult the Mod's Screenshots to see what each Grass mod does). Known Bugs: This mod shouldn't have bugs but if there is report it on Deadlystream.com. Incompatibilities: Will be incompatible with any mods which modifies the following files: "LDA_bark02.tga" "LDA_bark02.tpc" "LDA_bark04.tga" "LDA_bark04.tpc" "LDA_rock04.tga" "LDA_rock04.tpc" "LDA_graspatch01.tga" "LDA_graspatch01.tpc" "LDA_grass2.tga" "LDA_grass2.tpc" "LDA_grass07.tga" "LDA_grass07.tpc" "LDA_rock06.tga" "LDA_rock06.tpc" "LDA_sky001.tga" "LDA_sky001.tpc" "LDA_sky002.tga" "LDA_sky002.tpc" "LDA_sky003.tga" "LDA_sky003.tpc" "LDA_sky004.tga" "LDA_sky004.tpc" This mod uses the TGA texture format, meaning any TGA mods which use the same files will be overwritten by this mod. However, if you install TGA and TPC files of the same name together, it will probably crash your game so be sure to make sure none of these files are present in your Override folder. Do keep in mind, let's say if you install the tree and grass textures but NOT the skybox textures then you'll be able to use another skybox mod (And vice versa). Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Bioware: For such an amazing game Fred Tetra: For Kotor Tool And everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. Version 1.0.0

    958 downloads

    Ultimately, my hope for this project is for it to extend to every piece of greenery to finally move Kotor 2 into something visually closer to what Obsidian's Concept art depicts (or hopefully better). However, right now I only have enough time at my disposal to work on small portions incrementally, and rather than leave this in development forever, I've opted to release each new increment as an update on this download page until it reaches completion. I guess it could be thought of as a Steam Greenlight that is always free and only exists to benefit the community. Right now all I have is the Duxn jungle foliage texture which I've rebuilt from the ground up to imitate what actual dense undergrowth looks like. I originally planned to use an area template file to make the plants look larger but it ended up somewhat redundant and the plants look fine as is. Please let me know if there are any problems or if the alpha is out of place.
  7. View File Grass and Foliage Reimplanted Ultimately, my hope for this project is for it to extend to every piece of greenery to finally move Kotor 2 into something visually closer to what Obsidian's Concept art depicts (or hopefully better). However, right now I only have enough time at my disposal to work on small portions incrementally, and rather than leave this in development forever, I've opted to release each new increment as an update on this download page until it reaches completion. I guess it could be thought of as a Steam Greenlight that is always free and only exists to benefit the community. Right now all I have is the Duxn jungle foliage texture which I've rebuilt from the ground up to imitate what actual dense undergrowth looks like. I originally planned to use an area template file to make the plants look larger but it ended up somewhat redundant and the plants look fine as is. Please let me know if there are any problems or if the alpha is out of place. Submitter Malkior Submitted 07/31/2019 Category Mods TSLRCM Compatible Yes  
  8. So I finally ran into the dreaded grass glitch in Knights of the Old Republic on Taris, in the Undercity map. It basically causes the grass textures to go haywire on newer video cards. I hear it effects AMD/ATI video cards mostly; I have an Intel card myself. I tried a custom fix shown here on the Steam forums, but it did not work for me. I put the GLOveride files in both the main directory for KOTOR and the 'Override' directory, but neither worked. Sadly this glitch appears to also be present in Knights of the Old Republic II as well. The only workaround I can tell is to simply turn 'Grass' off in the 'Graphics' menu of the game. I am frankly shocked that both Steam and GOG.com sell a game with such an obvious and basic problem. Then again, they did not make the games so they probably could not patch them even if they wanted to. What could be causing this glitch?
  9. File Name: K1 Dantooine Textures Restoration for TSL File Submitter: N-DReW25 File Submitted: 19 Mar 2017 File Category: Skins TSLRCM Compatible: Yes A Mod for Star Wars Knights of The Old Republic 2 The Sith Lords Author: N-DReW25 Release Date: 19.03.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 The Sith Lords override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: While I was searching the game files for TSL I discovered the K1 Skyboxes for Dantooine were still in the TSL game files. I also discovered the grass on Onderon was also very similar to the K1 Dantooine grass so I made this mod. What this mod does is retexture the Dantooine grass and skyboxes to look like the Skyboxes and grass in K1. This mod includes no ported content from K1 into TSL. All assets used were already within the TSL game files. Known Bugs: The very top of the Dantooine Outdoor Modules is a different color to the rest of the skyboxes. I will address this when I find the correct texture for it or am able to make a custom one Incompatibilities: Is incompatible with anything that changes the Dantooine grass or skybox Permissions: Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file