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Quanon

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Posts posted by Quanon

  1. Yeah, the ultimate price was this resort villa at a paradise beach for you and the party members to hang around with.
    All members would hang around a certain spot. Just doing nothing much really, just like on the Ebon Hawk.

    Like having a sparring match with the hand maiden on the beach, having Hanharr kick a beach ball out in the ocean...
    Visas and Mira sun bathing at the pool... Atton hanging in the sofa, Boa Dur working on the tv set... dumb things like that.

    One other crazy idea was you could play the "pod" races from the game on your console in front of the tv.
    It would just load one of the races via a script... If that's even possible :rolleyes:
     

    The corridor that goes up was the "loading/ spawn point", it would then transfer you back to the Hangar Bay at the ramp of the Barracuda.
    Walkmeshes can't cross each other, not even when you're higher up. It blocks you off like a wall.

    Don't think I ever got the waves to behave properly, it was one of the many emitter tests areas I made. We just lobbed this extra level in for fun.
    The whole mod was setup to be just a bit of fun and giggles. Very not in line with the theme of the game. ^_^

    Me and GloveMaster had many wild big modding plans... Ah, the fun times of being younger and having loads of free time.

    • Thanks 1
  2. 46 minutes ago, Starscream_Seeker said:

    To leave things off, as a fun little bonus to show some of the other stuff you can expect in the modder's resource, here's one of Quanon's (and seemingly Glovemaster's too, if the suffix QGM is anything to believe) Aqualaris modules, specifically 501QGM, the Recreational Zone. This one absolutely took my breath away when I first loaded it, and the screenshots really don't do it justice, I highly implore you to download the zip titled "Aqualaris" in Quanon's original post here and walk around there yourself. I'd love to know what the story behind this mod is.

    Yeah, this was a crazy idea from me and GloveMaster. You would go down to another underwater lab. The lab is in tatters; something bad happened. The classic stuff... Bit like Manaan in Kotor I.
    They dug to deep and greedily and released something evil. Sith Cthulhu idea with crystal Holocron thingies. Not overly original in retrospect >_>

    GloveMaster was also a big fan of Bioshock. Was inspiration as well.
    There is a 2DA file that should add lots of extra details in the module. Like chairs, tables and other furniture. I also made custom doors that worked in the game.

    Brings back memories :-p

    Quote

    Zack Snyder's Scrapyard Games much? Again, no clue why it only does this in screenshots, regardless of my brightness setting. Sith Holocron says its probably an issue with the way the lighting is baked and that I should ask for some assistance with having it rebaked in here, so if anyone has any insights on that be sure to sound off.

    The lightmaps might be the cause of this. Perhaps editing those in Gimp or Photoshop might give them more POP in the game.
    Though hardware, graphic cards have changed as well. And might do things slightly different then in the past. 

    The .TXI files also might have an impact on how they work.

    I've had issues with the "shiny bling" effect from the games not really working like it should. Looking darker as well.

     

    Anyhow, cleaning up my messy folders. You really deserve an award for that! :-)

  3. On 4/18/2026 at 12:44 AM, Sith Holocron said:

    You might be the only one that still has the takeoff and landing videos for SG. I'd love to have them.

    I had look around the WIP folder. I do still have my older 3Ds Max setup for the scenes/ animations.
    So it's possible to just render those again. Though I did all sort of effects within the scene itself ( engine glow and spraying dust effects) and not post in another program.

    For some reason this is also directly setup to render into an .AVI file... of not so great quality. I think modern stuff like Blender would be far better to get a good quality render out. 
    Anyhow the animation of what the ship does is there, it shouldn't be to difficult to place it in the updated model of the landing bay.

    Not sure what would be the best approach to get the best results. Been a very long time I did any sort of stuff like that. And I had only the most basic knowledge.

  4. Quote

    When I was talking to Fair Strides about all this, she was of the mind that when I do release the polished up versions of all these that the upload here on Deadlystream should show up under your username, and I am fully willing to agree to that if you do decide you want primary credit for all this. Again, your "old stuff" is at the forefront of a new era of ambitious modding and you more than deserve to see some recognition when these modules get used in expansions and total conversions and such.

    Oh, that's not necessary. You're doing the hard work of cleaning up my messy bunch of folders.
    I already received a lot of praise and thanks, not to mention help, from the community. 

    Feel free to release this under your own name.
    Though after reading InSidious post, do mention all the other kind folks that worked on this stuff.

    @InSidious Man, my sincere apologies! I forgot you and Stoney also worked on this. Feel so ashamed :-o

  5. Hello,

    Nice to see to interest on my old stuff; but I'm not sure if I still have all of this on one of my older hard drives...
    I haven't done anything on Kotor in ages.

    And, yes, many of these models where compiled with an older tool.
    Plus I always worked in 3Ds Max, not certain if this makes things worse or not.

