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Crixler last won the day on April 26 2016
Crixler had the most liked content!
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21 Jedi PadawanAbout Crixler
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Jedi Apprentice
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Male
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I LIVE ON THE MOON.
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I live on the moon.
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Paaronormalvile started following Crixler
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Unfortunately, what Sith Holocron says is true. I do not mod the game anymore, and have forgotten how to do so. I don't know if you are a modder yourself - but even if not, at this stage, you are probably more capable of getting the two mods working together than I am. I am sorry I cannot be of much help here. I'm also sorry that I never finished v3.0 of the mod / the TSL version. Since it is unlikely that I ever will get around to finishing it at this point, I figure I should go ahead and post my WIP folder. https://www.dropbox.com/s/c8yyu85ky0whthi/Crixler%20TSL%20Saber%20Mod%20V1%20WIP%202.rar?dl=0 I'm not sure what all is in the first subfolder. The third folder is where most of the stuff should be. The blade textures in there should be the final versions, but iirc, I probably only finished with half the icons. And I think all the actual data files were just placeholders. TL;DR: don't try to install this as-is and expect it to work, your computer will probably explode and/or sprout many-mouthed-limbs and try to consume you bit-by-bit. And I don't think anyone wants that.
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I'm not sure, really. Fair Strides handled that aspect of the mod. Perhaps he can shed some light on that. In the meantime, you can use the console to get the extra colors, if you wish.
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Never used this feature before. But hey. Anyway, progress on the saber mod has slowed down a little bit. Currently going through each new color, and making icons for their crystals and sabers. But it's really dull work, so I'm only doing a couple at a time. 17 out of 36 colors have all their icons, including the vanilla colors.
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I do not remember, I took those screenshots many years ago. I probably found them on KotOR Files, way back in the day. I unfortunately do not still have it on my computer, so I have no idea. I do remember that the red and gray Sith soldier was intended to replace Sith grenadiers. Perhaps that will be helpful in tracking it down.
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Are we allowed to triple-post in our own threads? Anyway, I tweaked the stuff a bit. Amber and Bronze are now orange-r. And it turns out, when I had originally made Glaucous, I had at the time been planning to use what I now call Cobalt as the standard Blue, and when I switched to the current Blue, I forgot to change Glaucous to match. So Glaucous and Sapphire really were the same thing in the last comparison. I made a new silvery-blue to replace the old Glaucous. Glaucous is now the name of the silvery Cobalt, and Sapphire is now the name of the silvery Blue. So I basically just switched the names there. The previously untitled silvery Cerulean is now to be called "Celeste", probably. --- So now I've got to actually implement it all ingame (those are actual ingame screenshots, but I took them by renaming the textures to temporarily replace the standard colors).
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All right, so here's a semi-final list of colors the mod will contain. From left to right: Red & Puce Vermilion & Cinnabar Orange & Topaz Amber & Bronze Yellow & Icterine Chrysoberyl & Olivine Green & Viridian Cyan & Aquamarine Cerulean & Idk what to call this one Blue & Glaucous Cobalt & Sapphire (Not super fond of this one's name, doesn't seem very indicative of its actual color imo) Indigo & Tanzanite Purple & Amethyst Violet & Mauve Magenta & Pink White & Silver And then there's Black right in the very center I'm mostly pretty happy with it all. Though, the silvery Cerulean variant still needs a name, and I might change the name of Sapphire. Additionally, Glaucous and Sapphire are super similar looking, so I may adjust Glaucous a little to make them more distinct. I also may make amber slightly more orange. It was supposed to look similar to TOR's orange (from what I've seen of it in screenshots, anyway), but I think it ended up a little too yellow, maybe. I don't think there are any noticeable gaps in the variety of colors, and apart from the aforementioned issues, I think things are more or less distinct enough. Anyone have any feedback?
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I saw VP's mod, and it looks very cool, but it also sounds like it would be a bit intimidating to mod. I imagine the textures from this mod should be perfectly compatible with it, but making every hilt compatible with every color is more than I am currently willing to do. Assuming his mod works the way I think it does. But yes, I am slowly starting to work on an expanded TSL version of the mod, and I'll be taking some screenshots of the newly adjusted colors I'm looking at soon.
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I am a bit undecided on what to do with some of the shades of blue. I found a screenshot comparison on all the shades of blue and purple I was working on, but some of them are a little redundant. The ones with gold stars will for sure be included. Do you guys prefer the color labeled Cerulean, or the one labeled Mantle of the Force? They're super similar, so I would only be keeping one of the two. I'm leaning toward the Cerulean one, myself. Note that whichever gets picked would be named Cerulean, and Mantle of the Force will share the same texture. What about Cyan vs Teal? Note that the name will remain cyan, even if it uses the teal texture. I'm leaning toward Teal, as it's more distinct from Cerulean/Mantle. I'm probably going to include dark purple, as I feel it's distinct enough and looks rather nice, imo. I'm undecided on dark blue. It's not that different from the regular blue, but it is very similar to how blue sabers tend to look in the prequels. Though really, blue saber shades in the movies are all over the place. I'm even considering using just dark blue, instead of the old blue. But I'm not sure. Any thoughts?
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Well, 3.0 isn't really anything revolutionary, it's just more of the same sort of stuff I did in 2.0. I'm just lazy.
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So I probably shouldn't even be posting this, since I have a bad habit of abandoning projects before they ever really go anywhere, but I've been thinking about my old 3.0 plans, and I've come up with some revisions. There's a slight chance I might actually revisit the mod a little. But I am not making any promises. I don't have KotOR I installed, and I'm not 100% sure where my discs are, so I would be doing this for TSL first. If I actually do it at all, of course. Which I might. I've been doing my first actual TSL playthrough lately, and I would kind of like to use some of the extra colors I had come up with.
