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Showing results for tags 'equipment'.
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I have a few points with KOTOR that I am trying to resolve. First, in the dialogue files such as the one attached below, do you know what Old Hit Check means and what it does? I want to know in case it is something that I might want to deselect. Second, I know on Manaan that you have equip a special diving suit to venture out underwater. Do you know if this can be changed with a mod or is hardwired into the game? I ask because I know there is a mod that allows you to take your party with you so I am hoping that I can keep the armor, headgear, and weapons that I normally have my character wear. Finally I want to know how to change the outfit for Bastilla. What I mean is that after she is taken by Malak and turns to the Dark Side she is shown wearing a black Jedi Robe. I want to know how to change her outfit so she will be wearing what I equip her with when she is in my party. For example, when she joins my party I will equipping her was a Blaster Cannon rather than a lightsaber and the Verpine Zal Alloy Mesh armor rather than robes. I want her to still be carrying, using, and wearing those items during the scene where Malak starts to entice her and when my character encounters her on the Unknown World and Star Forge System. I have edited the appearance.2da file by adding a new line (Line 509) changed the modules lines to the outfit I want. I have attached it here so you can see it. Please tell me if I am wrong anywhere. Now I need to know which columns to edit and how to give her the miscellaneous items and weapon I want. Also I absolutely want her to be wearing a headgear item so which columns do I edit for that. If I need to create new columns for these results how do I do that? Then after I have the appearance.2da file set I will edit the appearance lines in the Bastila.utc files to give the appearance I want. Does that sound right to all of you? Can you please tell me how to do all this? I am willing to take another look but I need to know what I am looking for. Is there another file that I need to be using? Hopefully by looking at them you can tell me where I went wrong. Also I am asking all of you to please check my other forum about editing placeables at the link below. I am having trouble getting a metal-box container to spawn by script, especially in the place I want it to. Perhaps you can tell me what I am doing wrong. Thank you in advance. https://deadlystream.com/topic/6857-editing-placeable-items-in-kotor/ appearance.2da lev40_darthmalak.dlg
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I am trying to edit the .mod files in the game, at least some of them. I know that many of the files in the game, whether they are dialogue, .utc, ,uti, or etc, share the same name. This can create an issue when you want to edit one in particular. I want to be shown how to edit the .mod files so I can rename a particular dialogue, .utc, .uti, and etc file and edit it with aspects like scripts or adjusting inventory or saying I want so the game will recognize it as a separate file and provide them. I have already tried everything in KOTOR Tool and Mod Project Tool. Can someone please tell me what I need to do and which program I need to use. Please provide step-by-step instructions. For an example I will use the dialogue file sc16_converse. There are two of them. One is located in 10. ebo_m40aa_s.rim and the other in STUNT_16_s.rim. I need to rename one of the copies so they will be recognized as separate for the TSLPatcher and the Override Folder. I was told to use the K-Giff program to locate but I cannot find them after using the program. I download all the mod files (the ARE, GIT, and IFO Files) from both s.rim modules with KOTOR Tool but then when I searched for the sc16_converse file there was nothing there. I have included a screenshot of the search I have tried looking at topics from others who faced the same issue but could not understand them. I may have made a topic about this myself once but was not getting any replies so I wanted to try again. I ask to please be shown how to locate the files I am looking for and how to edit the labels and values to what I want. That way I can rename one of the dialogue files then change the value in the .mod to match it. That way I can place both all the files in the Override Folder and be able to use them both at once with the changes I made. Please provide step-by-step instructions. Thank you in advance.