Hassat Hunter

Administrators
  • Content Count

    4,753
  • Joined

  • Last visited

  • Days Won

    125

Everything posted by Hassat Hunter

  1. The Atris is *probably* a vanilla TSL issue that should be fixed by rebooting the game. The Telos Revisited issue is one we created, yeah. Use KSE to find 101PER_Revan_End and put it from 1 to 0. You missed the HK Factory 3 times? That's... odd. Do you never talk to him or what? Or do you have any other mods containing an 003ebo_on_enter.ncs?
  2. I don't know. Is that a screen from 003EBO_DLG.erf or 003EBO.MOD?
  3. It's not included. I know Zbyl and Stoney did talk about implenting it once though, but I don't know what the conclusion was of that convo... EDIT: Nvm, it's included in 1.7. That's what I get for looking at the 1.6 file.
  4. That's just how it works when he shows up in Dantooine. We modified it so he doesn't show up anymore in Khoonda until you talk to him though in 1.8. People reported warping to 901MAL worked and they could proceed just fine...
  5. You got USM and the compatibility patch for it, right?
  6. Dutchies hate dubbed content though... so they did just fine keeping it all english.
  7. Ehm... yes? Because otherwise it wont have the global set that I made it check for, and you'll get parts all the way until Bao makes you your saber (which may be very very buggy). Don't got an EBO_onter.nss anymore () so I couldn't exactly check the requirements of the cutscene there.
  8. http://images.wikia.com/swfans/images/3/32/Launcher2.jpg With 1.7 in the top corner (that wasn't there for 1.6)
  9. Yeah, the Bao-Dur is because we made the questrequirement too low (my bad, I didn't realise finding part #1 had a higher value than Bao starting the quest on the EH, so it was already there on Telos). Will be fixed in 1.8. It doesn't do anything else though. If you can't make him talk more get more influence.
  10. No, the files would be in the .MOD files, the mods files still in override and the issues (like no HK Factory cutscene on the hawk, and thus triggered) would persist.
  11. It shouldn't really matter... from what I know USM doesn't modify said files.
  12. You use the Ithorian Cantina mod. It has to be installed after that for this particular reason. I know; it's not really good modwork.
  13. I can do better than that. I haven't had time to test it though, but it *should* work just fine. http://deadlystream.com/forum/files/file/31-no-lightsaber-quest/
  14. View File No Lightsaber Quest ====No Lightsaber Quest V1.5 by Hassat Hunter==== This modification will remove the Lightsaber Quest mission from the game. The PC will get his first lightsaber (a generic green one-handed) on Telos, and any drops afterwards will be lightsabers (random), not parts. The player never receives the Lightsaber quest. This mod should work with all language versions of TSLRCM. Changelist; 0.9-1.0 * Made the modified script actually work (darn typo's). Told you it was untested. * Made sure the Bao-Dur Ebon Hawk cutscene about your lightsaber no longer runs 1.0-1.1 * Fixed getting a part and the quest in the following instances; Finding Vash, killing Lootra & Opening the hoard of Vogga. They should now properly donate lightsabers. 1.1-1.2 * Fixed getting the quest and a lightsaber part in the following instances; After killing Vrook & When killing a Cannok on Dxun. * Fixed getting a part instead of a full lightsaber in the following instances; Both above & when killing Lootra. 1.2-1.3 * Fixed Kaevee encounter. 1.3-1.4 * TSLRCM 1.8 Update. Lightsaber scripts now use VarsityPuppet's random Lightsaber color drop function used in 1.8. 1.4-1.5 * Nobody mentioned lightsabers didn't drop anymore due to above update. Shows how popular this mod is :/. Oh well, fixed. Lightsabers will drop again, as per 1.8's new lootscript. ==Install Instructions== * Drop the files from "Override" in the override folder (backup "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" if you're using TSLRCM 1.8!). Source folder is interesting only for other modders, ignore it if you're not. ==Uninstall== * Remove the following 7 files (204habat.dlg, durosdock.dlg, a_give_quest_ls.ncs, a_give_quest_lsc.ncs, a_open_vash_cage.ncs and k_dth_give_ls_lo.ncs, k_dth_givels_rct.ncs) from your override folder. Replace "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" with your backup from TSLRCM 1.8. ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into dialogue modifying for TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD. Submitter Hassat Hunter Submitted 01/21/2011 Category Mods TSLRCM Compatible  
  15. Version V1.5

