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Posts posted by Quanon
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Quanons Calo Nord Skin
This is a small skin pack I had laying about. It just improves Calo Nord, the bounty hunter.
You'll get two variants, in this pack, each has its own folder.The "Gamelook", as the name implies, is Calo in his blue vest outfit and white hat.
Second folder, QsLook, is a minor recolor of my own choice. It gives him a tanned darker vest.
And black hat. Other details remain just the same.He now has a mustache! I know! It just made sense to me 😄
To install; unpack and then copy the contents to your override folder.
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Submitter
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Submitted07/01/2022
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Category
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K1R CompatibleYes
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Quanons Taris Upscaled Textures
This mod will add upscaled textures for the planet Taris. Except the skies and Sith base see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled.It's still a 400% improvement on the older files. Enjoy!
Sky textures are made by the awesome Kexikus get them here:
https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
For the Sith base get my other Upscaled pack! 😉
Another great mod you might consider, for the cantina signs; by SithHolocron:
https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/
Other big improvement, to the Taris arena, mainly the crowds and fights, by DarthParametric:
https://deadlystream.com/files/file/1404-taris-dueling-arena-adjustment/
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Submitter
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Submitted06/30/2022
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Category
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K1R CompatibleYes
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Quanons Rakatan Upscaled Textures
This mod will add upscaled textures for the Rakatan parts of the game. The Unknown World and temple areas like on Dantooine.
Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled.It's still a 400% improvement on the older files. Enjoy!
Sky textures are made by the awesome Kexikus get them here:
https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
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Submitter
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Submitted06/19/2022
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Category
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K1R CompatibleYes
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Obi-wan is just a MUST release thing! Looks good so far!
Really awesome to see you experiment with all this 3D stuff.Feel like a lazy bastard compared to you 😂
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Quanons Sith Interieurs Upscaled Textures
This mod will add upscaled textures for the Sith bases, Taris, Manaan, and Malaks ship, the Leviathan, you explore in the game.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled.It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy!
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Submitter
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Submitted06/06/2022
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Category
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K1R CompatibleYes
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I really like what you have there, Sion is the brawler of the 3 lords you deal with in TSL.
As djh269 mentioned he's now even more intimidating by his presence.Guess I'll have to upscale his texture as well, to match the size 😂
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Quanons Korriban Upscaled Textures
This mod will add upscaled textures for the Korriban part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled. For the Dreshdae part grab the Czerka pack or my Kashyyk mod.It's still a 400% improvement on the older files. Enjoy!
Sky textures are made by the awesome Kexikus get them here:
=>Kashyyk+Czerka:
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Submitter
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Submitted05/30/2022
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Category
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K1R CompatibleYes
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Thanks, Marius for the in depth reply.
Honestly I'm just doing it so everything has a size increase. If it is really noticeable within the game; would require a more in depth screenshot comparison.
But sadly I fear on how the game uses said normalmaps/ bumpmaps it's not going to do that much in the end.I've just included all the .txi files to be certain the game uses it all as it should. Though no idea what takes precedence when the game loads textures. Txi or TPC.
Also mind the normalmaps are basically the diffuse texture I run through FilterForge. The program offers a few different "filters" to obtain a normalmap from any sort of picture.Try to match the original as best I can. In all honesty I'm not that tech savy 😅
These 2 threads here on DeadlyStream have lots of info on said subject:
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On 5/22/2022 at 8:15 AM, Salk said:Hello, Quanon!
In the description it is mentioned normal maps being included and not just upscaled but rerendered.
I checked the archive and, if I am not mistaken, there is not a single normal map in it. There are a few .txi files for the normal maps which are the very same the original game uses.
Is this correct or am I missing something?
You are correct! No idea how that happened, but I forgot to pack them with the other textures.
