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Everything posted by Salk
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@Tayace, this problem has been plaguing me and I was very glad to read about your suggestion. Unfortunately in my case the option "Override high DPI scaling behavior" is annoyingly grayed out although it seems like it's already set to be performed by Application (and if that is the case then that solution is not really working).
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Alright. I did create a Windows XP VM using VirtualBox some time ago but in the end it was not a successful experience because the virtual OS eventually requires activation and even if I do own an original copy, it is no longer possible to activate it. I attach the audio file here in case anyone may be willing to help me with it. NM35AABAST06467_.mp3
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Hello! Has someone the possibility of creating a lip sync file for me? I have Windows 10 and at the moment it seems it is impossible for me to do the job myself. The line to lip sync is: "Alright. Then I suggest we move on." Thanks a lot!
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I personally don't think there is any other modification out there with the exception of Sleheyron. Godspeed!
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Hello! It seems that after the Leviathan, Bastila's equipped items are gone with the exception of the weapon. Can someone else confirm this is what actually happens? If that is the case, I find it quite inconsistent. It should either be everything (preferable) or nothing. It doesn't make sense that the only item returned to the player's inventory is her weapon.
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I have installed this modification (Revised version) and during installation I got four warnings. I believe there may be some incompatibility with this following modification I have installed previously: The first one is harmless and just informs me that there is already a STUNT_42.mod but two others are much more worrysome: [Warning] Unable to find a field label matching "EntryList\23\AnimList\0\Animation" in m12aa_c05.dlg, skipping... [Warning] Unable to find a field label matching "EntryList\23\AnimList\0\Participant" in m12aa_c05.dlg, skipping... The fourth warning is this: [Warning] A Field with the label "CameraID" already exists at "EntryList\23\", skipping it... On top of that, there are four instances where the TSL Patcher tells me that it's modifying an already existing entry for the SoundExists: [Install] A Field with the label "SoundExists" already exists at "EntryList\7\", modifying instead... [Install] A Field with the label "SoundExists" already exists at "EntryList\10\", modifying instead... [Install] A Field with the label "SoundExists" already exists at "EntryList\14\", modifying instead... [Install] A Field with the label "SoundExists" already exists at "EntryList\20\", modifying instead... Lastly, after opening the modified m12aa_c05.dlg file I am informed that there are two orphaned entries/replies (I checked and they were not there in my original file). I attached a screenshot about it. ADDENDUM: When comparing the modified .dlg file to the vanilla Bioware one I have also noticed a strange thing by the end. There are two Entries now after Reply 22 and from what I understand Entry 24 is never going to be used since there is no conditional script for Entry 23. I have attached a second image to show this. Cheers!
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MOD:JC's Fashion Line I: Cloaked Jedi Robes for K1
Salk replied to JCarter426's topic in Mod Releases
Hello and thanks for the reply. I have one more thing I'd like to ask you about this modification. Rows 200 to 227 in the appearance.2da file use "N_JediCountF" and "N_JediCountM" for the Jedi Robe and this means that every NPC actually being set to use one of the standard Jedi appearances do not wear your new robe. I am having half a mind of swapping the original entries with the PFBIM/PFBI and PMBIM/PMBI to rectify that. Do you see a problem with my doing that? Cheers! -
MOD:JC's Fashion Line I: Cloaked Jedi Robes for K1
Salk replied to JCarter426's topic in Mod Releases
JC, I was wondering if it may be possible to restore the original look for the Dantooine Jedi Masters Zhar, Vrook and Dorak while using this modification. I am asking because I prefer for them to keep their distinctive look and also for consistency with the revelation video. Thanks! -
Excellent news, Kexikus! Congratulations for completing the original K1 skyboxes. Just out of curiosity, what's the reason for wanting both K1 and K2 skyboxes released simultaneously?
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@VeganCannibalism, check this page for how to fix the registry issue.
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There is actually only one door in that room.
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MOD:Black Vulkar Base Engine Lab Bench For Swoop Accelerator
Salk replied to DarthParametric's topic in Mod Releases
Very nice, DP! It never made sense the prototype was found lying on the floor. -
I will test this once I advance enough in my current playthrough.
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Thanks for your input, @La Ingobernable. Ragnos' gauntlets do require Jedi Defense as well to be worn. It may actually be so that Bioware intended to have items restricted to Jedi only if the properties of the item itself apply to Jedi only. That would be consistent with the gauntlets and the fact that the Circlet of Saresh and Tulak's mask can in fact be worn by Jedi. Perhaps changing this would be a mistake, after all.
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Yeah, these are very minor little touches that don't make much of a difference. I just care about internal consistency between lore and item properties.
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Hello, ebmar! That is exactly what I had done locally but I wasn't quite sure. Especially considering that the polar opposite item (Tulak Hord's Mask, which also looks identical in the original game) is restricted to Dark Side but not Jedi. I hope others will chime in and give us their opinion as well. Cheers!
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Hello! I'd like to ask your opinion about this item's restriction. Currently it's restricted to Light Side but not to Jedi. The description speaks specifically of being an item created to celebrate Guun Han Saresh's acceptance into the Order. Do you think it would make more sense if only light sided Jedi could wear it? Thanks.
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Thanks for the interesting bit of info, Blue! Cheers!
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Does somebody know what the "Interruptable" flag for doors is for?
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MOD:Bastila's Dark Bodysuit by Revanator, Quanon, & A Future Pilot
Salk replied to Revanator's topic in Mod Releases
May I suggest that the manual install be pulled then? -
MOD:Bastila's Dark Bodysuit by Revanator, Quanon, & A Future Pilot
Salk replied to Revanator's topic in Mod Releases
Yes, thanks. I have already removed the offending file from the override and proceeded to manually change the various p_bastila001 in three different area modules. My only question is why that .utc file would cause invisibility on the Leviathan and, knowing my history of local issues, I was interested to know if anyone else could confirm the issue. Cheers! -
MOD:Bastila's Dark Bodysuit by Revanator, Quanon, & A Future Pilot
Salk replied to Revanator's topic in Mod Releases
Yes, l noticed that but why would it make it invisible? -
MOD:Bastila's Dark Bodysuit by Revanator, Quanon, & A Future Pilot
Salk replied to Revanator's topic in Mod Releases
Hello! While going through my testing play-through, I noticed a problem that is likely caused by the non-TSLPatcher version of this modification. Bastila is invisible in the Leviathan cut-scene where she should be in the cage with Carth and the player. If I remove the file p_bastila001.utc from the Override, the issue is gone. Can anybody else confirm this issue? Thanks! -
Real nice! Congratulations!
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Actually things now work fine except this one thing I can't figure out.