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Posts posted by Quanon
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giant scythe, wet fish (complete with slap sounds and flop animations), warning/danger sign, duel weapons: knife & fork (although maybe too small for a good effect)
Love the fish idea! That one is in.
giant inflatable hammer with squeak toy noises. dual wield could be big wooden fork and spoon with a chef's hat. rolling pin with chef's hat.
I've got a sledge hammer in the pack, but I like your chef idea the most.
You've got to make baseball caps and jerseys to go with those bats!!
Could I request a Miami Dolphins one? Preferably with the old logo, please!
Caps and chef hats, I hadn't thought on doing crazy headgear. Tophat and monocle for the moustache twirling sith lords!
But I guess it fits with the pack. I might split this up in to 2 packs, just so I get things done for once
Old files are always a nice trip down memory lane. "I remember back in aught six, when I was just a newbie modder...back then, all we had for tools was gumption and a can-do attitude!"
Q, you certainly have invited the floodgates of suggestion with this one
I've noticed that Jolee's basic clothes have some random uvw errors on the front of the jacket (that I intend to fix). Also, is there something weird about his top lip? It's like the model vertices were designed specifically for his mustache, but then the uvw map puts some of his lip on there, and the model portion for the actual lip looks flat. Is it just my imagination? I don't know if it's something that requires a uvw fix, or just a texture fix?
I haven't looked at Jolee just yet, I want HK and T3 done first before starting on Jolee. But of course if you can fix up his UVmaps, then please!
Since I was doing these items, I found out UVmapping is just my bane, I love doing 3D, but UVmaps are just dull! x-D
I got the golf club done, did have a crash in 3ds Max when working on the UVmap, no idea why... But I had enough saves so I didn't lose any important work at that moment.
Today I got it in the game and had a little discussion with the sand people on Tatooine, it didn't turn out well...
It's a shame though the game does have rendering faults on my system, a lot of the seams on the models is visible at time; be it the heads of NPCs and party members and weapons.
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i always find old files in my mess of hard drives.
only thing missing from the baseball bat is some light sabre buttons lol. might as well go all the way since theres a lore friendly logo on the bat itself. you could also do an aluminum version and one that is obviously scarred and used.
I'll stay away from making it SW/ sci-fi stuff. It shouldn't really fit, else the joke gets a bit lost, IMO
So getting the weapon in-game was easy, getting the UVmap to work... Ugh, looks like MDLops can't handle a second channel UVmap.
I had to dig up an old export script, which did the trick. Had a fun time clubbing Rakatas on the beach!
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So I'm cleaning up my hard drive, I got files and folders all over the place.
My desktop is a mess. Full of modding stuff and other bits and pieces.
Of course, this means I stumble upon old stuff. One suck oldy; I released waaaay back in time was a crazy weapons pack.
A fun, tongue in the cheeck, weapons mod for the Kotor games.
The weapons, where everyday props and tools. Chainsaw, golf club, baseball bat, wrecking hammer... A barstool even
But I was a newbie then and in great haste cobbled together this pack. Sloppy modelling and quickly made textures for said items.
And these last few months I'm back to doing more minor mods; reskins and such. So just finding back that zipfile, I just had to(o) redo this mod.
I picked the baseball bat as a first item, it's simple in shape, but this time I made sure it had enough polyies for a nice smooth look.
The other items will follow; if anyone has a suggestion for a "crazy" weapon; feel free to comment. No dildos, that's not what dangly mesh is made for
A post by me, would be nothing if not for a nice picture
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Put in some extra time tonight on HK again.
This time a proper test in-game and a better Old/ New render.
I've tried to get in some different metal textures, other "colors", but it shows a bit too obviously. Mainly the hands.
Need to have another look at the UVmap layout. I did it on feeling, but I was off
Other detail, like his Vox-grill needs to be added back in. So far it looks good to me ^^
Ingame
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It's time that everybody's favourite assassin, the ultimate killing machine, got some attention: HK-47.
What has already been worked on: the spine, thighs and chest. Feet had also a touch up.
I'm now just redoing all the bevels/ insets on his panels. Working on getting the edges back: more pronounced.
I like the color I've got on him; it's less overly saturated orange. Bioware most love orange. Bastila, Carth and HK all have the orange theme going o_O
I did a comparison shot, but the old texture turned out really faded in 3Ds Max, not sure what is going on... So the only thing you can really see is the pixelness of the older skin really.
Next update I'll present some in-game shots; before and after. Should be more faithful, than renders from Max.
Enjoy!
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I should stay away from recoloring the hair
How did you know I sometimes need Demerol and Fentanyl? Hey Sith Holocron were you ever at the Old Kotor Fan Media site?
That's all by accident, I messed up the size for her eyes and it just turned out like that -
Well, I worked on it some more. Corrected the eyes, further tweaked her lips. Was tyring to keep the "old" a bit more.
But I should lessen that layer somewhat. Not content with it.
