Quanon

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Posts posted by Quanon


  1. On the body? No. Deleting polys doesn't destroy the weights of the remaining polys. It's only when you add polys that things get screwed up. Here, try this:

     

    K1_Bastila_Slave_Boots_TH.jpg

     

    http://dpmods.wheb.org/files/kotor/misc/DP_Bastila_Slave_Boots.7z

     

    I did a skin wrap and did a quick test with some animations. Seems like maybe the weights at the back of the knees could use a tweak, but seems ok otherwise.

     

    Wow, thanks a ton. I never dabbled much in character modelling. Been a long time. So slicing up models is a better method.

    Hmm, should get more into this stuff. I did work with the skin weighting stuff before. As I was posing the models for a few renders, some of them had troubled spots. Which need minor fixes.

     

    From a first look on your model, it's pretty clean from the start; just the top part looks like it needs some work, will look into this :)

    Thanks again!


  2. DERP DERP DERP!

     

    DERPDERP.jpg

     

    PS: I'm not drunk :laughing:

     

    @Kexikus: Well, I don't like the old vanilla skin either... The whole thing just doesn't work. I somehow wanted to start from the old skin, but that got me confused on design ideas. So this all looks rather thrown together. Really frustrating, putting in time, tweaking stuff and getting nowhere.

     

    I'll start over, I've drawn up some quick layouts of things I think might work. But, it'll have to wait a bit.

     

    @DP: Would that require to redo the weighting, yes? Not sure if I want to go in and slice up the model... I'm slow as hell already, getting side tracked. It's a trap for me o_O

     

    • Like 2

  3. @Fair Strides: Yes, that's a bit stupid on my part. But I'd like to make more work on the following vid for Scrapyard. It all looks and feels far too amateur to my liking. Perhaps I should setup a few cameras in the .mod files to activate, via script, and have those move through the scene. Should create far better images. I can then edit together. Lots to learn for me ^^
     
    Next to that, today I worked on Bastila's Slave outfit. It's not going fast. I'm trying to alter it. But so far I'm not happy with it. Did a test in the game and it doesn't match the head very well. Can't believe how slow this is going :-/
    I really like to release this, but it's not done and it would be below me to release something half baked. *sigh* really don't feel happy with this skin. I might go for something different... Need to do more thinking on this one.
     


    Slv_Bast01.jpg

     


  4. I've continued to work on both Carth and Bastilas slave outfit. Redrob has been so kind again, to share an updated body model for Carth. It fixes a few problems on the UVmap of the model. Which improves the overall look of the skin. Many thanks Redrob! Can't say that enough!

     

    No pictures yet, but I do have something else...

     

    Scrapyard Games!

     

    Yes, this is still alive! For the newer folks here on the forums a little history:

     

    Back in the day, when I first started to mod the Kotor games I teamed up with a fellow modder called GloveMaster. Like many new modders, we had a ton of crazy big ideas.

    One of many was Scrapyard Games. The mod itself is by standards 'small', there's no great epic story to be told. Not like SilverEdge's masterpiece.

     

    No, this mod was to be more 'fun', a bit of a laugh, to balance out the rather dark gloomy atmosphere  of The Sith Lords.

    In it's most basic form, Scrapyard is an arena mod. The Scrapyard Station is run by a large crew of droids, which you also battle in the arena.

     

    You get a ton of credits for winning fights, which then gives you access to new items to use on your adventure in the game.

    Along side the arena there a few other new areas to explore, they are small, but packed with fun things to do.

     

    But, time moved on, Scrapyard never got finished by me and GloveMaster. I packed it up and passed it to D-Stoney, IIRC.

    It stayed in his hands for a while, then it got passed along again. Darth Insidious? It only got back to me, because Fair Strides and Sith Holocron convinced me to have another look at it myself. Both have been a great support. Fair Strides fixing up all the scripts and tons of files. Me, I updated my old areas with lightmaps and better walkmeshes. Which has been a slow affair.

     

    Lucky for me Fair Strides and Sith Holocron have had the patience to deal with my tardiness and often kicked me awake to continue on.

