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Everything posted by Fallen Guardian
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Maybe it's for this mod: http://knightsoftheoldrepublic.filefront.com/file/Recruit_Jorran_Skorm;71745 ?
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That shouldn't be a K1R demo issue... Try reinstalling the whole game.
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Plugging away on Dantooine Tension. Cutscenes are... well... they grate on your nerves after a while..
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Yeah, working on them. I started working on a different scene and things are going well. I'll probably return to that previous scene in a couple days.
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@Fallen Guardian Any chance you could release those cut-scenes to the public? I'd love to post a video of the scenes where I voiced Aramil the slaver. That would be preferable than going with posting the files with any video to go with it on YouTube. As it stands currently, the sound files that have been languishing on one of my hard drives since 2012.
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It sounds very similar to the cut Sith soldier named Major Hurka. She also talks about kolto overdose inducing unconsciousness as an alternative to her death as well as not wanting to die helpless in bed. Though she seemed to be much less injured than this guy. Nice finds by the way.
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I really didn't recall the scene in question so I didn't know what the issues were with it. It seems to be working perfectly fine, so no need for a music change. I just offered a solution that would prove valid, I think, without really knowing what was going on. I thought people were referring to the scene between Kreia and Atris when Kreia basically destroys Atris' perception of herself and causes her fall to the darkside but I guess I was wrong.
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Well it sounds like the K1R demo wouldn't be your problem for the freezing glitch, and as for the High security door. Basically, once you realize the mechanic ID doesn't work you have to inquire about the heating system with the old mechanic. That'll start some events that will lead to you getting the access card to the high security door and the magnetic power cell, which can be put into the heating panel, and voila, the heating system works.
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Hey, was the issue where the TSF guards on Citadel station would never continue walking their waypoints once you talked to them fixed for 1.8?
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Fixed. And funny thing too, while fixing it I actually discovered content that wasn't cut, but I'd never seen it before. This game still has stuff like that for me, even after playing it so many times. Because the character in-game would logically be able to feel if an area was too hot or too cold. This is also there to make the PC suspicious of the mechanic character. The Ithorian was an original BioWare character file, thus why I did not change it. The Ithorian just stands there because his model does not have all the proper combat animations. I'll see about changing the character file or getting someone to add the animations in. Hmmm, good point. However, since that level is run by an ex-sith military guy it could just be assumed he drills them and keeps them in good condition, unlike everyone else in the base. Definitely a K1R bug. Fixed it. Eventually when all the bugs reported here have been addressed we'll re-upload the demo to Deadly Stream, and upload it to KotOR files.
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Or one could just set a delay command in the module's on enter script. void main() { object oArea = GetArea(OBJECT_SELF); DelayCommand(LENGTH OF TRAYA THEME, MusicBackgroundPlay(oArea)); } Of course that's assuming that the background music has already been changed to the Traya theme. I guess you could change it so it's like this: void main() { object oArea = GetArea(OBJECT_SELF); int nAmbientMusic = Reference to the ambient music.2da label for Traya's theme; DelayCommand(0.1 or 0.2 seconds longer than the Traya theme, MusicBackgroundChangeDay(oArea, nAmbientMusic)); DelayCommand(0.1 or 0.2 seconds longer than the Traya theme, MusicBackgroundChangeNight(oArea, nAmbientMusic)); DelayCommand(0.3 seconds longer than the Traya theme, MusicBackgroundPlay(oArea)); } That should keep it going for the rest of the cutscene. (Also ignore the strange colors in the code boxes, seems Deadly Stream does that automatically and I can't change it.)
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That looks awesome!
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Possible Fix to be Included on Taris?
Fallen Guardian replied to milestails's topic in KotOR1 Restoration (K1R)
It's not really a restoration per se so I doubt it'll be included. As for zbyl's stuff, it was not in the demo. -
Thanks! As for the control room, did you ever encounter some assassins? And if not, were you able to progress past the security terminal on the main Vulkar floor without the heating puzzle being resolved? They were beefed up a bit, though not by too much. Then again I haven't looked at their character files since the beginning of April so I could be wrong... Nope, that's just something BioWare put in there... no idea why. 1) Checking with ZM90 about that one... Most likely caused by the tar02_duelorg021 dialogue file. Just go into the override folder and delete that, it should work from then on. 2) Hmm, that's strange. We never touched anything regarding the pool droid. I'll look into it. 3) Yeah, that was in the known bugs section. If it comes down to it I may just do something to either cordon off the civilians, or just make them neutral all together.