Hassat Hunter

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Everything posted by Hassat Hunter

  1. Hassat Hunter

    Bao Dur

    Do Atton or Kreia do the same?
  2. You mean the healing droid? It's just to get the soldiers on their feet. Force open the side door.
  3. You should have known if you read the patchlogs. I am sure one of them mentioned "You can no longer threatnen TT-31 about selling him back to Kodin if Kodin is dead".
  4. Yeah, in vanilla it's definitely Nar Shaddaa, but since TSLRCM drops HK parts in the HK-50 encounters it's pretty much anywhere (and NS probably last). I would say Korriban.
  5. Probably going to be 1.7 compatible right away .
  6. The Capacitator Armor is a fixed item, so it's always present...
  7. Yup. 2 weapons > 1 weapon. This has been in both KOTORs. The penalty for another weapon is waste-able, but the sheer additional damage output. Wow. Not to mention the additional chance of upgrades, especially when using 2 lightsabers.
  8. I've found that when using Powershot and dual wielding, it would only do 1 shot. So, +5 damage or so for a shot less, actually giving you less damage. As a result; I never use it in my games. Rapid Shot for the win. Also, my HK is generally 28 at the factory, no problems. Then again after TSLRP I am double so careful in making an excellent HK . Don't really need it here in TSLRCM though.
  9. Are you sure you're using the right mod. It sounds like TSLRP to me...
  10. Loading a save-game indeed gives you Azkul's head for the duration of the battle. Not sure why, don't ask me .
  11. And no, you cannot change the language. I am not sure if the German version has German VO (I think it has, no?) but your best bet would be to find a German Dialog.TLK file and let it override your english one. Not everything would turn German, but a lot of stuff would...
  12. Yes? Anyway, looking forward to the results of the Kreia test. Would be easy to replicate with KSE, but I guess it's a little harder than that for the X-box.
  13. Strange. Males get a convo with the Handmaiden, females should go straight to the factory (single option when talking to Atris excluded (well, for 1.6A)) after the cutscenes. Order of cutscenes: * Leaving of academy * Nihilus Ship * HK-landing * Nihilus arrives (even though it's actually not supposed to run at this time when the HK-factory is triggered. A weird one, that bug)
  14. Finish Telos, whut? Ebon Hawk leaving Telos whut? I can't see how even with cheating HK-47 together at that point it could load the Telos factory upon leaving the Academy, if that's what you claim happens...
  15. Yeah, although then you probably want to do more tweaks since it only gives the LS paths for 75+ alignment, so a "neutral" Jedi would become Sith.
  16. I don't really got the money for a TV and X-box...
  17. From what I gather, just open Kreia.dlg in the editor and change "c_pc_prestige" from 15 25 75 to whatever values you wish (first level, 2nd and 3rd alignments).
  18. Sadly enough, throughout the entire Coruscant Council scene, there are only lines for male Revan's.
  19. They are tough, sure, but not impossible. Also if they do prove too much, remember you can run past them, and let the Exile mop them up later. For him they're nothing. Bonus is that this gives XP, since the XP you get when fighting them as Atton etc. evaporates. Of course difficulty is keeping them alive while running away...
  20. Sure. And now that you continue on about problems, I remember Doton having an issue (resetting a global making the game "forget" you know about the Exchange) deal so I fixed that, and the option to have him beaten up after winning/buying Ramana. Anything else?
  21. Well, the fix isn't going to help you if you already have a savegame at Nar Shaddaa. In that case you can use a KSE tweak suggested somewhere or just activate the cheats and type WARP 003EBO to get back on the Hawk.
  22. Chodo yes, but we talk about Lorso now. It's probably related to all the dialogue that got cut you can find in the "HK: Prime the mines" thread.
  23. I did some checking and added relevant options. Expect to see them in 1.7. Also, a restored side-quest with Corrun Falt (Czerka-only). Pretty much everything was in working order (2 little issues aside that I also fixed) and there is a nice animated cutscene of him being arrested. But all of that could never be triggered because *dum dum* the requirements to start the quest where typo'ed. That never gets old, does it?
  24. Are you *sure* you use 1.6A? Since it should have been already fixed in that.