Search the Community

Showing results for tags 'buff'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

There are no results to display.

There are no results to display.

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 4 results

  1. View File Better Disciple Meditation Makes it so meditating with Disciple grants a temporary bonus to Wisdom. SUMMARY: In the vanilla game you can meditate with Disciple if no enemies are around to fully restore your Force points. It's a cool mechanic but FP regenerates fast enough outside of combat that I've never really used it except for role-playing. This mod aims to make meditation more useful by also granting both the PC and Disciple a +2 bonus to Wisdom for 5 minutes. Nothing huge but it's free and lasts a long time, so it might get you to bring Disciple along more often or check in to meditate before heading out. INSTALLATION: To install, run TSLPatcher.exe. If an edited file already exists in your override folder, an unaltered copy will be placed in the "backup" folder in the location of TSLPatcher.exe. UNINSTALLATION: 1. Remove the following files from override: - spells.2da - effecticon.2da - dscplmed_caster.utp - a_forcepointheal.ncs - m_imp_dscplmed.ncs - m_dscmed_plc_htb.ncs - disciplemed.tga 2. Replace dialog.tlk in the main game folder with the unaltered version in the backup folder. 3. Move any remaining files in the backup folder to override. COMPATIBILITY: Not compatible with mods that edit the script a_forcepointheal.ncs. Otherwise should be compatible as long as the mod uses a patcher or this mod is installed after. Compatible with Party Swap. PERMISSIONS: Please do not reupload this mod or any contained files without my permission. CREDITS: offthegridmorty TSLPatcher, TalkEd - stoffe, Fair Strides KOTOR Tool - Fred Tetra Holocron Toolset - Cortisol KGFF - TK102 Submitter offthegridmorty Submitted 12/10/2024 Category Mods TSLRCM Compatible Yes  
  2. Version 1.0.1

    21 downloads

    Makes it so meditating with Disciple grants a temporary bonus to Wisdom. SUMMARY: In the vanilla game you can meditate with Disciple if no enemies are around to fully restore your Force points. It's a cool mechanic but FP regenerates fast enough outside of combat that I've never really used it except for role-playing. This mod aims to make meditation more useful by also granting both the PC and Disciple a +2 bonus to Wisdom for 5 minutes. Nothing huge but it's free and lasts a long time, so it might get you to bring Disciple along more often or check in to meditate before heading out. INSTALLATION: To install, run TSLPatcher.exe. If an edited file already exists in your override folder, an unaltered copy will be placed in the "backup" folder in the location of TSLPatcher.exe. UNINSTALLATION: 1. Remove the following files from override: - spells.2da - effecticon.2da - dscplmed_caster.utp - a_forcepointheal.ncs - m_imp_dscplmed.ncs - m_dscmed_plc_htb.ncs - disciplemed.tga 2. Replace dialog.tlk in the main game folder with the unaltered version in the backup folder. 3. Move any remaining files in the backup folder to override. COMPATIBILITY: Not compatible with mods that edit the script a_forcepointheal.ncs. Otherwise should be compatible as long as the mod uses a patcher or this mod is installed after. Compatible with Party Swap. PERMISSIONS: Please do not reupload this mod or any contained files without my permission. CREDITS: offthegridmorty TSLPatcher, TalkEd - stoffe, Fair Strides KOTOR Tool - Fred Tetra Holocron Toolset - Cortisol KGFF - TK102
  3. Version 1.0.0

    449 downloads

    Brejik's New Repulsor Arm A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 24.06.2023 Installation: Please install the K1 Community Patch before this mod! Once you're ready to install this mod simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic. Description: One night, I was browsing through the game files of K2 to see what assets could be ported over to K1... then I found the files for Bao-Dur and an idea popped in my head: could I port Bao-Dur's Repulsor Arm for other NPCs? After careful consideration, I decided Brejik was one of the only NPCs in K1 that I could replace without causing a conflict with other mods. As a character, Brejik is always said to be a tough and formidable leader of the Black Vulkar Swoop Gang... though his reputation is always reflected through dialogue of other characters. Since Brejik only has a single encounter in the game, we can only use our imaginations as to how Brejik gained this reputation. But with this mod installed, Brejik will be given Bao-Dur's body model for the Military Suit armor. That means Brejik's entire body will now be physically buff, making his Military Suit larger and more muscular than his vanilla model. These muscular details might be easy to miss, though what's not easy to miss is the elephant in the room... the Repulsor Arm itself! This Repulsor Arm is entirely an aesthetic feature, Brejik will NOT power punch your player and knock out their energy shields... the arm simply acts as a symbolic testament to Brejik's character, between the year 3962 BBY (when Brejik last appeared in the Kotor comics) and 3956 BBY (when Kotor takes place) we can assume he lost his arm at some point during his career as a Swoop Gangster, similar to how Gadon Thek lost his eyes in the vanilla game. If you are someone who believes the Repulsor Arm is something only Bao-Dur has, you are welcome to not install this mod. Known Bugs: This mod shouldn't have bugs, but feel free to report any bugs you might find! Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Obsidian Entertainment: For Bao-Dur's assets! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. View File Brejik's New Repulsor Arm Brejik's New Repulsor Arm A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 24.06.2023 Installation: Please install the K1 Community Patch before this mod! Once you're ready to install this mod simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic. Description: One night, I was browsing through the game files of K2 to see what assets could be ported over to K1... then I found the files for Bao-Dur and an idea popped in my head: could I port Bao-Dur's Repulsor Arm for other NPCs? After careful consideration, I decided Brejik was one of the only NPCs in K1 that I could replace without causing a conflict with other mods. As a character, Brejik is always said to be a tough and formidable leader of the Black Vulkar Swoop Gang... though his reputation is always reflected through dialogue of other characters. Since Brejik only has a single encounter in the game, we can only use our imaginations as to how Brejik gained this reputation. But with this mod installed, Brejik will be given Bao-Dur's body model for the Military Suit armor. That means Brejik's entire body will now be physically buff, making his Military Suit larger and more muscular than his vanilla model. These muscular details might be easy to miss, though what's not easy to miss is the elephant in the room... the Repulsor Arm itself! This Repulsor Arm is entirely an aesthetic feature, Brejik will NOT power punch your player and knock out their energy shields... the arm simply acts as a symbolic testament to Brejik's character, between the year 3962 BBY (when Brejik last appeared in the Kotor comics) and 3956 BBY (when Kotor takes place) we can assume he lost his arm at some point during his career as a Swoop Gangster, similar to how Gadon Thek lost his eyes in the vanilla game. If you are someone who believes the Repulsor Arm is something only Bao-Dur has, you are welcome to not install this mod. Known Bugs: This mod shouldn't have bugs, but feel free to report any bugs you might find! Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Obsidian Entertainment: For Bao-Dur's assets! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 06/24/2023 Category Mods K1R Compatible No