    It would never have gotten this far; without their help. Can't thank you enough gentlemen!

     

    And so.... A small teaser.

    A very cobbled together teaser :laughing:

     

    I'm new to this video thing, so don't expect a masterpiece ;)

    Enjoy!

     

    • Like 4

  5. I didn't want to create a new topic but I was wondering about something : With both kotor games now being more than 10 years old, and given EA and Bioware have no plans for future sequels for kotor other than swtor, would it now be possible to imagine Bioware (or Obsidian?) sharing their development tools with the modding community (like Bethesda always does with their TES or Fallout games) ? Or did someone already attempt to contact them about that matter? After all, access to such tools would make modders' life incredibly easier and new mods ideas that would currently be very hard or even impossible to create, possible.

     

    I think this question popped up once with an interview with Chris Avellone, from Obsidian, writer for TSL. I believe he said that lots of code, builds and tools get "deleted" to make room for the new projects they work on. They don't archive those and there is nothing really left. Plus they couldn't share anything, even, if they would like to do that. It's all about the contracts with the publisher (EA?, can't remember) and LucasArts at that time.


  6. If you look on the bright side, I was stunned at how amazing mod was I forgot to read the readme  :D.

     

    Hahaha, no harm done. If I came out a bit harsh, sorry for that,  but I know what I created.

    But in all fairness; RedRob did a larger part of that mod, my outfit wouldn't have looked that awesome without his help; so he should certainly get the main credits for it :D

     

     

    Here's the work I've been doing on Carth's outfit:

    It's mainly his jacket; and little test on the pants, to get some texture in there.

     

     

     

    Carth_Jack01.jpg

     

     

    Carth_Jack02.jpg

     

     

     

    Carth_pant02.jpg

     

     

    • Like 1

  7. Do you reckon you could do a Module Modder's Resource?

    No- http://deadlystream.com/forum/files/file/351-juhani-catlike-head-mod/

     

    Ahum, yes, that is part my mod. I made that one skin/ outfit and also the lightsabers included in that mod. Thank you ;)

    My old WIP thread on Lucas Forums is gone now. But back in the day me and Redrob where sort of working on the same idea for Juhani.

     

    And the logical thing was to work together and get a really good mod released. Plus, Jonathan also helped on the mod.

     

    To answer your other question. I did release a Resource pack; but that was on LucasForums.

    I might pack this up again, so more people can enjoy this stuff or finish it.

     

     

    @JC: No Manaan stuff was used. It's all made by me :D

    But like I mentioned above, back in the day, I did release a Resource pack, with these models included. It's possible a few people have picked this up and used it.

    Which would be pretty cool ^_^

    • Like 1

  8. Nar Shaddaa looks fantastic Quanon! Those lightmaps are really paying off!

     

    Yeah, it really, takes it to the next level. Very happy how they turned out.

    I stopped working on this area, since I now have to decide on how to add more decor and props.

     

    I would like to use custom made placeables. So that I don't need to  adjust the walkmeshes again.

    But somehow, when I make a placeable, say, just a box. And add a walkmesh to it. So it blocks off the player. It also "Blocks" the whole walkmesh of that part of the area.

     

    It's really strange... And I haven't dug further into the problem so far.

     

    I feel like you made Zalbaar look like an 8-foot tall teddy bear, but keep trying and it should look alright.

     

    Hahaha, yes, he even had a more chocolate brown color at the start, really super fluffy looking, but I adjusted it. But it can use some more tweaks :D

     

    Was the Nar Shaddaa module by any chance inspired by the Jedi Knight and Jedi Outcast Nar Shaddaa levels? Or is it just me who feels like it was?

     

    Oh, yes. Dark Forces and Dark Forces II, where my first Star Wars games on PC ^_^

    Nar Shaddaa has always taken my interest and I wanted that same feel and look back in the Kotor games.

     

    Recently replayed the whole series, Outcast and the expansion included; yum yum!

     

    I can live with how the Refugee sector looks like in TSL, but the name says it. It's the run down part, near the docks. Not the real social hub and place the residents of Nar Shaddaa live.

