Quanon

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Posts posted by Quanon


  1. Quanons Star Forge and Endar Spire Upscaled Textures


    This mod will add upscaled textures for the Star Forge and Endar Spire sections of the game. Except the skies see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled.

    It's still a 400% improvement on the older files. Enjoy!

    Sky textures are made by the awesome Kexikus get them here:
     => https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/


    • Submitter
    • Submitted
      07/25/2022
    • Category
    • K1R Compatible
      Yes

     


  2. Quanons Calo Nord Skin


    This is a small skin pack I had laying about. It just improves Calo Nord, the bounty hunter.
    You'll get two variants, in this pack, each has its own folder.

    The "Gamelook", as the name implies, is Calo in his blue vest outfit and white hat. 
    Second folder, QsLook, is a minor recolor of my own choice. It gives him a tanned darker vest.
    And black hat. Other details remain just the same.

    He now has a mustache! I know! It just made sense to me 😄
     

    To install; unpack and then copy the contents to your override folder. 


    • Submitter
    • Submitted
      07/01/2022
    • Category
    • K1R Compatible
      Yes

     


  3. Quanons Taris Upscaled Textures


    This mod will add upscaled textures for the planet Taris. Except the skies and Sith base see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled.

    It's still a 400% improvement on the older files. Enjoy!

    Sky textures are made by the awesome Kexikus get them here:

    https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
     

    For the Sith base get my other Upscaled pack! 😉

    Another great mod you might consider, for the cantina signs; by SithHolocron:

    https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/

    Other big improvement, to the Taris arena, mainly the crowds and fights, by DarthParametric:

    https://deadlystream.com/files/file/1404-taris-dueling-arena-adjustment/


    • Submitter
    • Submitted
      06/30/2022
    • Category
    • K1R Compatible
      Yes

     


  4. Quanons Rakatan Upscaled Textures


    This mod will add upscaled textures for the Rakatan parts of the game. The Unknown World and temple areas like on Dantooine.
    Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled.

    It's still a 400% improvement on the older files. Enjoy!

    Sky textures are made by the awesome Kexikus get them here:

    https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/


    • Submitter
    • Submitted
      06/19/2022
    • Category
    • K1R Compatible
      Yes

     


  5. Quanons Sith Interieurs Upscaled Textures


    This mod will add upscaled textures for the Sith bases, Taris, Manaan, and Malaks ship, the Leviathan, you explore in the game.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled.

    It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy!


    • Submitter
    • Submitted
      06/06/2022
    • Category
    • K1R Compatible
      Yes

     


  6. Quanons Korriban Upscaled Textures


    This mod will add upscaled textures for the Korriban part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled. For the Dreshdae part grab the Czerka pack or my Kashyyk mod.

    It's still a 400% improvement on the older files. Enjoy!

    Sky textures are made by the awesome Kexikus get them here:
     =>

    Kashyyk+Czerka:

     


    • Submitter
    • Submitted
      05/30/2022
    • Category
    • K1R Compatible
      Yes

     


  7. Thanks, Marius for the in depth reply.

    Honestly I'm just doing it so everything has a size increase. If it is really noticeable within the game; would require a more in depth screenshot comparison.
    But sadly I fear on how the game uses said normalmaps/ bumpmaps it's not going to do that much in the end.

    I've just included all the .txi files to be certain the game uses it all as it should. Though no idea what takes precedence when the game loads textures. Txi or TPC.
    Also mind the normalmaps are basically the diffuse texture I run through FilterForge. The program offers a few different "filters" to obtain a normalmap from any sort of picture.

    Try to match the original as best I can. In all honesty I'm not that tech savy  😅

    These 2 threads here on DeadlyStream have lots of info  on said subject:

     

     

    • Like 2

  8. On 5/22/2022 at 8:15 AM, Salk said:

    Hello, Quanon!

    In the description it is mentioned normal maps being included and not just upscaled but rerendered.

    I checked the archive and, if I am not mistaken, there is not a single normal map in it. There are a few .txi files for the normal maps which are the very same the original game uses.

    Is this correct or am I missing something?

     

    You are correct! No idea how that happened, but I forgot to pack them with the other textures.
    Thanks , for bringing this up. I'll add them to the download page ASAP.

