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Everything posted by ZM90
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Kyle Katarn's beard is single handily responsible for the creation of the HK-51 Assassin Droids. Sometimes when Kyle Katarn sleeps his beard likes to go on Galactic rampages, it is known as Hanharr. Kyle Katarn doesn't need a <fullname> crystal or any crystal to power up his lightsaber he simply sharpens his lightsaber using his beard. When Kyle Katarn plays TSL he has both Kriea and Atris waiting for him at the Tayus Core as Kriea was too scared to take on Kyle by herself however his beard single-handily killed both Kriea and Atris with a single blaster shot. Kyle Katarn's beard is the ultimate crime lord and the owner of the planet Nar Shaada.
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Kyle Katarn actually fathered Revan, the Exile, Sion, Kreia, Nihlus, the entire Jedi Council, and himself! That explains their power. Kyle Katarn once won a game of Pazzaak despite only holding just the Journal Entry Tutorial for the game and somehow only playing minus cards (don't ask me how he's Kyle Katarn). Kyle Katarn holds the record in all the Swoop Races, it's 0.0000000 seconds and it will NEVER be beaten. When Kyle Katarn plays Pazzaak in K1 he always goes SECOND. When you enter your Revan's name as Kyle Katarn in KotOR1 the vanilla game turns into K1R 2.0 and the graphics look equivalent to the best possible graphics the Wii U will ever have.
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Kyle Katarn CAN speak droid in sign language! Kyle Katarn once trained a tribe of people in his military camp they are now known as Mandalorians. The Mass Shadow Generator is actually the code name for Kyle Katarn's Blaster. Kyle Katarn is the reason the True Sith are hiding! Revan wasn't taking over the Republic to amass a fleet to face the true Sith it was actually in order to face Kyle Katarn, it failed. Some idiots on Taris once picked a fight with Kyle Katarn and he had them exiled, they now dwell in the Under City. When Kyle Katarn plays KotOR1 he makes Bastila spill the beans about Revan's identity when he first meets her, no one fools Kyle Katarn.
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Corrected the title for you
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Kyle Katarn's discs for K1 and K2 are legal discs with 2.0 versions of both K1R and TSLRCM and they WORK on his XBOX! When Kyle Katarn plays TSLRCM if he makes the wrong decision regarding the HK Factory he gets the HK-51s to side with him by simply staring at the terminal and daring their behavior core to be corrupt! When Kyle Katarn plays Pazzaak he CAN beat a 20 using a 0. Kyle Katarn CAN import his Dragon Age characters or Mass Effect characters into KotOR1 or KotOR2 and vice-versa. Kyle Katarn CAN save Trask on the Endar Spire. When Kyle Katarn plays KotOR1 he CAN "charge up Bastila's loading ramp" despite the fact this never happens in game and he does it WITHOUT mods, imagine what he could do WITH mods. Oh he can also do that with Visas and the Handmadien in K2 without using mods. When Kyle Katarn plays KotOR2 he CAN steal and take control of the Harbinger. When Kyle Katarn gets captured on the Leviathan in KotOR1 HE interrogates Saul. Feel free to add your own. Add to the fun .
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That is not what the KotOR 1 Restoration is about though. K1R is a restoration mod not a merger of mods so this will NOT be happening. You seem new here so you're probably not too familiar with how the KotOR modding community works but in order to have other mods in your mod you must have permission from the author of that mod. The good news is those are likely compatible with the K1R demo though I can't promise the same for 1.0 or 2.0.
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KotOR1 Restoration Demo Impressions and bug reporting thread
ZM90 replied to ZM90's topic in KotOR1 Restoration (K1R)
We know about the other things and a patch will be made, and we didn't touch Kashyyyk for the demo. -
Different Take on a K2 Walkthrough
ZM90 replied to milestails's topic in Knights of the Old Republic General
I remember this walkthrough, it's hilarious. I think TSLRCM needs one like this. I don't even need a walkthrough for K1 or K2 but I like to read this just for the hilariousness. -
QFT (quote for truth). I mean ME3's ending got much better with EC but even a incomplete K2's ending taken all together is still better than EC for ME3. I mean Kriea is what made KotOR2 well KotOR2 and Starchild is just a huge WTF moment with no real build up to him.
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That's why it's wise to get pretty much everything else out of the way first because at that point even if we failed on Sleyheyron (not saying we will obviously) we'll still have a KotOR 1 restoration.
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When it comes to video game companies my loyalties lie with Nintendo, Sega, Bioware, and Obsidian. Now I don't know whether to save money for the Wii U or contribute to Project Eternity.
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You sir are a man after my own my own heart. Those happen to be where I spend my time.
If when I get money, the Kickstarter is still open, I'll contribute to that, otherwise, Wii U all the way!
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Besides the digital copy of the game is available at the 25 buck tier. If 25 bucks is going to break you, you wouldn;t be able to afford the Wii U anyway. (25 bucks for a game is probably less than what you'll pay for the first Wii U games straight out of the gate and they won't be made by Obsidian.)
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I was thinking of getting a higher tier package than $25 , I'll see what I can do though. I might just go for a cheaper package for Project Eternity so I can do both.
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In my mind TSLRCM = canon since it's what Obsidian originally intended.
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Actually if you look at it TSLRCM for the most part expands on what is already canon, also HK Factory is canon.