    So I made a section that's considered the place to be if you like to have good fun time at night or day;.... euh, week? :laughing:

     

    More Zaalbar tweaks: Mainly did work on his face. Added smaller hair patches around nose, cheeks and eyes. Adjusted the 'top' of his head to.

    Started to add longer hair to his chest area. But this gets lost, due to the horrible mirror effect. I'll have to get in some straight hanging hair. Instead of this more flowy curved stuff.

    Which is why the seam and mirror effect is so clear to see.

     

    The color has been altered to. But  seeing it in Max and in-game I can push the contrast and effect a little more.

     

     

     

    Max_Prev02.jpg

     

    Max_Prev03.jpg

     

    Max_Prev04.jpg

     

     

     

    • Like 1

  9. Any plans now to finish up that module?

     

    Yes; very much. But I first need to wrap up a dozen other projects :laughing:

    Like always I got few things in the running; but these babies take time.

     

    Besides I want to finish the models before asking extra hands to help and populate the areas.

    You don't want to know the hours I spend on that Nar Shaddaa area already.

     

    Looks really good indeed. And so does the Carth reskin :D

     

    If I may ask: What Kreia reskin are you using in the video? It looks really good.

     

    Thanks ^^

     

    Ah, Kreia, it's an old reskin I did myself. Never released it though. As I thought I could do better.

    Certainly not at the same level as my recent work.

     

    Carth has taken a pause for now. I did some work on Zaalbar. I wanted to test a few things on how to do his fur.

    I so far like the look, but I'll need to do his fur in a lot more smaller patches. Do different sizes of hair more... I've used larger parts now and it doesn't work good on his model.

     

    Certainly the head looks weird :laughing:

    He also needs more contrast. But I got basis now to work from. And try to get rid of that horrible mirror effect. That might be a real challenge.

     

    Anyway, can't help myself an early preview of sorts. No fear, he'll look better in future updates ;)

     

     

     

    Zalb_Prev.jpg

     

     

     

    • Like 1

  10. Now that has a permanent place in my override folder.

     

    Thanks, glad to hear you like it that much already :D

     

    i think the lips could use some more tweaking but wow that went from scary to great real quick!

     

    I learned from my work on Bastila; it was just a matter of adding a few extra layers to get back some color and contrast.

    And I learned now, not to post a very early WIP shot, shouldn't be giving you people heart attacks   :laughing:

     

    I've been trying to make a new vid, with me just talking to Carth. But somehow my vids turn out black. I've got all the sound but no pictures.

    I tried a couple of times; but alas, Kotor just seems to refuse to work with me.

     

    So I then had a go with TSL, which worked like a charm. Decided to dig up something old, but which I never had a proper chance to show my fellow modders.

    A walk across my Nar Shaddaa street area. 

     

    • Like 4

  11. Yeah, I'll put them out this week. They're only the standard size (512x512) not Quanon size :lol:. I'll try and get you my psd file, so that you can at least have the individual parts broken out onto their own layers, to get you started. With the amount of work that you're putting in on these hi-res versions, maybe I can help by saving you some time.

     

    Wow, thanks a ton friend! Yeah, I'm not sure the 2048x2048 really is that helpful for the game. I think it's more like an ego thing :laughing:

     

    @the others: No worries on the "horrible" look; it's why I said it is early Work In Progress ;)

     

    So this is why I bring a next update, Carth has more healthy look now! The hair has been worked on as well. Eyes have been tweaked a little.

    Still need to do the ears and back of the neck, just below the hair. Teeth and gums... tongue need work too.

     

    But overall, I like the look I got. Carth doesn't look all too old and neither like a young pup. This guy had to go through some hard living in the war. So I think he can have some wrinkles here and there.

    Lots of moody pondering of revenge on Saul :P

     

     

     

    Carth_Mug_Shot02.jpg

     

     

    • Like 1

  12. Sorry to say that, but it looks even more awfully than Bastila in early stage. If it's ever going to look good, it's not going to be finished before Christmas.