    5,224 downloads

    ====No Lightsaber Quest V1.5 by Hassat Hunter==== This modification will remove the Lightsaber Quest mission from the game. The PC will get his first lightsaber (a generic green one-handed) on Telos, and any drops afterwards will be lightsabers (random), not parts. The player never receives the Lightsaber quest. This mod should work with all language versions of TSLRCM. Changelist; 0.9-1.0 * Made the modified script actually work (darn typo's). Told you it was untested. * Made sure the Bao-Dur Ebon Hawk cutscene about your lightsaber no longer runs 1.0-1.1 * Fixed getting a part and the quest in the following instances; Finding Vash, killing Lootra & Opening the hoard of Vogga. They should now properly donate lightsabers. 1.1-1.2 * Fixed getting the quest and a lightsaber part in the following instances; After killing Vrook & When killing a Cannok on Dxun. * Fixed getting a part instead of a full lightsaber in the following instances; Both above & when killing Lootra. 1.2-1.3 * Fixed Kaevee encounter. 1.3-1.4 * TSLRCM 1.8 Update. Lightsaber scripts now use VarsityPuppet's random Lightsaber color drop function used in 1.8. 1.4-1.5 * Nobody mentioned lightsabers didn't drop anymore due to above update. Shows how popular this mod is :/. Oh well, fixed. Lightsabers will drop again, as per 1.8's new lootscript. ==Install Instructions== * Drop the files from "Override" in the override folder (backup "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" if you're using TSLRCM 1.8!). Source folder is interesting only for other modders, ignore it if you're not. ==Uninstall== * Remove the following 7 files (204habat.dlg, durosdock.dlg, a_give_quest_ls.ncs, a_give_quest_lsc.ncs, a_open_vash_cage.ncs and k_dth_give_ls_lo.ncs, k_dth_givels_rct.ncs) from your override folder. Replace "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" with your backup from TSLRCM 1.8. ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into dialogue modifying for TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
  16. You should be happy HK isn't around to hear you talk like that. Tibanna Rifles for everyone!
  17. Sure. Just modify the 2 different dialogues to give a lightsaber, not set the quest and add a script which sets the variables which makes the game think it's completed; done.
  18. What's with the spammers in the status update list? :(

    1. Working Class Hero

      Working Class Hero

      some of them are pretty funny

    2. Hassat Hunter

      Hassat Hunter

      Not enough content. As say... where does it fit?

  19. It is. Still shouldn't happen with the compatibility patch, yet it does. Non-USM users have no issues at all there though.
  20. Not sure what you're asking. Also, what armor are you wearing. Armors which allow Force Powers to be cast still block WIS-to-DEF (definitely seems like a bug to me), which might have upset your expiriment if that was what you're using.
  21. Apparently the NPC's aren't properly removed (see also screenshot). Thanks for reporting, we should get that fixed. As I suspected, it's a freakaccident that the cutscene loads just between ending the Red Eclipse fight and loading 003EBO. To circumvent this for you talk to Kreia about Handmaiden and say "then we should kill her right now". This gives a DS point and triggers the cutscene, after which dealing with the Red Eclipse properly triggers Visas appearing instead of the black screen.
  22. I have no idea why it's there, but that's probably for a reason. Though it's likely determined on the old lost forum so the discussion as to the why cannot be recovered . A WIP is hardly a full mod yet. But once it's done I hardly think it's compatible, as it tries to be a total conversion. AFAIK that should be fine (Stoney actually had one too, which sneaked into 1.7's testing installation, got removed before release obviously).