    Also, as I've mentioned before, anyone can use my stuff. No need to ask.
    Kotor is ancient, it's beyond ludicrous to still have the demand for permission.

    Giving a line in the credits is nice, but also... Not needed really.
    Fun to see people still care about this old stuff ^_^ 

    So, I've packed up a big WIP folder I still had for Scrapyard games:

    https://www.mediafire.com/file/ar29fe99qxrjrlg/WIP_ScrapYard.zip/file

    Mind, it might have lots of stuff in it you already have from my other uploads.
    It's a horrible mess... And I don't remember much...  Sorry about that.

    Added a few more zips to the mediafire Sellout Folder, I found floating about in an old WIP folder.

    https://www.mediafire.com/folder/eveve4fybr24n/Q_SellOut

    Quote

    P.S. to Quanon, if/when you do end up seeing this, I figure I should also ask about the Nar Shaddaa street module seen in this video. From what I gathered on the Lucasforum Archives, this module was made years after the Sellout, and I think it'd be a very cool addition to the archive of your modules, so I figure I'd ask if you have it on hand as well.

    A new uploaded zip named NarShadda, should have the models and modules you're looking for.
    Most of these where also compiled with Kaurora Editor. I still have this tool and some of its versions.

    Would that help?

    • Thanks 4
    • Light Side Points 1
  6. Quanons Star Forge and Endar Spire Upscaled Textures


    This mod will add upscaled textures for the Star Forge and Endar Spire sections of the game. Except the skies see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled.

    It's still a 400% improvement on the older files. Enjoy!

    Sky textures are made by the awesome Kexikus get them here:
     => https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/


    • Submitter
    • Submitted
      07/25/2022
    • Category
    • K1R Compatible
      Yes

     

  7. Quanons Calo Nord Skin


    This is a small skin pack I had laying about. It just improves Calo Nord, the bounty hunter.
    You'll get two variants, in this pack, each has its own folder.

    The "Gamelook", as the name implies, is Calo in his blue vest outfit and white hat. 
    Second folder, QsLook, is a minor recolor of my own choice. It gives him a tanned darker vest.
    And black hat. Other details remain just the same.

    He now has a mustache! I know! It just made sense to me 😄
     

    To install; unpack and then copy the contents to your override folder. 


    • Submitter
    • Submitted
      07/01/2022
    • Category
    • K1R Compatible
      Yes

     

  8. Quanons Taris Upscaled Textures


    This mod will add upscaled textures for the planet Taris. Except the skies and Sith base see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled.

    It's still a 400% improvement on the older files. Enjoy!

    Sky textures are made by the awesome Kexikus get them here:

    https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
     

    For the Sith base get my other Upscaled pack! 😉

    Another great mod you might consider, for the cantina signs; by SithHolocron:

    https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/

    Other big improvement, to the Taris arena, mainly the crowds and fights, by DarthParametric:

    https://deadlystream.com/files/file/1404-taris-dueling-arena-adjustment/


    • Submitter
    • Submitted
      06/30/2022
    • Category
    • K1R Compatible
      Yes

     

  9. Quanons Rakatan Upscaled Textures


    This mod will add upscaled textures for the Rakatan parts of the game. The Unknown World and temple areas like on Dantooine.
    Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled.

    It's still a 400% improvement on the older files. Enjoy!

    Sky textures are made by the awesome Kexikus get them here:

    https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/


    • Submitter
    • Submitted
      06/19/2022
    • Category
    • K1R Compatible
      Yes

     

  10. Quanons Sith Interieurs Upscaled Textures


    This mod will add upscaled textures for the Sith bases, Taris, Manaan, and Malaks ship, the Leviathan, you explore in the game.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled.

    It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy!


    • Submitter
    • Submitted
      06/06/2022
    • Category
    • K1R Compatible
      Yes

     

  11. Quanons Korriban Upscaled Textures


    This mod will add upscaled textures for the Korriban part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled. For the Dreshdae part grab the Czerka pack or my Kashyyk mod.

    It's still a 400% improvement on the older files. Enjoy!

    Sky textures are made by the awesome Kexikus get them here:
     =>

    Kashyyk+Czerka:

     


    • Submitter
    • Submitted
      05/30/2022
    • Category
    • K1R Compatible
      Yes

     

  12. Thanks, Marius for the in depth reply.

    Honestly I'm just doing it so everything has a size increase. If it is really noticeable within the game; would require a more in depth screenshot comparison.
    But sadly I fear on how the game uses said normalmaps/ bumpmaps it's not going to do that much in the end.

    I've just included all the .txi files to be certain the game uses it all as it should. Though no idea what takes precedence when the game loads textures. Txi or TPC.
    Also mind the normalmaps are basically the diffuse texture I run through FilterForge. The program offers a few different "filters" to obtain a normalmap from any sort of picture.

