Hassat Hunter

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Everything posted by Hassat Hunter

  1. Oh, here we go... Revan was Kreia's pupil. Revan send the Exile back to the Masters to spread discord. Kreia wanted the Masters to admit they were flawed, that their teachings were flawed. It seems Revan played right into that. And yes, the Masters exiled the player. However, upon approaching all of them you learn Vash, Zez-Kai Ell and Kavar regretted that, and it infact lead to their 'break' with the Jedi Order. Exiling the Exile made them doubt themselves, their beliefs, exactly what Revan & Kreia would want. The only ones who don't are Vrook, but he's Vrook and curiously, Atris. Who still very strongly believes in that. Atris; It's pretty obvious from the "old woman? I don't recall an old woman" that they had past. Kreia admits as such if you ask her about Atris. If you kill Atris in the end you learn her holocrons contain many of the beliefs and teachings of... Darth Traya. She has basked in the knowledge of those holocrons many times. When Kreia enters the Academy at the end as prisoner, you may notice how she isn't even held captive... they allow her to walk around freely and allow her to leave without problems. A curious thing wouldn't you say, and pretty contradicting to the players own visit to the Academy where the maidens are specifically saying they keep their eye on the Exile even if Atris allows him/her to walk around. Then we also learn that Atris is responsible for luring the Exile out of exile, luring Nihilus to Katarr to destroy it, and thus basically set in motion ALL the events that happen in Knights of the Old Republic II. Does such massive manipulations seem more in character for Atris... or Kreia? Remember, again, Atris studied Kreia's teachings extensively. It seems that the Exile being send back by Revan to the Council and them exiling him/her lead exactly to Kreia's desires, that they would doubt themselves and their own teachings. Exactly what she's after all this time. So feel free to tell me where in the game it actually contradicts the storyline, instead of being very much part of it as I stated above...?
  2. That's why I love TSLRCM. No twiddling with TSLPatcher, but if I want something fixed... I can just fix it. Be it a .tlk line (which can't be modified with the patcher, just added) or any file inside a module. Of course, it does make it somewhat prone to override ruining your fixes (and sometimes the entire game). Especially when it seems a lot of people think that what's in override is all TSLRCM changes, and not that it's like 5% of all modified files...
  3. We know it's for Saedhe since the file is called UNIQUE_HEAD_SAEDHE. There's no guessing involved, or "who would fit this cut content best"... I'm not Wesp5! The funny thing is... there are plenty of people who really hate, LOATHE the HK-Factory. Who are you to say what are "justified restorations" and what aren't... everyone has their own definition. The only way to solve that would be to 1) Screw that... TSLRCM (the option chosen) 2) Let's appease everyone, 2000 different TSLRCM versions, all needing updating for bugfixes (I think Zbyl would lynch me if I ever suggested that) 3) "Install whatever you want" module installation... which is impossible due to how KOTOR2's engine/override works. 4) Say 'screw this people bitching what's good and not' and not release a mod at all, TSLRP style. Which of the 3 others do you prefer, Markus? Also, I have no idea what you're talking about, the line of Kreia makes perfect sense, and shows off just how manipulative she really is... and how much she influenced everyone and the galaxy even if everyone presumed her dead, except for Revan of course... I have no idea what gives you the idea that it was part of Atris being the final boss, it makes no sense in that regard at all.. :?
  4. Since the HK-50's don't respawn AT ALL... that would be a strange issue. You might be using TSLRP (the unfinished original restoration mod) since they did have them respawn... The solution in that case would be to switch to the different mod (TSLRCM), with a fresh re-install of course.
  5. Use ERFEditor, extract person .utc you want to modify, open it in the GFFEditor. Extract another copy of that .utc in a different loction, open it with KOTORTool, give the item you desire. Open the KOTORTool modified .utc with the GFFEditor, copy the "equipped" tree to the first file you extracted, adjust "droppable" to desired. Use ERFEditor again to place first copy back into the .MOD you extracted the .utc from, DONE. It's much simpler than it sounds...
  6. If you're not an administrator they are hidden somewhere in Users/[user]/Some deep location you probably need to google. Do note that if you ever become administrator it can no longer see those files AT ALL since it will start using it's proper location in [wherever you installed KOTOR2]/saves
  7. It's not inactive... void main() { if ((GetGlobalNumber("000_Event_Movie") == 0)) { int nGlobal = GetGlobalNumber("G_PC_Dark_Total"); int int4 = GetGlobalNumber("G_PC_Light_Total"); int int6 = GetGlobalNumber("G_PC_Align_Val"); int int8 = 0; if ((GetGlobalNumber("000_Jedi_Found") >= 3)) { int8 = 1; } int int10 = 1; int int11 = 0; while ((int11 < 3)) { { object oNPC = GetPartyMemberByIndex(int11); if (GetIsInCombat(oNPC, 0)) { int10 = 0; } } (int11++); } int10; if ((int10 && (((int6 >= 75) || (int6 <= 25)) || ((nGlobal + int4) >= 50)))) { sub1(); } else { if (int8) { sub1(); } } } else { if (0) { } } }
  8. Modifying regeneration.2da makes it so the non-PC character instantly recharges ANY FP and VP damage, doesn't matter whatever values you have in it (those new values are only applied to the PC). That's what you're noticing, not "in combat detection". So, you probably should steer clear of modifying it. EDIT: And no, I have no idea how to fix that
  9. I've noticed there were 3 extended enclave mods now on DS. I've disabled the 2 old ones, would that be okay? @ Danil; Pretty sure the Kreia line is also in TSLRCM. I need some more to work with 0_o @ Darth Haze; Did that Carth meeting bug got fixed that I see mentioned in the Admirality Patch reviews? I probably should have them up early next week... sorry for the delay :/
  10. If it's any consolation, I would agree with the tutorial text... but TSLRCM is a group effort... so there's more stuff I don't agree with and some I do agree with others might have disagreed, etc.
  11. Pretty sure it doesn't have DS transitions, so those would need to be added for it to be a PC head. Also; icon.
  12. Zbyl: "Always good to learn new trivia about my own mod :D"

    1. Sithspecter

      Sithspecter

      What context is this under? Haha.

  13. Try alt tabbing out and back into the game after the bik-cutscene...
  14. That's the cutscene module. I notice a distinct lack of a G0-T0 droid... so I would have to ask what other mods than TSLRCM and M4-78EP do you have?
  15. @ Bannester; Yes it is... I'll take a look at it once I got time. @ MrPhil; I have no clue. What lightsaber stance are you at. If you check the combat logs, do they mention deflection rolls?
  16. Yeah, I know (and it's why it's not in TSLRCM)... but you can get pretty far by removing all dialogue and using the ripped cutscene "sound"track as everything (much like you did for the .bik)... EDIT: Did you update the vid in the OP for the changed version?
  17. Heh, we should find a way just to run it ingame properly, not a .bik The only SFX mismatch I can hear is Kreia's fall's thud, which is must later than her fall. Anything else?
  18. Well, if that's true, it's definitely not intended. If HK is there, there should be no HK-50's...
  19. Looking forward to give this a try. Seeing 003EBO, did you guys change the onenter script? If so I might need to make some changes to my "alterntive TSLRCM ending mod" so it can have a compatible version with this mod .
  20. Really? I kinda hate voiced protaganists... especially horrible ones (like in Dragon Age 2). I prefer silent so I can make my own interpretation rather than get some weird line I never asked for (especially Mass Effect wheel games are notorious for that though).