    • Like 1

  9. Quanons Kashyyk Upscaled Textures


    This mod will add upscaled textures for the Kashyyk part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled. Also included are the textures used by the Czerka Offices on Kashyyk and a few other places in the game.

    It's still a 400% improvement on the older files. Enjoy!

    Sky textures are made by the awesome Kexikus get them here:
     =>


     => https://www.nexusmods.com/kotor/mods/69


    • Submitter
    • Submitted
      05/21/2022
    • Category
    • K1R Compatible
      Yes

     


  10. Quanons Manaan Upscaled Textures


    This mod will add upscaled textures for the Manaan part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...


    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled.


    It's still a 400% improvement on the older files. Have a peek at the screenshots and: Enjoy!
    Minor note: No the Sith base is not included, this is a separate texture set within the game,
    it gets used on various other locations to. So it'll be a pack on its own.

    Sky textures are made by the awesome Kexikus get them here:
     => https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
     => https://www.nexusmods.com/kotor/mods/69

    For the best looking Cantina signs, pick up this mod by SithHolocron:
    => https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/


    • Submitter
    • Submitted
      05/12/2022
    • Category
    • K1R Compatible
      Yes

     


  11. Quanons Ebon Hawk Interior Upscaled Textures


    This mod will add upscaled textures for the interior of the Ebon Hawk. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    Normal maps have also been redone, rerendered not just upscaled.
    It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy!

    EDIT: Looks like I forgot to pack the tpc normalmap files, you can get these with the extra ZIP I provided.
    Just unpack/ copy to the override folder!

    Sky textures are made by the great Sithspecter get them here:
     => https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/

    Install these after my pack and just overwrite them when asked.
    Other great texture mods to improve the many monitors and screens in the Ebon Hawk by talented SithHolocron:
     => https://deadlystream.com/files/file/848-animated-ebon-hawk-monitors-not-including-galaxy-map/
     => https://deadlystream.com/files/file/1237-more-subtle-animated-ebon-hawk-monitors-still-not-including-galaxy-map/
     => https://deadlystream.com/files/file/1032-kotor1-canon-animated-galaxy-map/
     => https://deadlystream.com/files/file/724-kotor1-animated-galaxy-map/

    NormalMaps.7z


    • Submitter
    • Submitted
      05/09/2022
    • Category
    • K1R Compatible
      Yes

     

    • Thanks 1

  12. It seems I've not updated the normalmaps for this pack correctly; you might encounter an error message while playing the game.

    To fix the Invalid Normalmap:

    Remove the following ;tga files from your override folder:

        -LDA_Ehawk01b
        -LDA_flr01B
        -LDA_flr02B
        -LDA_flr10b
        -LDA_FreightL01b
        -LDA_trim01B
        -LDA_water02B
        -LDA_wall03bmp
        -LDA_rock04B

    Replace these with the .tpc versions. That should fix any issues.
    The quick fix can be found bellow, for those who already downloaded this.

    _LDA_Normalmap_Fix.7z


  13. 45 minutes ago, Marius Fett said:

    Vast improvement! Some of the Tatooine textures were hideous at such a low resolution! 
     

    Now if only there were some extra content on Tatooine to give people an excuse to spend more time there, eh? 🤔😉

    Happy to oblige! Now what on earth are you babbling about 🤔

    • Haha 1

  14. Quanons Tatooine Upscaled Textures


    This mod will add upscaled textures for the Tatooine part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled.


    It's still a 400% improvement on the older files. Have a peek at the screenshots and; Enjoy!
    Also try and spot the babies while on Tatooine.

    EDIT: Added a tiny zip with a missing wall texture!

    Sky textures are made by the awesome Kexikus get them here:

    https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/

    Qs_Tatooine_miss.7z


    • Submitter
    • Submitted
      05/07/2022
    • Category
    • K1R Compatible
      Yes

     


  15. Quanons Dantooine Upscaled Textures


    This mod will add upscaled textures for the Dantooine part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    It's still a 400% improvement on the older files. Have a peek at the screenshots I made and; Enjoy!

