InSidious

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File Comments posted by InSidious

  1. Sonic Screwdriver

       446    6

    Mmm... nope. Models should be the same, but I didn't set the KotOR II one to overwrite models/textures, so you may have to manually install those if you're also using Azgath's tomb.


  2. it's working even in humble 800x600 resolution!! but with maxed 16x anisotropy and HQ settings ... on a PC of course.

     

    like how it looks, more ... Slim and Stylish?? thanks ...   ;)

     

    oh ... and any chances of a similar tweak to the circular NPCs head marker and/or its horizontal far too wide bar?

     

    Thanks! Unfortunately, your suggested second mod is unlikely. This one only required altering two .tgas, whereas that one would require the altering of the GUI itself. Sorry.

  3. Azgath N'Dul's Tomb

       8,857    20

    You'll need to find it in the Valley, when you land on Korriban. You could find this out by reading the completed quest entry and the readme I included with the mod.

  4. Azgath N'Dul's Tomb

       8,857    20

    You're too late, I'm afraid. If you installed now, you could still warp to the tomb, but it's way too late for the area to appear in the game. You'd need to start a new game, and be sure to do the planets in the order Onderon (I) - Dantooine - Onderon (II) - Korriban, in order to also complete the sidequest.

  5. TSL Loot-Immersion Upgrade

       13,857    193

    I've reinstalled using the new version of the mod, to avoid the crash-to-desktop isue with the J armours, but I've encountered a new issue, after reinstalling with svosh's robe models: the Zeison Sha/Jal Shey armour model has been replaced with the Jedi Master armour model (PMBNM), but the textures have not.

  6. Gameplay Rework

       352    4

    Shouldn't be too unbalanced - keep in mind that the game scales enemies to your level. But it will require a more considered approach to gaining force powers, particularly if employed with other mods, and makes multiclassing more important.