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I looked through my old WIP folder for the TSL/3.0 version I had been working on way back when, and it looks like I had been planning to adjust the colors a bit for the colors that were already released, too. And the adjusted colors look nicer that what's in 2.1. So if Fair Strides does indeed do the fancy loot stuff, I might include the newer textures, too, and call it 2.5 or something.
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Crixler started following SKIN:Crixler's New Lightsaber Crystal Pack
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1) During the game, when did the problem begin to occur? On Peragus, after entering the Ebon Hawk and doing the Turret minigame, when the Sith board the ship 2) Did you install the latest version of the mod? (1.8.4 and 1.2 respectively) We only provide assistance for the most current version of those mods. Yes, both TSLRCM and M4-78 are the latest versions. TSLRCM is the Steam version, all other mods are installed to the TSLRCM folder. 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam. 4) Did you update your game as required by your game's region? (4-CD version ONLY) N/A 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? It is nice and fresh 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) Sion's arrival at Peragus - High Resolution Movies 1.0 PMHA03 Head Restoration 1.0 Dustil Restoration 1.0 Extended Carth Meeting 1.2 Extended Enclave (TSLRCM add-on) 2.3 Kill The Ithorian 1.1 Improved Widescreen Experience 1.0.0 Kreia's Fall HD cutscene 1.2 Power Cost Correction (I manually edited the 2da for this one, making the changes listed in the readme, since it didn't have an actual installer) TSL Ebon Hawk Camera Replacement 1.0 TSL Head Model Fixes Workbench Crystal Attunement 1.2 Movement Animation Fix for both KOTOR and TSL Jinger's Admiralty Mod TSLRCM Compatibility Patch for jinger's Admiralty Mod 1.1 VP's Hi Poly Tin Cans 1.00 Combat Suit Revisited 4.2 Darth Nihilus Animation Fix 2.0 Kreia's dialog about small kindnesses and cruelities 1.0 Side Opening Doors on Malachor Nihilus/Visas scene VO tweak Prologue sensor droids fix Ultimate Sound Mod Realistic Visual Effects TSL NPC Overhaul Mod 1.22 Class Clothes Fix 1.0 Extended Ending 1.01 Kreia to Dxun Tomb & Atton to Onderon HK Droids SWTOR-Style TOR HK Skin Pack 1.0 Luxa Hair Fix TSL Galaxy Map Fix Peragus Tweak 1.3 Trayus Rank Reform 1.2 Handsister Fix 1.1 4k Atton 1.0 Peragus Galaxy Map Change 1.0 Canonical Jedi Exile 1.2 ...A Darker Peragus 2.0 A Darker Peragus REDUX 1.0 TSL Animated Galaxy Map 4.1 New Texture of Holocrons in the Telos Secret Academy 1.1 concept art Mira beta Crixler's New Lightsaber Crystal Pack 2.1 (Just the textures/TXIs) Darth Sapien's Presents T3M4 HD 2k 1.00 Darth Sapiens (and Deadman) present HD 2K Darth Sion 1.0 Darth Sapien's Mandalore (HD Reskin) Darth Sapiens Presents: HD Darth Nihilus 1.00 Darth Sapiens presents: HD 2K Visas Marr 1.0 Improved Peragus Asteroid Fields 1.1 Hi-Res Beam Effects 2.0 KOTOR2 Animated Ebon Hawk Monitors (not including Galaxy Map) 1.0 Fire and Ice HD, Whee! v2.1 Hairy Hanharr! (a HD retex of Hanharr) 1 High Quality Ravager Backdrop 2.0 Realistic Improved Effect Retexture Mod 1.0 JC's Minor Fixes for K2 1.2 Malachor Exterior Reskin By Quanon V1.2 Replacement Texture for Lightning on Malachor V 1.2 More Vibrant Skies 1.0 New Mandalorian Banner Fix Peragus Large Monitor Adjustment 0.1 Replacement Peragus II Artwork by Trench 1.0 Realistic Nar Shaddaa Skybox Mod Realistic Nar Shaddaa Skybox Mod - Loadscreens TSL ORIGINS - Telos Overhaul 1.1.1 Telos Citadel Station Skybox by Quanon 1.0 TSL High Quality Starfields and Nebulas 1.1 7) Can you be more specific about the error? At what point did it happen? OK, so I'm on Peragus, and finally made my way to the Ebon Hawk. I enter the ship, and then the turret minigame starts. I shoot down some Sith, but then then I'm told they're boarding the ship, and to get ready to fight them off. The game then loads the inside of the ship, but there are no Sith anywhere inside it. The exit ramp does not work. 8) Have you tried re-downloading/re-installing the mod? I imagine it's probably some sort of mod incompatibility, but I have no idea what mods could be conflicting. I am not keen on reinstalling everything from scratch again until I get some more info here. 9) Have you tried using a different save game? I tried loading a backup save from just before that point in the game, to see if it would go differently if I tried it again. But it didn't work, same thing happened again. 10) Have you tried starting a new game? Nope. I would prefer to avoid that. 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) Windows 10 12) Can you confirm that you see the TSLRCM logo on the the main menu screen? Confirmed 13) What language is your game set for? English 14) Which language of TSLRCM are you using? English EDIT: Turns out it was the Ebon Hawk camera mod causing the issue. Removing that mod has allowed me to progress.
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I installed both Extended Enclave and PartySwap without realizing they're incompatible as well. How incompatible are we talking, is it gamebreaking, or just a minor inconvenience type thing? Thank you
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