     

    Man, how much time do you spend in work? You're, just like me, living in UTC +1, We've got almost midnight now!

     

    Hahaha, no worries; it's early WIP, like I said, I'll tweak the colors. He's a bit pale; but that's due to the lighting in the portrait/ photo I'm using.

    I've just been busy pasting together various parts of the face.

     

    Had to work from 13:00 to 20:00 today, since it was close by my home. I got to start working on Carth at like 20:30 or something :P

     

    Can't have a post without pic. Carth had suchi of the wrong kind; lol ^_^

     

     

    Prev_Game.jpg

     

     


  13. Got back from work and just felt I needed to do some modding :P

    I've started work on Carth. First up was a search on which male model could work.

     

    I had this David Gandy lad, which had lots of nice pictures, decent sizes, but it didn't go the way I wanted.

    By chance I then had Henry Cavill, which worked better, just with one pic from him I've already cobbled together a nice result.

     

    Mind it's still early WIP, just the face has been worked on. Upper eye lid needs few more tweaks, the light beard. Lips it all still needs work. Etc...

    But I think I'm on the right track. I might tweak the contrast on the end, so it's little less wrinkled. Then of course color matching.

     

    So here are some shots:

     

     

     

     

    Henry_Carth02.jpg

     

     

    Henry_Carth03.jpg

     

     

     

    • Like 1

  14. My new computer has that same exact problem you have though I find it best to turn grass off altogether. (But that bug we experience is ALOT better than the one that made the grass lag the game and go all over the place like my old computer had)

     

    You might want to check this out though I doubt it will work- https://steamcommunity.com/app/32370/discussions/0/41973821366855313/

     

    Héh, I've been googling to find out if there was a fix. But must of these fixes are for getting widescreen or just getting the "old" game to run. I now have a GOG version, which, worked fine from the go. No major starting issues.

    Not sure if I like messing around with that DLL stuff. Turning the grass off might be the best then. Though it sort of makes the experience a bit poor on most planets :-s

     

    When you apply the shader in the 2DA, it gets applied to the entire character. That's why some player lines in K2 have it while most lines don't; some of the heads have jewelry or some such, needs the shiny. Anyway the deal is like you said, either you can use a shader or you can have transparency, but not both.

     

    EXCEPT... the electromesh armor does use a different shader. It uses CM_Bright even if you put something else in the 2DA. And if you try to use a shader with any other texture with that model, it will always use CM_Bright instead. I think it does that because the first TXI (PFBC01 or PMBC01) uses that, so they all do. But for Bastila you want the 2DA to have a shader and then the texture to have none, not a different one... so I'm not how to get it to do what you want, but there might be a way to do it.

     

     

    I used to have this problem and it went away when I changed my video card... if I recall correctly, it was a driver issue, essentially certain newer drivers cause KOTOR to not like it, and I couldn't roll it back for whatever reason, so I just switched cards. I'm not sure if there's a fix otherwise. Incidentally, even switching cards hasn't made the issue go away completely for me. It still kind of blocks things out along the edge of things, although it's not as bad as before.

     

    Hmm, it still strikes me as odd, because the body and head are 2 models, each has his own texture. Some of my own made masks have 2 textures, each has is own effect. Shiny and the CM_Bright.

    Was convinced this would also work on the character model, since you have 2 textures; which could each have their own TXI file, with whatever effect you want on them.

     

    Then again, for masks and other objects there is no, 2DA file. Bah!

     

     

    Well I found my old file, and I was able to quickly make a version that looks like that concept art.

    attachicon.gifCarth BB new.jpg

    I also updated the mdl file, because there were some uvw issues. They aren't very noticeable with the default texture, but it's much cleaner now for modded textures.

     

    Wow; nice, you should get those out, Certainly a lot of people would enjoy to use these in their game.

    Is that fixed UVmap model available for fellow modders? ^_^


  15. Even if it wasn't, the T3 texture in both Kotor games is the same. So you can just use it for K1.

     

    @Quanon:

    Bastila looks awesome in the video. Great job!

     

     

    Thanks, glad you like it!   ^_^

     

     

    Looking good, excited to see your work with Carth!