Otherwise it's shaping up nicely.
Tried to have a few screenshots on Tatooine, but the dark Jedi clubbed my character to death
Poor lvl 1 Trask and me, where no match. Cheating is bad!
Still the shot from on the starting area and the unkown world shots; shows how lighting affects the look of the skin.
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Today, I put in some work for a request I got.
It's a reskin for one of the female player heads.
Here's a little sneak peak at what it looks like so far.
I tweaked her eyes; played around with the size. Somewhere I must have shifted them.
The character looks like she's been smoking pot. It looks rather hilarious. Certainly when Trask comes and wakes you up.
I wish I could chance his dialogue: "Are you high as a kite? have you been smoking? The galaxy is going up in flames.... etc"
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As a note, her texture seems to be 1024x1024 whereas yours is 2048x2048. Reason behind that? Just curious
I also have made a few edits you might be interested in Q
*sigh*
What are you trying to say? That my mod has been stolen, abused, pirated?
That's not the case. Like I mentioned before, I gave my OK on this.
You want to release a fun edit of my skin, go ahead!
My ego isn't so bloated that I go "bezerk" whenever somebody uses a mod of mine.
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Why are you reuploading Quanon's work?
Cache71 used my skin as a basis and has altered a few things:
-eyes
-lips
-skin color/ contrast
-visible skin details
I've been in contact with Cache71; I've given my OK, to release this
But perhaps my name should just be mentioned in the readme/ credits.
I don't need to be mentioned in the title.
Or a new title, like:
Darth Hopa Bastila HD (based on Quanon)
Cache71 has always been friendly and polite, shown her work to me before release. So fellow modders don't start a witchhunt, thanks!
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Congrats to the winners, let's get cracking at 2017 everyone
I'm pretty happy I've made some mods just at the end of this year.
I don't think I was ever that active;
Back to work now!
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It might be a great visual, but it makes no sense in the context of the realism Star Wars used to exhibit, and to me is as hackneyed as the "endless runway" in Fast Five, or the exploding plane in Die Hard 2.
It's space fantasy; so a lot of things don't work. I don't think the design of most spacecraft seen in Star Wars would actually workout. I certainly don't see a Star Destroyer decending into an atmosphere. I'm certain the thing would fall apart and destroy a lot of stuff on the surface, just by entering let alone hoovering above a city.
But, hey, I really like the SW universe; and Rogue One had a lot of beautifull shots. The Hammerhead thing is one of the tiny flaws.
I find the characters and pacing at the start of the movie far more annoying. The overdone Daddy dies scene, which felt forced to me.
Those are things that break a film for me, IMO, because, you can see the potentiel, what could have been... A really great film. Now it's ok to good.
Certainly worth a rewatching just for the last 40mins of space battle and beach scenes.
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Awesome as always! It's so great to see "The Handsomest Pilot in the Galaxy" looking even better! But really couldn't he be shirtless in undies mode.
Hahaha, I might get a version out which has him in his speedo
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I never said it was impossible - just looked absolutely ridiculous from my perspective.
If we want to play the real-life science card, then we shouldn't be hearing any noises or sounds in space either since there is no medium through which sounds can travel.
Well, I don't want to pull out that card, lol
Not for any action/ adventure movie, cause a lot of things don't add up.
But Star Wars, does do the "magic" right IMO. The "used" look of many of the ships and props; it sort of makes it really "real", eventhough it's all make believe.
That's why I still think a lot of the old OT effects hold up today. The ILM guys have a good handle to get this tricky balance between obviously fake and what we expect things to behave like. Make it all seem real.
I just loved the idea of the hammerhead going "nunk" on the Star Destroyer. Allthough the poor thing would break/ shatter aswell. But, hey, the ships crashing into each other was just awesome to see. Something about mass destruction that makes me tingle inside; lol
My 10 year old cousin found it very entertaining!
He was a bit shocked though that everybody died. Certainly when Jyn stays on the beach, I heard him gasp and go "huh?"
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I'm not sure why it is impossible with the Hammerhead? The Star Destroyer has no weight in space, isn't that why it would be possible in the first place to build such a large spacecraft?
I think the film does portray it nicely, the corvette powers up, smashes into the ship. And at first it does damage on the hull, sort of plows into the destroyer as the outerhull crumbles aroud the head. It takes awhile for the thing to start moving.But once it moves it can quickly build up momentum. Once you start going in space there's no stopping; you only build up speed if you keep on giving "force".
For a Kotor fan it certainly was one of the better moments in the film.
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Quanons Carth Onasi Reskin
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Another reskin finished.
This time Carth gets a facelift. Upped the size of his head, clothing and underwear skin.
Kept it very vanilla, no major changes to hair color, eyes or anything of that sort: just basic Carth. But a little crisper looking.Update V1.2:
Carth did receive a make over on his hair. He can now be a blondy; a manly black or, more like his vanilla look a 'brunette'; comes in 2 flavors, regular tone and a darker shade.
