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Everything posted by 90SK
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^ With version 2.0.6, download and reinstall the mod and load a savegame before you entered that area of Telos, and it should work. I have not had a chance to view the fix in game but I believe I have resolved at least that part with that glitch. I think it's because they don't have appearance information for one of the armor slots in appearance.2da, so they show up as invisible and crash the game when they equip an armor type with missing appearance info. There's no easy fix, I thought maybe the NPC Overhaul mod caused some issues with this mod with some of my new armors crashing some NPCs. Those of you who played my SUPER content mod may remember that issue there also. I confess I am somewhat of a newb with some parts of the mod, I'm mainly about making new skins and the technical side is not my best skill.
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I readded the old Calo Nord's armor item texture, improved and now located on Nar Shaddaa, itemcode "verpine". I also updated the mod info to be a little clearer, and the loot drops on Nar Shaddaa and Korriban have been slightly adjusted.
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Yep, additional robe mods replace parts of this mod, but some parts aren't replaced with the alternate robe mods and it makes glitching. So basically, other robes mods won't work with this mod. Some of them would partly work like I had mentioned, though, but it's due to mods replacing just the default content only, not adding new content.
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That's great news! Looking good so far, can't wait to see the completed version!
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Finished working on the mask, located here http://deadlystream.com/forum/files/file/920-kylo-ren-mask-for-tsl/
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File Name: Kylo Ren Mask for TSL File Submitter: 90SK File Submitted: 02 Oct 2016 File Category: Skins TSLRCM Compatible: Yes Kylo Ren Mask for TSL by 90SK --- Description: Replaces the default Sith mask item in TSL with a Kylo Ren mask. Includes a new inventory icon. Installation: copy files from mod archive to the "Override" folder in your TSL program directory. Uninstall: remove mod files from Override Notes: Please do not redistribute or release this mod independently without contacting me and getting permission first. Explicitly do not release this mod in any way/shape/form. ---- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
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Kylo Ren Mask for TSL by 90SK --- Description: Replaces the default Sith mask item in TSL with a Kylo Ren mask. Includes a new inventory icon. Installation: copy files from mod archive to the "Override" folder in your TSL program directory. Uninstall: remove mod files from Override Notes: Please do not redistribute or release this mod independently without contacting me and getting permission first. Explicitly do not release this mod in any way/shape/form. ---- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Dang that was fast. I actually was wondering if you could apply the cloak to a model of the female heavy armor remapped to the male texture. It makes skinning these robes about 150% easier, I have the model here from SithSpectre, he said go ahead to use it if you want. Female Heavy texture remap.zip
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I will try my best to do this mod, I have fairly limited time but I'd love to see a Kylo Ren in either KOTOR. No porting from other games, but this is totally doable I've wanted to do it for a while but never really bothered.
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Hey DarthParametric, looking good there with the cloaked heavy armor. That model idea has tons of potential. Have you considered doing a female version of the item, a cloaked female heavy armor? And if so, can you PM me first? Thanks, I have info about it for you.
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The master robe replacements here are included in the Loot&Immersion Upgrade, yes. I have updated the archive to include an install option for the padawan robe replacement only, to allow for other master class robe mods to be used. It should make installing different mods with this one easier. I am planning a future update to improve some parts of these skins.
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^ Sorry it took me so long to address this question, luckily the answer is yes: If you are replacing files in Override with the Loot/Immersion Upgrade, it means you have a mod in override that does something also done in Loot/Immersion Upgrade BUT whatever it is will be saved in the auto-generated backup folder from the Loot/Immersion installer, which should be kept handy while you play the mod in case you want to uninstall or something appears wrong in TSL. If something does appear wrong, it is very likely caused by other mods. Conflicts with the STEAM version of TSLRCM have been addressed a few times. Unfortunately there is a hierarchy of files conflict with the STEAM version of TSLRCM, and Loot/Immersion Upgrade. The issue is a little difficult to fix without knowledge of the mod, the idea is to have all the files from loot/immersion upgrade be "read-only" so they don't get replaced by the same files somewhere else. With the Steam version of TSLRCM you will need to do this to play the full loot/immersion mod. Install Loot/Immersion mod LAST after installing whatever other mods before playing. Don't install other mods after the Loot/Immersion upgrade, keep it last in the installation order. This is a fairly important step to the installation that can be easy to miss. To make the loot/immersion files "read-only" easiest way is to select them all (EXCEPT FOR .2DA FILES) from the downloaded mod archive directory tslpatchdata and right click, select the "properties" button, and hit the "read-only" checkbox. Next, copy the "read-only" files to Override and replace any existing files. Remember to not do this for the .2DA files. Doing that last in your mod installation order will hopefully resolve issues for the mod.
