great_exkaiser103

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About great_exkaiser103

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  1. I just wanted to let everyone know that I whipped up a script that managed to fix the Read Schematic feat not being given to the player character after lightsaber creation. I took the script the Peragus Administration Level uses to give the player the Force Chain feat, and replaced Force Chain's Row Label number (205) with Read Schematic (245). Let me know if anyone encounters any issues with it! I'd like to publish this script as my own mod if Kaidon Jorn would be okay with it (it doesn't use any code provided above or in any other places from the mod, but I'd love to gain his endorsement if this helps people!) a_lrn_sch.ncs
  2. Just tried to level up my character after building my lightsaber, and I don't see the feat as selectable anywhere. How exactly did you implement it without a script?
  3. Thanks for posting the script! I'm using 2024 currently, but I did go to my old installation (which uses the 2021 version of the mod) and it did have a a_lrn_sch script. I tested it in my override just to test it and it was obviously buggy as Sith spit, but at least I can confirm that Bao-Dur does indeed fire the script. EDIT: Compiled this script, got the same result that the 2021 version of the script gave me. To be clear, I'm using the 2024 version of the mod itself. Is there a way to make the script call to give the player a specific feat (since it's instead calling for a line in dlg.tlk, which other mods can replace)? I know Handmaiden's dialogue in the base game uses a script to give the player the Battle Precognition feat. I'm very new to scripting, I'm just brainstorming tbh
  4. I think I may have found the cause of the missing Learn Schematic feat. I looked in baodur.dlg, and noticed that the dialogue for when you construct your lightsaber called for a script called "a_lrn_sch". However, I looked in both the override folder and the tslpatch data folder that the mod's installer uses, and the script wasn't present in either of them. Is there a chance I could get my hands on that script so I can test it out? If I'm wrong please let me know, I love modding this game but I'm only human.
  5. Yeah I was being dumb. I usually just skip the pre-menu cutscenes so I didn't expect to have missed something.
  6. I should have mentioned this WAY earlier, but this mod replaces "Legal.bik" in the "movies" folder. Are there plans for a custom legal screen (similar to M4-78 EP) or was this simply a mistake?
  7. That explains why my solution worked, as I found Deesra's .dlg file in the Override folder, and I know it was this mod's version as I also found it in the .zip's "tslpatchdata" folder. It should, however, be noted that I switched out the version of danm13 from Sleheyron with a backup of my original version of the module as I still wanted to use JC's Jedi Tailor. Pretty sure JC's mod should be compatible with Sleheyron though, provided players install it AFTER Sleheyron. This series of events led me to a theory that danm13 might not be necessary for future Sleheyron installations, but I could very well be wrong. Just wanted to decrease compatibility issues if possible.
  8. Just tried it out and it looks like post-Sleheyron dialogue for the tournament start works! I'll playtest some more tomorrow and let you know if anything comes up. Sorry if I was difficult earlier, I don't know how I read that so wrong lol.
  9. Sorry, I was looking through the installer and for some reason assumed RC-K1CP was something else. Does it matter if I install the Pazaak Tournament mod after Sleheyron?
  10. Speaking of modules, I just remembered that I was having trouble getting the quest-giving npc on Dantooine to spawn, so I simply extracted the necessary scripts using Holocron Toolset to the Override folder. From what I understand about dialogue/scripting, these shouldn't need to be in the module itself in order to work, so if those scripts could be placed in Override instead of the module, it will make mods that modify Danm13 more compatible (unless I missed something, I still have a lot to learn about scripting/dialogue).
  11. Posted some pics of Juhani wearing it, I'd value your feedback if you'd like to take a look EDIT: The mod is live now for anyone who wants to download it
  12. View File Green Robe Patch for Kainzorus Prime's Prequel Robes This is a retexture of the Green Robe from SAO's Sleheyron planet mod to make it compatible with Kainzorus Prime's Prequel Robes mod. I hope you guys enjoy it! Submitter great_exkaiser103 Submitted 10/05/2025 Category Skins K1R Compatible Yes  
  13. Version 1.0.0

    4 downloads

    This is a retexture of the Green Robe from SAO's Sleheyron planet mod to make it compatible with Kainzorus Prime's Prequel Robes mod. I hope you guys enjoy it!
  14. Oh I guess Bogga reacts if you win the tournament or something? That's a really nice touch, but sadly I didn't install it for my playthrough of Sleheyron as I had a bad experience with the K1R version of the tournament back in the day. I'll give it a try on the next build of Sleheyron that comes out so I can supply the most accurate information. EDIT: Just read that your mod requires K1R, sorry my game's too heavily modded to test it sadly