Quanon

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263 Jedi Grand Master

About Quanon

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  • Birthday 09/21/1985

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    Harelbeke
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  1. Another lost battle with the walkmesh, no matter what I try it refuses to work ingame. I'll stop worrying about it, Lighmaps are priorty.

    1. Show previous comments  2 more
    2. DarthTyren

      DarthTyren

      Maybe it's not about finding bad verts. SS sent this to me in a PM: "turn your walkmesh into a poly, select all the vertexes, and hit "Weld". Weld to 0.1 cm, there was a huge difference in the number of verts before and after." Huge lifesaver.

    3. DarthTyren

      DarthTyren

      Also, if it refuses to work ingame, it might be that you've decompiled it in order to work on it. I remember having that problem with one of your BoS areas.

    4. Quanon

      Quanon

      Yes, decompiling models is bad voodoo, I've been trying to edit my old BoS areas to include lightmaps, but they crash the export script or Kaurora.

      It might be the loose verts and SS method might be the anwser.