     

    I know you're going for the orginal looks, but for future consideration it would be interesting if you took inspiration from the concept art for his outfit.

     

    Thanks for that, saved the pic ;)

    Haven't started with Carth just yet though.

     

    Please do all party members. One of the worst parts about using mods is that it's so hard to find stuff that looks well together. Right now, if I want to have a reskin for all my party members in either kotor game, I'll probably have to combine several reskin mods, and for some party members like Zaalbar and Hanharr, there are barely any decent reskins at all.

    I personally rotate through party members in rpgs and try to use all of them equally, so a mod that changes the look of all party members would be super awesome! So even if you feel like you can't contribute much with doing reskins of hk and t3, please work on those as well, even if only so that one can use your mod to update the entire party and have them all look like they fit together.

     

    Also really amazing work. I have been watching this thread for a while now and some of your work is among the best I have ever seen in kotor modding. Especially bastilla looks amazing imo. Keep up the great work and I can't wait to do a playthrough once you are done!

     

    Yeah, I understand. It's why I started this reskin madness :laughing:

    I was using like 3 to 4 mods to give all party members a better look. But it's a hassle and in the end, they don't really match.

    And by working on these skins, I really started to appreciate the original look. It has grown on me. This is why I haven't done much on a brand new look for each character.

     

    When doing work on Bastila it just felt right to redo the party, mostly the human characters, redo them first in the good old classic look.

     

    Excellent, excellent work. How close are you to completion?

     

    Bastila is done. I just need to fiddle around with the TSL patcher.

    As for Bastila you'll have to make a choice.

     

    Shiny version; => for which the patcher will have to adjust the  appearance.2da file

     

    Transparency version => No need for 2DA edits, but there is no shiny effect on the leather. Instead Bastila her hair will have a few transparency effects on her strands/ locks of hair. Plus eyelashes. It all looks lees SOLID that way.

    But due, to how the game does things; I can't have both effects, shine on the leather and transparency for the hair; for some reason. Really odd, but can't pin it down...

     

    And I have another issue; I have transparency on many things in the areas: like the grass, but for some reason it still CUTS out the party and other NPCs. It gives a really odd effect. This gets done on all "see-through", including Bastila's hair. It punches holes through the model.... o_O

    IIRC; I can get rid of this with a INI edit, right? It's been a long while since I tweaked that file. And just don't know what it is? 

     

     

     

     

    shotc.jpg

     

     

     


  16. Thanks for the links!

     

    @SuperSzym: Very nice skin from Redrob, he always does a great job ^^

    Looks a bit like Leia's outfit with Jabba, it's certainly more kinky.

     

    I'll first release a more faithful reskin, which matches more with how the game looked.

    But, I've said it before. I'll be doing other versions for most of the party members.

     

    Just want to get their regular looks updated first. Most of the work has been done for the lot of them.

    And Juhani has already been done, by a team effort from me, Redrob and Jonathan7.

     

    Not sure if I'll tackle the droids, HK and T3 already have some nice reskins out there; so not sure if I can contribute much with redoing these as well.

    The next one I have in mind after Bastila is Carth. Zaalbar is something I'dd like to do as well, though to be honest I never use him much in my party :o

     

    Well, I'm not done yet with all this reskinning business ^^

    I did a quick Bandicam test with my Bastila skin; it's a silly video just to see how it works: no editing besides just a little fade in and title. Music was running in the background, didn't switch it off. Retro Wave, yummy :D

     


  17. @RedRob: Yes, the smile also made her cheeks bit too puffy. I've adjusted them all a bit to fit better around the mouth. I've also - just on that part - adjusted the contrast so it doesn't stick out so much anymore. I've added back in the old skin, though slightly blurred and desaturated to get back in some highlights and shadows. Like this, I feel I got the best of both worlds.

     

    It's really tricky stuff to pull off on faces. With Canderous I could boost the contrast a bit more, since he had to look grizzled and older. So that made it a bit easier and more forgiving. The ladies are just harder to do justice :D

     

    I'll let the face rest for a bit, I think I got it to a good release quality. Instead I put in some time for her underwear model: Which I can then use as a base for the slave skin, as seen on Taris.

