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File Comments posted by InSidious
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Looks excellent, Sapiens.
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3
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Stupid newbie modder question - Can these be used for TSL?
Sorry, no. They're K1 only.
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The .uti's are of different kinds and do different things.
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Mmm... nope. Models should be the same, but I didn't set the KotOR II one to overwrite models/textures, so you may have to manually install those if you're also using Azgath's tomb.
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it's working even in humble 800x600 resolution!! but with maxed 16x anisotropy and HQ settings ... on a PC of course.
like how it looks, more ... Slim and Stylish?? thanks ...
oh ... and any chances of a similar tweak to the circular NPCs head marker and/or its horizontal far too wide bar?
Thanks! Unfortunately, your suggested second mod is unlikely. This one only required altering two .tgas, whereas that one would require the altering of the GUI itself. Sorry.
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Looks nice! A huge improvement - well done.
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Looks excellent. Nice work.
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You'll need to find it in the Valley, when you land on Korriban. You could find this out by reading the completed quest entry and the readme I included with the mod.
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No, you don't need to change the names. I just made a typo in the readme.
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That's perfectly normal.
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You're too late, I'm afraid. If you installed now, you could still warp to the tomb, but it's way too late for the area to appear in the game. You'd need to start a new game, and be sure to do the planets in the order Onderon (I) - Dantooine - Onderon (II) - Korriban, in order to also complete the sidequest.
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http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/
I wonder if this link above is what the dstoney patch was meant to do.
If what you're looking to patch is the journal file, then yes, this will make that element compatible with TSLRCM. I'm not aware of anything else which would be incompatible between the two mods, so this should do it, but I make no guarantees.
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I've reinstalled using the new version of the mod, to avoid the crash-to-desktop isue with the J armours, but I've encountered a new issue, after reinstalling with svosh's robe models: the Zeison Sha/Jal Shey armour model has been replaced with the Jedi Master armour model (PMBNM), but the textures have not.
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Shouldn't be too unbalanced - keep in mind that the game scales enemies to your level. But it will require a more considered approach to gaining force powers, particularly if employed with other mods, and makes multiclassing more important.
Atton reskin
in Skins
Posted
Nice work, FF!