    Try to match the original as best I can. In all honesty I'm not that tech savy  😅

    These 2 threads here on DeadlyStream have lots of info  on said subject:

     

     

    • Like 2
  13. On 5/22/2022 at 8:15 AM, Salk said:

    Hello, Quanon!

    In the description it is mentioned normal maps being included and not just upscaled but rerendered.

    I checked the archive and, if I am not mistaken, there is not a single normal map in it. There are a few .txi files for the normal maps which are the very same the original game uses.

    Is this correct or am I missing something?

     

    You are correct! No idea how that happened, but I forgot to pack them with the other textures.
    Thanks , for bringing this up. I'll add them to the download page ASAP.

    • Like 1
  14. Quanons Kashyyk Upscaled Textures


    This mod will add upscaled textures for the Kashyyk part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled. Also included are the textures used by the Czerka Offices on Kashyyk and a few other places in the game.

    It's still a 400% improvement on the older files. Enjoy!

    Sky textures are made by the awesome Kexikus get them here:
     =>


     => https://www.nexusmods.com/kotor/mods/69


    • Submitter
    • Submitted
      05/21/2022
    • Category
    • K1R Compatible
      Yes

     

  15. Quanons Manaan Upscaled Textures


    This mod will add upscaled textures for the Manaan part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...


    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled.


    It's still a 400% improvement on the older files. Have a peek at the screenshots and: Enjoy!
    Minor note: No the Sith base is not included, this is a separate texture set within the game,
    it gets used on various other locations to. So it'll be a pack on its own.

    Sky textures are made by the awesome Kexikus get them here:
     => https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
     => https://www.nexusmods.com/kotor/mods/69

    For the best looking Cantina signs, pick up this mod by SithHolocron:
    => https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/


    • Submitter
    • Submitted
      05/12/2022
    • Category
    • K1R Compatible
      Yes

     

  16. Quanons Ebon Hawk Interior Upscaled Textures


    This mod will add upscaled textures for the interior of the Ebon Hawk. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    Normal maps have also been redone, rerendered not just upscaled.
    It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy!

    EDIT: Looks like I forgot to pack the tpc normalmap files, you can get these with the extra ZIP I provided.
    Just unpack/ copy to the override folder!

    Sky textures are made by the great Sithspecter get them here:
     => https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/

    Install these after my pack and just overwrite them when asked.
    Other great texture mods to improve the many monitors and screens in the Ebon Hawk by talented SithHolocron:
     => https://deadlystream.com/files/file/848-animated-ebon-hawk-monitors-not-including-galaxy-map/
     => https://deadlystream.com/files/file/1237-more-subtle-animated-ebon-hawk-monitors-still-not-including-galaxy-map/
     => https://deadlystream.com/files/file/1032-kotor1-canon-animated-galaxy-map/
     => https://deadlystream.com/files/file/724-kotor1-animated-galaxy-map/

    NormalMaps.7z


    • Submitter
    • Submitted
      05/09/2022
    • Category
    • K1R Compatible
      Yes

     

    • Thanks 1
  17. It seems I've not updated the normalmaps for this pack correctly; you might encounter an error message while playing the game.

    To fix the Invalid Normalmap:

    Remove the following ;tga files from your override folder:

        -LDA_Ehawk01b
        -LDA_flr01B
        -LDA_flr02B
        -LDA_flr10b
        -LDA_FreightL01b
        -LDA_trim01B
        -LDA_water02B
        -LDA_wall03bmp
        -LDA_rock04B

    Replace these with the .tpc versions. That should fix any issues.
    The quick fix can be found bellow, for those who already downloaded this.

    _LDA_Normalmap_Fix.7z

  18. 45 minutes ago, Marius Fett said:

    Vast improvement! Some of the Tatooine textures were hideous at such a low resolution! 
     

    Now if only there were some extra content on Tatooine to give people an excuse to spend more time there, eh? 🤔😉

    Happy to oblige! Now what on earth are you babbling about 🤔

    • Haha 1
  19. Quanons Tatooine Upscaled Textures


    This mod will add upscaled textures for the Tatooine part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled.


    It's still a 400% improvement on the older files. Have a peek at the screenshots and; Enjoy!
    Also try and spot the babies while on Tatooine.

    EDIT: Added a tiny zip with a missing wall texture!

    Sky textures are made by the awesome Kexikus get them here:

    https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/

    Qs_Tatooine_miss.7z


    • Submitter
    • Submitted
      05/07/2022
    • Category
    • K1R Compatible
      Yes

     

  20. Quanons Dantooine Upscaled Textures


    This mod will add upscaled textures for the Dantooine part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    It's still a 400% improvement on the older files. Have a peek at the screenshots I made and; Enjoy!

    Sky textures are made by the awesome modder Kexikus get them here:

     


    • Submitter
    • Submitted
      05/04/2022
    • Category
    • K1R Compatible
      Yes

     

    • Like 2
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