    Here's what I got so far: Arms, legs and torso, the fleshy bits are done. Just need further tweaking on the hands and fingers. And more work on the bra and underpants.

     

     

     

    E_Wip01.jpg

     

     

    E_Wip02.jpg

     

     

    E_Wip03.jpg

     

     


  18. I love the look on the clothes. She still looks middle-aged, though, not sure if that's really fixable.

     

    I think it's because of the hue of her skin and lack of details. I've updated her look to match more with one of my previous updates.

    It uses more color from her original skin mixed with my details. Giving back some brightness and contrast. 

     

    I agree, the clothing looks phenomenal, and the details on the leather are working out quite nicely. But the face really ins't working at all. If you ask me, it just looks way too flat.

     

    Yeah, I haven't used any or very little highlights and shadows from her old skin. I might tweak this version some further for personal use. I just like it somehow, but it doesn't match with the look she had.

     

    Clothing looks phenomenal!

     

    Face looks much better! I'd up the mascara a little bit on the bottom lid and the face is still a little too same-y colored.

     

    That said, there's no way I'd be able to do any of this, so wonderful job so far, my friend!

     

     

    I have to agree with the last posts: On that latest screenshots her face looks too flat again.

     

    Also, why are her hands made from silver? xD

     

     

    It's not real Bastila. It's T-1000 :D

     

    Hahaha, the hands are silver because I didn't pay any attention to the alpha map on that part of her skin. No, worries, it will get fixed in short order. Yesterday I just wanted to test a few things on her leather armor. That was the main focus :D

     

    I think those are rather her ridiculous facial expressions rather than the new texture. However, Quanon, I prefer the version you presented to us on Tatooine, Manaan and the Ebon Hawk. It looks far more natural with her facial expressions and actually is the one version that doesn't look old. I would love this as a base for further tweaking of the skin tones (for me, it looks far better than the one you showed us on Taris, red lipstick goes better with her face, only the eyeshadow is too bluish, but don't take it from the Taris one, because it's far too small in range, if you're working in Photoshop, you can just add more magenta and reduce cyans through selective color), but if you prefer the one from Taris for further work, please, release the one from Tatooine as an addition.

     

    Clothing looks beautiful. For Bastila's slave outfit, I'd recommend something in the shape of the one included in RedRob's underwear pack.

     

    You'll be happy to hear, SuperSzym, I've gone back to that previous look. It's just the order on how I setup my layers in Photoshop. I've got various files on Bastila; so I can go back and copy the setups of previous versions if  need be.

    So it's back with a little more eyeliner, make up and the red lips :P

     

    I'll call this the release version; for the head skin. It's done! I'll now move on to the underwear.

    Minor preview, on Dantooine, Tatooine and Ebon Hawk:

     

     

     

     

    Red_Rob555.jpg

     

     

     

    • Like 2

  19. Finally Bastila looks nice and not forty (although I think it would fit with the lore more in certain places if she was forty, because Revan is something like fifteen years older than her). On some of the screenshots, her skin tone looks stagnantly, but I think it's just the light on Manaan, because on Tatooine her skin looks nice.

     

    The only thing I'd work on is hair model. This ridiculous something on the top of her hair should be a bit flatter and less spiky. I also think it should merge with rest of the hair at some point instead of sticking out. I still think the ponytails are too narrow, spiky and sunken on the interior side while bulging to the exterior. I would highly appreciate fixing this lack of three-dimensional imagination, which is quite common amongst vanilla models.

     

    Thanks ^^

     

    Yes, the hair shows how low poly these models look; compared to more modern games or games from a few years later. Mind Kotor is very old, it's a dinosaur in the gaming scene :laughing:

    There are a few tricks to get away with the spiky look on those strands of hair. And that is by applying a mask, making things transparent. With such a mask you can get the effect of loose fine strands, not just big lumps like in my preview from above.