Pick your favorite! Each has a matching portrait.The regular brown is closets to his old game look. Only the hair has received an update. All the other parts of this mod are the same like before.
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Submitter
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Submitted12/29/2016
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Category
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K1R Compatible
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Just seen it and really liked it. Bit too much planet hopping at the beginning. It sort of over wanted to be "complex", while it isn't.
I think as a Star Wars film they can go for the simple straight forward story. Episode IV was "Save the princess"; nothing more or less.
And it worked! I think if they just started of the film with rebels wanting to get there hands on the plan, then an imperial shuttle to get in; it would have worked better.
Throw in the flashbacks for Jyn, to tell her story and connection for her father.All by all, I loved all the little details for the die-hard Star Wars fans. The Hammerhead was great! Now I just want a real Kotor movie with Atton,Kreia,... the whole bunch
And, yeah, they need to work on the digital humans; Tarkin looked goofy at times; I think the shot for Leia worked better, little less fake to me. But still, there's more work for ILM on that front.
Otherwise, I just wouldn't say no, to a live action series, but with real premium effects. That's how Rogue one felt at times, a good pilot for a series
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Back for a tiny update on Carth. I've been working on the underwear, just the jumpsuit/ pajama part.
Just fiddling with what sort of fabric texture I want to get it in there and a little more tight fit around the "beef" that's beneath it, if the ladies get that treatment why not the gents!
I haven't touched the skin parts, arms and legs just yet. I might do a bare torso look as well, though that just takes a bit more work to get it right. And it also involves more tweaking to get it to match the face.
But it's going a long nicely. Carth should be out in the early new year.
It's an early WIP shot, so things can change. The orange is still a bit bright, but that might be my setup in 3Ds Max.
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Extra screenshots, before/ after:
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@LucyTheAlien
1) I love creating things in Photoshop, smaller pixels sizes don't work as nicely.
2) Other people enjoy my work as well, so I share it.
3) Party members are like 30hrs with you on this adventure in Kotor; you spend lots of time with them. IMO they deserve a better looking texture.
Not sure why you ask this on a modding forum? We create stuff for the fun of it, to improve an OLD, very old game... Is that usefull? No, but it's fun. I really, reall, really enjoy this stuff
And you don't have to download my stuff if you think it's overly silly sized, there are a lot of other reskins avaible.
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Quanons Bastila Shan Reskin
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This mod will replace and update Bastila Shans textures. Mainly her armor, underwear and head skin.
Each has been given a size increase: 2048x2048pix. Which allowed me to put in a few more details.The slave outfit, when you meet Bastila, for the first time on Taris hasn't been updated, just yet.
But I felt, that I could release this anyway and at a later date do the slave outfit.Redrob also contributed an update to Bastilas head model, he fixed nasty bugs on her UVmap, which improved
on how her skin gets applied to the model. And this ofcourse just improves the whole thing overall!Added a second version: this one is even more "vanilla", eyes are differant; less vibrant lipstick and make-up.
Thanks Redrob!
Version 1.3:
A reworked head skin; now also comes with 4 hair colors to pick from. Underwear model has been tweaked to match the new head.
Her regular outfit has NOT been altered.
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Submitter
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Submitted12/23/2016
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Category
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K1R Compatible
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I'm finishing up work on Carth. Bastila is on the back burner. Just no good inspiration or ideas that I feel work for her slave outfit.
So I'll let it rest. I also spotted a very obvious seam on Bastila's underwear model, on the shoulders. Need to get rid of it.
Which is why I got Zaalbar done first and out!Making more room and at least getting the feeling stuff gets done
On that note; I've did the final touches on Carth's regular clothes today.
I can now focus on his underwear model.
Next week should be easier for me to find some time to do some modding work.
Anyway: here's a look at Carth, took him around the galaxy for a few snap shots:
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File Name: Quanons Zaalbar Reskin
File Submitter: Quanon
File Submitted: 20 Dec 2016
File Category: Skins
K1R Compatible: YesThis simple little mod will replace Zaalbars skin. It has been given a size increase, 2048x2048, which allowed me to put in some more details.
It does keep the classic game look; it also comes with a matching portrait.Just copy the files to your Override and Zaalbar will use the skin instantly.
Enjoy! -
Do the dangly mesh clip with the model? I've been wondering if it would be fun to do some sort of WIG system, having bald player heads, with all kinds of hair styles. So players could change it, with out restarting the game all over. But it would be great if the longer hair would move, with the character. But not be animated with bones.
Quanons many projects.
in Work In Progress
Posted
What would you want to do with the box?
Would be a piece to be placed in the Ebon Hawk or some area; like a piece of the decor?
Or you want to bash sandpeople with it
Eitherway, I could create a crate like that.
The barstool test run: the whole fight scene was rather hilarious, as at first I didn't notice everybody was in his underwear.