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TSLRCM does not change the damage tables as far as I know. There wouldn't be a point unless there was a cut difficulty option that needed restoring like in K1. The TSLRCM was very careful to avoid custom content, the only custom content that I know of that actually exists in the mod are VOs for Kavee and the Taris traveler which were not done by Obsidian but that was only because Obsidian didn't have time to record voice overs for those NPCs so it was left to fans. I see TSLRCM as extraordinary because it's basically the fans bringing the vision Obsidian intended for TSL to life.
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Pretty much everything in there was originally intended by Obsidian so you're good. Things that didn't fit in with the final version were not restored. The content was found by looking through the game's files. By the way I'm someone who can't play TSL without RCM 1.8.1. Just saying .
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True, I think I skimmed through your post and assumed you were talking about xp due to the above poster talking about xp ^^;. Anyway yeah there's no need for that bug either. There's plenty of opportunities to get mastery for both light and dark without glitches.
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Of course. Besides there's no need for those bugs anyway considering how early you can reach the level cap in KotOR1.
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As I've said I have absolutely no problems with ROMs and emulation as long as people are not making a profit by doing something like putting the prototype ROM on a cartridge or disc and selling it. You know Star Fox 2 is a finished unreleased game (with the exception that it still had debug features in the ROM) and I sometimes play the ROM and it's actually pretty fun and it had a lot of good ideas that got used in later games. In fact I was recently introduced to a way to play the SNES, N64, and Sega Genesis prototype ROMs on their actual consoles. What's your position on betas that are significantly different from the final? I personally think those along with unreleased games take high priority in preservation and sharing but I think that betas with very little difference from the final version take lower priority.
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Yeah most video game companies get pretty pissed over ROMs and emulation and that includes prototypes. SEGA is cool about people having ROMs of their prototypes though. The protos I find most interesting tend to be N64 protos and I've been hoping for forever beyond hope that a early prototype of Ocarina of Time when it was only known as "Zelda64" in the previews would get leaked mainly due to the massive differences. The good news is we are starting to get more Zelda protos leaked and that used to be a rarity but the internet now has a prototype of the original Legend of Zelda, a E3 prototype of Twilight Princess, and even the E3 demo of Skyward Sword. I am predicting that within at least 10 years we will see a prototype of the elusive "Zelda64" leaked.
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There's actually some prototypes of the Super Star Wars games. I think I have them somewhere on my old computer. There's a few prototypes I'd kill to get my hands on too such as Zelda64 Sonic Xtreme Conker64 The early prototype of Sonic the Hedgehog that Yuji Naka had planned to be released for Sonic Mega Collection A early prototype of SW: KotOR with Sleyheyron
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Right I would never advocate selling fake copies of a prototype. I think that even if the prototypes on a person's computer are ROMs as long as they are not making a profit off of it it's perfectly fine. I mean I am guilty of having several prototypes preserved on my computer such as. Several prototypes of Sonic the Hedgehog 2 which the internet DOES have permission from SEGA to have. Star Fox 2 Alpha and near final versions (a unreleased game) A prerelease version of Chrono Trigger A prototype of Glover and Glover 2 which Glover 2 is a unreleased game The leaked Mass Effect 3 Private BETA and even a prototype of the original Legend of Zelda I also have a E3 prototype of Spirit Tracks on the actual cartridge! That doesn't list all of my prototypes though however with the exception of the unreleased games I have the legal retail versions of the final versions of the games that the prototypes are earlier versions of. No I won't tell anyone how to find those, although I will note the leaked BETA for ME3 was sort of annoying to find and Bioware did a pretty good job of removing it from the internet but seeing as how I am such a BETA enthusiast I eventually found it anyway, oh and I also went through all the text data . Note: By fake copies of a prototype I will give an example. Say someone dumped a prototype of Star Wars:KotOR for Xbox and say it gets leaked. The only real prototype would be the one on the disc and copying the prototype to another disc would technically make it a fake prototype. I have no problem with someone selling a actual prototype so it CAN be leaked and preserved but trying to make a profit off a copy of a leaked prototype is low.
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I know most people here love beta and cut content but, what does everyone here think about video game prototypes? I personally love them and I find them interesting. Shortly after the internet was created it started to become commonplace for certain people in video game companies to leak the prototypes of their games to communities online. One video game company in particular is very friendly to their community allowing them to be able to play and keep and preserve their prototypes in digital form, that company being SEGA. The policy of SEGA regarding the prototypes is that it is okay for the online community to have their prototypes as long as they are not leaked before the retail game is available, in fact did you know Yuji Naka wanted to put a prototype of Sonic the Hedgehog in "Sonic Mega Collection" but that SEGA had lost that long ago so it went unpreserved? Now my philosophy regarding prototypes is not too far off from how SEGA operates with the exception of I believe if they are very early that they should be able to be leaked before the retail game being that the retail would be significantly different anyway (usually) but if they are near final the internet should have to wait until retail before the prototype would get leaked. Prototypes not only allow us to see the what a game was like in a earlier state and allow us to experience removed features but there are some prototypes that are of entirely unreleased games such as "Star Fox 2" for example. Now to the Deadly Stream community I shall not link to any prototypes here for that would probably get me in trouble. I just thought we could have a great debate about prototype preservation and that I could get some insight from some people on the other side and we could all learn something from it.