Thanks , for bringing this up. I'll add them to the download page ASAP.-
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Quanons Kashyyk Upscaled Textures
This mod will add upscaled textures for the Kashyyk part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled. Also included are the textures used by the Czerka Offices on Kashyyk and a few other places in the game.It's still a 400% improvement on the older files. Enjoy!
Sky textures are made by the awesome Kexikus get them here:
=>
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Submitter
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Submitted05/21/2022
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Category
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K1R CompatibleYes
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Quanons Manaan Upscaled Textures
This mod will add upscaled textures for the Manaan part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled.
It's still a 400% improvement on the older files. Have a peek at the screenshots and: Enjoy!
Minor note: No the Sith base is not included, this is a separate texture set within the game,
it gets used on various other locations to. So it'll be a pack on its own.Sky textures are made by the awesome Kexikus get them here:
=> https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
=> https://www.nexusmods.com/kotor/mods/69For the best looking Cantina signs, pick up this mod by SithHolocron:
=> https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/
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Submitter
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Submitted05/12/2022
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Category
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K1R CompatibleYes
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Quanons Ebon Hawk Interior Upscaled Textures
This mod will add upscaled textures for the interior of the Ebon Hawk. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
Normal maps have also been redone, rerendered not just upscaled.
It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy!EDIT: Looks like I forgot to pack the tpc normalmap files, you can get these with the extra ZIP I provided.
Just unpack/ copy to the override folder!Sky textures are made by the great Sithspecter get them here:
=> https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/Install these after my pack and just overwrite them when asked.
Other great texture mods to improve the many monitors and screens in the Ebon Hawk by talented SithHolocron:
=> https://deadlystream.com/files/file/848-animated-ebon-hawk-monitors-not-including-galaxy-map/
=> https://deadlystream.com/files/file/1237-more-subtle-animated-ebon-hawk-monitors-still-not-including-galaxy-map/
=> https://deadlystream.com/files/file/1032-kotor1-canon-animated-galaxy-map/
=> https://deadlystream.com/files/file/724-kotor1-animated-galaxy-map/
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Submitter
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Submitted05/09/2022
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Category
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K1R CompatibleYes
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1 hour ago, AmanoJyaku said:Where is this "Earth"? In the Unknown Regions?
Just south west of the... euh, something cluster, tucked away in the corner. You might have to squint your eyes a little.
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It seems I've not updated the normalmaps for this pack correctly; you might encounter an error message while playing the game.
To fix the Invalid Normalmap:
Remove the following ;tga files from your override folder:
-LDA_Ehawk01b
-LDA_flr01B
-LDA_flr02B
-LDA_flr10b
-LDA_FreightL01b
-LDA_trim01B
-LDA_water02B
-LDA_wall03bmp
-LDA_rock04BReplace these with the .tpc versions. That should fix any issues.
The quick fix can be found bellow, for those who already downloaded this. -
45 minutes ago, Marius Fett said:Vast improvement! Some of the Tatooine textures were hideous at such a low resolution!
Now if only there were some extra content on Tatooine to give people an excuse to spend more time there, eh? 🤔😉
Happy to oblige! Now what on earth are you babbling about 🤔
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Quanons Tatooine Upscaled Textures
This mod will add upscaled textures for the Tatooine part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled.
It's still a 400% improvement on the older files. Have a peek at the screenshots and; Enjoy!
Also try and spot the babies while on Tatooine.EDIT: Added a tiny zip with a missing wall texture!
Sky textures are made by the awesome Kexikus get them here:
https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
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Submitter
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Submitted05/07/2022
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Category
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K1R CompatibleYes
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15 minutes ago, InSidious said:Beautiful work as ever, Q. And welcome back!
Thanks! Happy to do a little modding again.
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Quanons Dantooine Upscaled Textures
This mod will add upscaled textures for the Dantooine part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
It's still a 400% improvement on the older files. Have a peek at the screenshots I made and; Enjoy!Sky textures are made by the awesome modder Kexikus get them here:
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Submitter
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Submitted05/04/2022
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Category
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K1R CompatibleYes
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As always, top notch work Marius!
