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Everything posted by Hassat Hunter
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after killing hk50s and voice print, no telos mention
Hassat Hunter replied to triclops41's topic in TSLRCM
He should mention Telos after that cutscene (unless you use a really old version of TSLRCM, which would be odd). The cutscene *itself* should mention Telos. Not sure how you could have chopped off part of it and prevented the trigger... :/ If you have KSE try putting 000_HK_Torture back to 1. -
Reminds me of Ttlan and the "Daraala bug is a feature"...
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You're dead to me...
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Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
* Not a bug. * Again; Gerevick is not part of the MQ. He's part of the "will" sidequest. -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
You can interact with the lower "turret". My point was the ACTUAL turret clickable isn't. Gerevick has *nothing* to do with Kaevee, Disciple or the Vrook storyline. -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
1.8 -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Pretty sure we already changed that... -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
1) Oh right that. Yeah, probably should prevent him changing modules. Not too fond of moving them, and equipping Mandalorians with blasters, what infidelity is that? XD 2) You cannot interact with the turret 3) Don't mine the bridge! Mine the front/back lawn! 4) Not an issue. Only males can do so, and thus no skipping Disciple for females. -
You have weird unexplainable issues. My suggestion would be to re-install the entire game, making sure all files are deleted before re-install...
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Final question before 'no clue'; Did you have older version(s) of TSLRCM installed before 1.8.2?
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That's M4-78EP alright. The current M4-78EP that is... (slightly changed with the in-works patch). As for all files... k_003ebo_enter.ncs would be all (it's VERY important, and sadly a lot of issues still appear from people using one of another mods' in their override :/).
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Each time? Or one location? And sure you have no other mods?
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Bugs and minor inconveniences with M4-78EP
Hassat Hunter replied to Hassat Hunter's topic in M4-78 Enhancement Project
I did, and you made the proper line for me, and it's already in the M4-78EP patch package... 1. See above 2. Got a voice actor now 3. Already fixed 4. Will have to check this one. 5. Known issue... awaiting lines from the VO-actor. 6. Can't say I noticed, could be the location asked (since he walks around the entire module, that could be anywhere). 7. You *NEED* to to open the Industrial Zone door (which *has* to be done before you can re-construct I0-02). So this is actually impossible to do... ??? 8. I'll slightly move the droid (if I haven't done already xD). 9. Already fixed, already expanded... already made super-awesome (if I do say so myself )... -
1; Depends on "this" Cause to list all files that could conflict with TSLRCM would get gigantic... 2; Again, if it was *just* the k_003ebo_enter.ncs, no. Other conflicts might require though... Pretty sure "recruting Kaah" is not in M4-78EP, so using the original M4-78 by Stoney will probably give a host of issues, if you didn't just misinterpretate a scene and have EP...
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0kb files in override folder
Hassat Hunter replied to DAFFYDAFFY's topic in General Kotor/TSL Modding
They're not supposed to. But an overzealous OE employee gave them (and the warning on Peragus) lipsync files. So this will overwrite them, since physically deleting them is... more complicated (not to mention you don't really want that). -
He should re-join after the battle. So-far the only battle I know where he doesn't (bugged) is on M4-78.
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If there are no more conflicting files, or conflicted files in the past prevented critical changes... :/
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There are more than 4 cores to be found on M4-78, so it's not like you have to find 4/4, it's more 4/7 (or even more).
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Yup, nice catch! Most of them seem intended (all +skill for maurauders for example). Those who didn't (same mauraders no longer being allowed to purchase +saving throws) all already where fixed in previous patches. So which would you still think isn't?
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List your mods (and you mean with M4-78 patch M4-78EP right, not M4-78 1.1?). Since one of them put k_003ebo_enter.ncs in your override, resulting in what you see.
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Eradicator gloves. Seems the forum ruined the resolution and quality of the pic a bit...
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Spend 1.5 million credits on these gloves, so want to show them off too then XD