     

    It still has it's limits, mostly on how the game engine from Kotor handles this stuff. I'm just happy to have gotten this far and make some progress on this project. Hopefully I can release this soon to the public. At this moment I'm playing around with some shiny effects on the leather, but I haven't decided yet if it's needed. It has it's drawbacks.

     

    Mainly in that the effect then also MUST be used on her head skin. Not just the body. I can't seem to have two effects.

    Anyway, just to show how it looks in game:

     

     

     

     

    Red_Rob444.jpg

     

     

     


  20. So, yesterday I got a PM from RedRob. He has finished work on fixing a few issues on Bastilas head UV-map.

    The skin now has less stretching and skewing on certain places, remapped a few sections to get better results.

     

    The best part is he made me a package so I could adjust my new skin to fit nicely on his new UV-map, creating a better results!

    This is just one of the many things I really like about our community :D

     

    Many, many, many thanks Redrob, if you ever land and visit Belgium, give me a heads up. I should buy you one of our, many many many many many finest beers, can't thank you enough! ;)

    ^_^ Just happens we have a lot of nice beers for such a tiny speck on the globe.

     

    Ofcourse, I got home and just had to start working. Very pleased so far. Bastila has had a few minor changes again.

    Yes, again :laughing:

     

    There's still a minor oversight; the inside of the mouth is a bit light; so it really stands out against her lips. Contrast is just a bit to much right now.

    But I've darkened the hair, gave back some color to her skin. Adjusted the eye shadow, I just forgot she had a more purple tint. No idea how I got the blue :o

     

    I'll keep working on it. Aiming to get her regular clothes and head done tomorrow. So I can move on to her underwear and slave clothing.

    Here's a small peek on how things are looking:

     

    I'm overdoing the picture stuff? x-D

     

     

     

    Max_Prev01.jpg

     

     

     

    • Like 2

  21. I assume the picture of that woman is the model you used as a source for her skin? Maybe that's part of the issue?

     

    Like the eyebrows and lips seem too thin

     

    Maybe it's just me, but I think brunettes with thicker eyebrows might have a better effect?

     

    Emilia Clarke

     

    6ec3897752ea1d5be41be0cd00acc4a5_400x400

     

    Lily James

    lily-james-golden-globes-2016-getty11(1)

     

    Better stop there before I just start fancasting for my own personal KOTOR movie

     

     

    EDIT: Another thing I noticed is that her skin looks an awful lot like the skin used for her mother Helena... is that intentional?

     

    Yes; the model I used doesn't look like Bastila at all, but I only use bits and pieces. These get scaled and warped a bit to fit on the UVmap.

    Then it all gets desaturated or turned black and white. Or color matched, any of these steps or a combination. It gives different effects.

     

    I picked that model because, I have a few more portrait shots of her. All with the same lighting setup. Which makes it easier to match up color and balance the contrast. More options to work with.

    And of course the size of the pictures. 

     

    Nice choices though on your actors pick ;)

     

    This new skin looks really great!

     

    It might be a little pale on Manaan but otherwise it's awesome. My only minor complaint now would be that the hair on her forehead (if that's what it's called^^) is a little uniform. And I'm not a fan of her eye shadow, but that's personal taste :D

     

    The funny thing is, it's still the same skin but I tweaked my layers a bit differently. It still feels a bit flat/ smooth though. I'dd like to have bit more complexion back into her skin.

    But at least, I now have a few more ideas on what I can do to get the result I have in mind. And, yeah, the hair has a good basis, but I need to adjust the flow of it. It goes straight and doesn't follow the model at all :o

     

    The eye shadow is really bright; which wasn't my intention, I still need darken that further :D

    Anyway, I'll keep working on this. Thanks everybody for all the feedback these last few days!


  22. Nice detail on the leather :D

     

    So, for the boots, are you going to remove the painted highlights altogether and make it shine with an envmap?

     

     

    Please do! PLEASE

     

    Yes, that's the idea. I'm certain I can get a nice effect with the envmap. 

    It's just to obvious on the Bastila skin. With Mission and Canderous, it was all more subtle on the old skins. It didn't stick out so much.

