Fallen Guardian

K1R Team
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Everything posted by Fallen Guardian

  1. Maybe it's for this mod: http://knightsoftheoldrepublic.filefront.com/file/Recruit_Jorran_Skorm;71745 ?
  2. That shouldn't be a K1R demo issue... Try reinstalling the whole game.
  3. What other mods were installed? Issue with BioWare's .TLK entry. I'll fix that. What exactly isn't loading?
  4. Plugging away on Dantooine Tension. Cutscenes are... well... they grate on your nerves after a while..

    1. Hassat Hunter

      Hassat Hunter

      Working on them, eh?

      Yeah, I get the sentiment...

    2. Fallen Guardian

      Fallen Guardian

      Yeah, working on them. I started working on a different scene and things are going well. I'll probably return to that previous scene in a couple days.

    3. Sith Holocron

      Sith Holocron

      @Fallen Guardian Any chance you could release those cut-scenes to the public?  I'd love to post a video of the scenes where I voiced Aramil the slaver. That would be preferable than going with posting the files with any video to go with it on YouTube.  As it stands currently, the sound files that have been languishing on one of my hard drives since 2012.

    4. Show next comments  15 more
  5. Vanilla issues, I'll see about fixing them. I didn't touch either Vrook or that Jedi, I'll ask ZM90.
  6. Hmmm, that's odd. Nothing bad happened, no bugs or anything, after that happened?
  7. Already reported, already fixed. Could you please elaborate? I've already asked ZM90 about this. We shall see what happens.
  8. The demo did not touch Tatooine, or anything relating to Grif at all so that should most definitely not be an issue with the demo. However, I was wrong last time so I'll take a look.
  9. Huh, that's strange. Maybe it is a K1R issue. I'll take a look and report back.
  10. To #1, that is definitely not an issue with K1R. What other mods do you have installed? To #2, yeah that's my fault. Should be a simple conditional check and then that's fixed. To #3, I'll take a look at that.
  11. I may do that, but they are supposed to be regular vulkars. They just have a much more harsh and strict level manager. The guy they killed was a low level mechanic anyway, who only had the a name so it would be less awkward when people referred to him elsewhere.
  12. It sounds very similar to the cut Sith soldier named Major Hurka. She also talks about kolto overdose inducing unconsciousness as an alternative to her death as well as not wanting to die helpless in bed. Though she seemed to be much less injured than this guy. Nice finds by the way.
  13. I really didn't recall the scene in question so I didn't know what the issues were with it. It seems to be working perfectly fine, so no need for a music change. I just offered a solution that would prove valid, I think, without really knowing what was going on. I thought people were referring to the scene between Kreia and Atris when Kreia basically destroys Atris' perception of herself and causes her fall to the darkside but I guess I was wrong.
  14. There are people who use the same armor model, but no one else has the same texture as Bandon's armor. I really wouldn't have a clue about the freezing glitch. It may be due to the removal of a mod, or to the addition of one in the middle of your playthrough.
  15. Well it sounds like the K1R demo wouldn't be your problem for the freezing glitch, and as for the High security door. Basically, once you realize the mechanic ID doesn't work you have to inquire about the heating system with the old mechanic. That'll start some events that will lead to you getting the access card to the high security door and the magnetic power cell, which can be put into the heating panel, and voila, the heating system works.
  16. Hey, was the issue where the TSF guards on Citadel station would never continue walking their waypoints once you talked to them fixed for 1.8?
  17. Fixed. And funny thing too, while fixing it I actually discovered content that wasn't cut, but I'd never seen it before. This game still has stuff like that for me, even after playing it so many times. Because the character in-game would logically be able to feel if an area was too hot or too cold. This is also there to make the PC suspicious of the mechanic character. The Ithorian was an original BioWare character file, thus why I did not change it. The Ithorian just stands there because his model does not have all the proper combat animations. I'll see about changing the character file or getting someone to add the animations in. Hmmm, good point. However, since that level is run by an ex-sith military guy it could just be assumed he drills them and keeps them in good condition, unlike everyone else in the base. Definitely a K1R bug. Fixed it. Eventually when all the bugs reported here have been addressed we'll re-upload the demo to Deadly Stream, and upload it to KotOR files.
  18. Or one could just set a delay command in the module's on enter script. void main() { object oArea = GetArea(OBJECT_SELF); DelayCommand(LENGTH OF TRAYA THEME, MusicBackgroundPlay(oArea)); } Of course that's assuming that the background music has already been changed to the Traya theme. I guess you could change it so it's like this: void main() { object oArea = GetArea(OBJECT_SELF); int nAmbientMusic = Reference to the ambient music.2da label for Traya's theme; DelayCommand(0.1 or 0.2 seconds longer than the Traya theme, MusicBackgroundChangeDay(oArea, nAmbientMusic)); DelayCommand(0.1 or 0.2 seconds longer than the Traya theme, MusicBackgroundChangeNight(oArea, nAmbientMusic)); DelayCommand(0.3 seconds longer than the Traya theme, MusicBackgroundPlay(oArea)); } That should keep it going for the rest of the cutscene. (Also ignore the strange colors in the code boxes, seems Deadly Stream does that automatically and I can't change it.)
  19. That was actually to disable a set of turrets that was guarding the storage room in the lower level.
  20. Yeah, it's the same turrets. Basically the only way to get past the turrets was to do the heating quest but when I was doing that I missed that computer. Did you trigger the scene with the Vulkar bartender without any pitfalls?
  21. Wait, did you use the console just outside the room with the turrets on the upstairs floor? If so, what did the game prompt you with in order for you to open the door?
  22. It's not really a restoration per se so I doubt it'll be included. As for zbyl's stuff, it was not in the demo.
  23. Thanks! As for the control room, did you ever encounter some assassins? And if not, were you able to progress past the security terminal on the main Vulkar floor without the heating puzzle being resolved? They were beefed up a bit, though not by too much. Then again I haven't looked at their character files since the beginning of April so I could be wrong... Nope, that's just something BioWare put in there... no idea why. 1) Checking with ZM90 about that one... Most likely caused by the tar02_duelorg021 dialogue file. Just go into the override folder and delete that, it should work from then on. 2) Hmm, that's strange. We never touched anything regarding the pool droid. I'll look into it. 3) Yeah, that was in the known bugs section. If it comes down to it I may just do something to either cordon off the civilians, or just make them neutral all together.