Fair Strides

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Everything posted by Fair Strides

  1. It's a small matter of clarification on the author's part. The author is assuming that Steam users will be using TSLRCM from the Steam Workshop. If you aren't, then drop the file in your normal KotOR 2 Override folder.
  2. I googled, but I have never seen that movie before.
  3. You look nice. And there's a startling similarity between IRL you and your profile pic...
  4. Fair Strides

    Hello

    Nice to see a returning fan!
  5. In KotOR 2, the game uses autobalance.2da, though I couldn't tell you if the different rows in it correspond to the difficulty setting or (more likely) a range of levels based on difference between the Player Character's level and the subject to be balanced.
  6. In this case, it's an issue that KotOR Tool only supports one class. It's not that the files are being changed by the game so much as this. For example, if you open the sta_bastila.utc file already mentioned in K-GFF, you'd see a second class struct that's level 18...
  7. It's pretty much black/white here yes. But can you tell us how it goes over at JKHub? I don't know about things pre-2012, but I know that a lot of us felt vindicated in the current rules when Filefront went down and people were uploading stuff to the Steam Workshop despite us telling them that certain types of mods simply wouldn't work that way. Also, some people would upload a mod by a still active modder, say they'd remove it if the modder wanted them to, and then point blank refused to do so when the modder wanted it taken down but didn't plan to put it up on the Workshop themselves. At that point, it boiled down to "I'll still keep it up here so that it's up here, no matter what your [the original mod author's] thoughts are on the matter." And that idea got a lot of support from the Steam community, so it's not a big surprise why that modder doesn't have a lot of sympathy or empathy for the Steam community of KotOR 1/2...
  8. Hi D333. We didn't talk much, but I at least recognize you. And yes, some of the tools have been updated, like ERF Edit. And there's some new tools in our Modding Tools section of the Downloads.
  9. Just going to throw this out there for you Q if you want to make more than one skin (like alternates or whatever) for T3 and/or HK: with a little .uti editing and if needed 2da magic, you could make the skin change depending on what armor item/armor class the droid is wearing...
  10. Looking at the files, this should be safe to use. Anything from the module it would overwrite, but it doesn't overwrite the characters or anything important like that.
  11. But it can work out for mods as well. Like the G0T0 Overhaul putting most of its stuff in one folder. For retexture mods it could also be handy.
  12. Seeing as this is your first post, I feel compelled to ask why you chose to uninstall the mod.
  13. Textures is much easier, but doing this for models is an all-or-nothing thing. Every "class" of armor (clothing, underwear, several different Jedi robes, Dancer's Outfit, and each tier of armor) has one single model for any item of that type. The texture depends on the item's assigned texture variation, but the model is always the same. One could hack in a new model by making a new row in appearance.2da and changing the model, but you'd need a new row for every row in heads.2da and the item would need a disguise property.
  14. You are correct that the door's state is saved in the savegame. However, it is more in the realm of level-editing than save-editing, so you'll need ERF Edit and K-GFF. You'd open the SAVEGAME.sav in ERF Edit, extract the level's .sav file from the SAVEGAME.sav, then close ERF Edit and open the level's .sav file in ERF Edit. Extract the .are, .ifo, and .git file. In either the .are or .ifo, there is a PlayersList or something like that that will have one struct containing your PC's info. Of importance would be the XYZ coordinates. After we have those and they're written down somewhere, we can go looking through the .git file. When you open the .git file, I recommend clicking on a branch and then hitting the [ key to collapse everything. From there, open the DoorsList and look through the structs until you find one whose coordinates are close to your own, assuming you saved right next to the door in question. When you find the door, I'm blanking on what exactly needs editing, but I think AnimationState should be 0 for closed. Might also need to re-lock it by setting Locked to 1. After all that, click on a different branch, save the .git file, put it back into the .sav file for the level, then put the level's .sav back into SAVEGAME.sav. If you need help, just ask.
  15. I'm sorry for not providing that context. The other mod was disapproved for using music from TOR, or at least the TOR CD.
  16. That part is entirely up to the person doing the part, and I'd say is subject to them and the person making the video.
  17. At the moment I don't have RAD installed to check the other movie files to see if the music is available there, but the music is indeed not in the StreamMusic folder itself in KotOR 2. However, before any more speculations are made, I'll be PMing both Zbyl and Hassat Hunter about this.
  18. Do you want to link that other mod? There's over 700 on the site...
  19. This thread can help with your Steam issue: http://deadlystream.com/forum/topic/3393-kse-kotor-tool-on-steamdvd/
  20. I don't know what exactly triggers the scene about spying on you (I assume you'd have to have talked to the actual Handmaiden at least once while you're there), but she joins regardless of anything else as long as you're male and not using mods.
  21. For the sake of thoroughness, could you please list all of your mods?
  22. That'd be my bad for not following up. The site doesn't send any notifications that I know of for when someone makes a new "review"/comment on the download page that you've replied to...
  23. Here it is as a .tga file, with a .txi file for animating. You'll need to download and install Crixler's mod linked above and then just drop these into the Override folder (replacing the ones already there). For simplicity, these are replacing the blue lightsaber for testing purposes. Saber_test.zip