    So I was able to use the old skin, a black/ white version, to get the highlights and shadows back for all the wrinkels in the clothing, leather, etc...

     

    All of her underwear variants use the model P_BastilaBA. And all the clothing is P_BastilaBB. P_BastilaBB02 is her cutscene model (clothes); the only difference is that the flaps aren't flex meshes, but instead are weighted to additional bones. I don't believe the model is ever used in the game; rather, it's left over from when the Bink videos were animated.

     

    Thanks, this should make things easier to get everything replaced in one go. :D

     

    I have to admit, that I don't like your Bastila face texture. Maybe it's my monitor or the screenshots but there seems to be almost no detail on the skin but just one flat color. Only her eyes and mouth stick out and don't seem to blend with the rest of the texture. But then again, what little detail there is makes her look way too old.

     

    I have no idea how to fix this, but maybe my critique helps anyway :D

    (The clothing looks amazing btw)

     

    No, I appreciate all the feedback I get. And, yes, honestly I'm not happy on how the head turned out. It keeps bugging me at some level. And it's clear it just isn't good enough.

    I feel it doesn't match the quality I had with my Mission and Canderous reskins.

     

    For all the curious, this is how the skin looks like in Photoshop, plus the fair lady I used as a basis.

    @SuperSzym: she isn't old, but I guess my work on her made her look old ;)

     

     

     

     

    BastHead_033.jpg

     

     

    Lady_728.jpg

     

     

     

     

     

    EDIT: Further tweaks applied. I did a little trip in Kotor, so I can show how much a skin can change, just depending where you're standing.

    The skin is still rather flat... On Manaan she really looks sick, Selkath smell bad? :D

    Although Bastila has a pale skin. I've tried to match it all better, but in the end, I'll just need to scrap and throw it up the junkpile :laughing:

     

    I did get a few new ideas on how I should do my layers and effects for my next attempt on Bastila.

     

     

     

     

    Prev_Ebon.jpg

     

     

    Prev_Man.jpg

     

     

    Prev_Tat.jpg

     

     


  23. P_BastilaBB02

     

    Ah, Thanks for that. I already have the underwear model, but I should double check on the skins used on that.

     

    I know I may be in a minority but I actually like the outfit without the flaps. As always though, awesome work Quanon.

     

     

    I like it too.

     

    Héh, when I was testing it out again today, I noticed the flaps aren't really that nicely animated to go with her movement. They are rather stiff... 

    But I'll finish this skin first and release it. I'm don't like getting bogged down again in to much crazy side projects... knowing  myself, I never finish stuff :laughing:

     

    well, I updated the uvw map for Bastila's head model, but when I was testing it in-game, I noticed something weird near the corner of her mouth. It looked like the mesh didn't close properly where the pink skin meets the red lower lip on her right side. I only noticed it when she was talking, so I'm thinking that it might be a problem with bone weights. Before I do anything further with it, I just want to make sure that it isn't just me, or my in-game model. Does anyone else see it too?

     

    Sorry, no screenshot, since I haven't been able to make them since I upgraded to Windows 10 :wallbash: . I use a Mac keyboard, and I used to be able to use the F14 key as a replacement for the print screen key, but now it doesn't work.

     

    Really? I haven't noticed anything off so far when I do some talking with Bastila, but perhaps I focus to much on other stuff. I'm in to do some more tests anyways, I'll get back to you on that.

    As I can't decide if her lips should have more of a purple tint or red tint?

     

    If you do get her head a better fix, just PM me, perhaps we could do another team effort ala Juhani ^^

    It's one of my favourite things to do with mods, giving the users a few nice choices.

     

    Reminds me I do need to wrap up that Dark Jedi skin, see, got side tracked with Bastila... :sleep:

    I've got a day off on Thursday, planning on getting some more work done then.

     

    There are still a few things bugging me, like the painted shine on her boots, I'll have to repaint that myself.

    So far I was able to use most of the old skin for colors and highlights. But the boots don't cut it for me.

     

     

     

    Bast_01.jpg

     

    Bast_02.jpg