    Sky textures are made by the awesome modder Kexikus get them here:

     


    • Submitter
    • Submitted
      05/04/2022
    • Category
    • K1R Compatible
      Yes

     

    • Like 2

  16. Hey, all!

    I recently reinstalled 3Ds Max and KotorMax. But I ran into a little snag. Whenever I hit export I get this error message.
    I've looked through an old PM chain between me and Bead-V, cause I had the feeling I've encountered this before... Feel like a noob now 😅

    I checked the KotorMax.ini file. UseMax is 1, so... Sanity looks weird though?
     

    [init]
    dock=1
    basepointer=1
    sanity=111110111111111
    verbose=0
    visible=1
    usemax=1
    exportwok=0
    exportcolors=0
    dotascii=1
    lowercase=1
    position=[0,100]
    lastexport=""

     

    KotorMax_Bug.jpg


  17. Quanons modding tutorials

    A long time ago, on the LucasForums, I made some tutorials. Most where about 3d models and how to get them working in the game.
    Mind the long time ago, most of these tutorials will mention older modding tools. Still, they might contain some helpful knowledge and a few handy tips.

    The files aren't ordered, most names should give you a good clue though, what the tutorial is about. Most are old AVI videos, the quality isn't super.
    Other files often contain a word doc and some extra gubbins you can open in 3Ds Max.

    Not much is said on how to model in 3Ds Max, for that, far better videos and instructions can be found on youtube and on the internet at large.
    Even I use it frequently to learn new tricks or speed up my work or to troubleshoot a model. Also, keep trying and trying, you don't want to know how often I had to. 

    Happy modding! And enjoy the nostalgia trip. ;)

    Links to my Mediafire:

    http://www.mediafire.com/folder/4xndcfs4zrm3d/Kotor_Tuts
     

    http://www.mediafire.com/file/kw7btvf80epzcyp/Lights%26Render.pdf/file


    http://www.mediafire.com/file/uo4di9y8bjt4gac/Creating_Lightmaps.pdf/file

    • Like 3
    • Thanks 2

  18. After updating Bastilas hair, I decided Carth couldn't be left behind.

    I've got mixed results... The UVmap on  Carth badly stretches parts of his skin.

     

    And all the nice detail I had gets a bit lost. It all gets a very soft look; the details aren't as sharp.

    It just looks odd. Certainly when I did a test in the game. On my preview renders it's a bit less.

     

    But; perhaps the hair samples I used where to long. Though I alway thought Carth had a bit more flow to his hair;

    say compared to Canderous. But it seems I can't get that look across.

     

    Bioware certainly did a very poor job on the unwrapping of the UVmaps of the main characters.

    I don't understand all the cuts they've made across the model. It just makes the whole skinning process difficult.

     

    Anyhow, here's what I've got so far on this:

     

     

     

     

    New_Hair0_TEX.jpg
    New_Hair001.jpg
    New_Hair002.jpg
    New_Hair003.jpg
    New_Hair004.jpg
    New_Hair005.jpg

     

     

     

     

    EDIT1:

    Forgot to add, the other 'sexy' stuff:

     

     

     

    Smexy_Carth.jpg

     

     

     

     

    Edit2:

    Kept on tweaking; to get flow of the hair to match up better on each part of his UVmap and figured out how to get a nice color on it. That at least comes a bit closer to his vanilla look.

    I'll keep the blondy Carth as an extra option for the pack. I guess I might also include a black haired Carth.

     

    What eye colors would match up best for those?

    Onwards to a quick preview in the game.

     

     

     

     

    Hair_HAir_Carth.jpg

     

     

     


  19. Kept working on Bastila some more. Minor tweaks to the face. Main focus was getting the hair to look good this time.

    Spend more time to make sure the hair flows a bit a better. The test before the direction of the hair didn't work good on the model.

     

    Also spend time to get the hair color ok looking. I'll release a pack. So far I've got a good 'dark' brown. 'Light' ( stronger contrast) brown and a blonde Bastila.

    Which looks really weird; but that's just because I'm used to seeing her as a brunette :laughing:

     

    Preview of 'light' brown and blondy (which just needs better fitting make up):

     

     

     

     

    Bast_Redux07.jpg
    Bast_Redux08.jpg