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Hi, the master robes you mentioned are replaced with TSLRCM. If you're using the Steam workshop version of the RCM, you will have to install the Loot/Immersion upgrade last in the installation order and make the files "read only" by selecting them all and right clicking for "properties". The best way to avoid this glitch is to use the non-steam version of tslrcm. Install tslrcm, and then install loot/immersion upgrade after, and it should work fine.
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The Nagai robe needed restrictions to prevent a game crash if equipped to Bao-Dur. I have also removed/redone the icons for some of the cloaked heavy armors on Onderon. Patches are forthcoming, I need to redo some of the patch content, very exciting, the cloaked heavy armors should be next for finalizing, and they will hopefully have matching shiny cloaked male/female versions. ETA for that is probably within 1-2 months at most.
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^ Great idea, I will look into it when I get a chance I updated the mod with female cloaks. The only thing left is literal icons for the items instead of "color" icons like I use for a lot of them now. There is a new file for the mod, and also a file for the Loot/Immersion mod to patch in female heavy armor cloaks.
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^ Why exactly? I wasn't aware of any incompatibility. It changes the HKs and G0-T0's environment map in appearance.2da to CM_Baremetal and also uses a modified P_Gt.tga, for G0-T0. I haven't had the crash issue with the changes and that is the only thing affecting G0-T0 and HKs on G0-T0's yacht from Loot & Immersion upgrade. Try installing TSLRCM and then Loot/Immersion Upgrade in that order. Also try turning off frame buffer effects. I run those two mods and I haven't had this problem, but "light.uti" was an old file reference in the installer only.
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I was also experiencing that glitch and it has been fixed for the latest build, you will need to enter the Iziz market for the first time for the swap to take effect. Once the new merchant NPC is established on Onderon, his stock won't change. You will have to revisit Onderon/load a save from before entering the Iziz market for the new version to properly take effect. The merchant is only one part of this mod so you won't be totally missing out. If you are really desperate for the new items and can't go back, there's always KSE.
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I've been working on this build for a while so I've only just started on the next phase, which will hopefully add a cloak to the female unrestricted heavy armor. I also will need to create male versions for some of the unique female unrestricted heavy armors so content does not disappear from the mod. That also means the unrestricted heavy armors will become separate from the heavy armor robes whereas with the current build they are the same: male - cloaked/ female - uncloaked unrestricted armors. My goal is to have every appearance I added available in game with a matching female/male and icon, whereas currently there are several that do not have that feature, and also some that are concept designs and not necessarily fully available in game, like the Zeison Sha armors avialalbe on Onderon that have different male/female textures and that also use the original Jal shey model in the icon.
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I had some details missing from the initial update and also discovered more that needed to be done so rather than wait I went ahead and completed my bucket list for updates -- the mod probably won't need any more updating for a long time unless I add something else. New features for this update include five or six improved skins for existing items (mostly featured with the new merchant and also Korriban), modifying the Korriban loot drop, and I have also reworked the added Onderon merchant to sell most of the new items that weren't included in random loot or new item drops. I also have included the new loading screens for the concept style Nihilus.
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It must be a disguise item, in the armor type section of your UTI file in KotOR Tool. If it's an armor type item or an armband,etc. with the diguise property, it will crash. The disguise setting is in the lower area of the list.