I should do a replay of K1 to check out all these lovely mods you've put out. -
Hey, all!
I recently reinstalled 3Ds Max and KotorMax. But I ran into a little snag. Whenever I hit export I get this error message.
I've looked through an old PM chain between me and Bead-V, cause I had the feeling I've encountered this before... Feel like a noob now 😅I checked the KotorMax.ini file. UseMax is 1, so... Sanity looks weird though?
[init] dock=1 basepointer=1 sanity=111110111111111 verbose=0 visible=1 usemax=1 exportwok=0 exportcolors=0 dotascii=1 lowercase=1 position=[0,100] lastexport=""
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Quanons modding tutorials
A long time ago, on the LucasForums, I made some tutorials. Most where about 3d models and how to get them working in the game.
Mind the long time ago, most of these tutorials will mention older modding tools. Still, they might contain some helpful knowledge and a few handy tips.The files aren't ordered, most names should give you a good clue though, what the tutorial is about. Most are old AVI videos, the quality isn't super.
Other files often contain a word doc and some extra gubbins you can open in 3Ds Max.
Not much is said on how to model in 3Ds Max, for that, far better videos and instructions can be found on youtube and on the internet at large.
Even I use it frequently to learn new tricks or speed up my work or to troubleshoot a model. Also, keep trying and trying, you don't want to know how often I had to.
Happy modding! And enjoy the nostalgia trip.Links to my Mediafire:
http://www.mediafire.com/folder/4xndcfs4zrm3d/Kotor_Tuts
http://www.mediafire.com/file/kw7btvf80epzcyp/Lights%26Render.pdf/file
http://www.mediafire.com/file/uo4di9y8bjt4gac/Creating_Lightmaps.pdf/file-
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Quanon's Modeling Tutorial (Part 3)
Part of the...
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Submitter
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Submitted02/26/2020
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After updating Bastilas hair, I decided Carth couldn't be left behind.
I've got mixed results... The UVmap on Carth badly stretches parts of his skin.
And all the nice detail I had gets a bit lost. It all gets a very soft look; the details aren't as sharp.
It just looks odd. Certainly when I did a test in the game. On my preview renders it's a bit less.
But; perhaps the hair samples I used where to long. Though I alway thought Carth had a bit more flow to his hair;
say compared to Canderous. But it seems I can't get that look across.
Bioware certainly did a very poor job on the unwrapping of the UVmaps of the main characters.
I don't understand all the cuts they've made across the model. It just makes the whole skinning process difficult.
Anyhow, here's what I've got so far on this:
EDIT1:
Forgot to add, the other 'sexy' stuff:
Edit2:
Kept on tweaking; to get flow of the hair to match up better on each part of his UVmap and figured out how to get a nice color on it. That at least comes a bit closer to his vanilla look.
I'll keep the blondy Carth as an extra option for the pack. I guess I might also include a black haired Carth.
What eye colors would match up best for those?
Onwards to a quick preview in the game.
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Kept working on Bastila some more. Minor tweaks to the face. Main focus was getting the hair to look good this time.
Spend more time to make sure the hair flows a bit a better. The test before the direction of the hair didn't work good on the model.
Also spend time to get the hair color ok looking. I'll release a pack. So far I've got a good 'dark' brown. 'Light' ( stronger contrast) brown and a blonde Bastila.
Which looks really weird; but that's just because I'm used to seeing her as a brunette
Preview of 'light' brown and blondy (which just needs better fitting make up):
MOD:Quanons Star Forge and Endar Spire Upscaled Textures
in Mod Releases
Posted
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Quanons Star Forge and Endar Spire Upscaled Textures
This mod will add upscaled textures for the Star Forge and Endar Spire sections of the game. Except the skies see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled.
It's still a 400% improvement on the older files. Enjoy!
Sky textures are made by the awesome Kexikus get them here:
=> https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/